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If you're looking for other versions of the arenas, you might want to check Recurring maps#Tempest.

The subject of this article appeared in Unreal Tournament.


Map description[]

One of the most complex arenas in the game, the map is set in a large building sitting atop a skyscraper, though fighters never go outside at all. It features the following areas:

  • West Wing: The biggest zone in the map, it occupies the entire western area, as well as a large portion of the southern area. It can be divided in three sub-sections:
    • West room: A two-leveled room with three pillars making a curve from the second floor all the way to the ceiling. Holds the Ripper.
    • Southwest room: A three-leveled area that holds the Sniper Rifle on a ledge and contains several platforms and the Jump Boots, making it possible to reach higher levels.
    • South room: Two isolated rooms, one at the upper level, and another at the lower, connected by a long passage forming a U-shape.
  • Damage Amp: The zone at the center of the map, holding the eponymous item. It has a distinctive cyan-colored lighting and is recognizable by its ramps. It connects the west wing with every other area.
  • Rocket Room: The zone at the east of the map which holds the eponymous weapon. It also comprises a long passage connecting this area with the West Wing.
  • Shieldbelt: An area located at the northeast. Holds the eponymous item at the end of a long ramp that goes around the area.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
2
Weapon: 1x Rocket Room, red-lit passage to Shieldbelt area.
Ammo: 2x Rocket Room, lower level, near entrance to the red-lit passage.
W: 2
4
Weapon: 1x Damage Amp area, upper level. 1x East room, lower level, near the platform to upper level.
Ammo: 2x Rocket Room, after red-lit passage to Shieldbelt area. 2x Near the Damage Amp room weapon.
W: 2
7
Weapon: 1x Rocket Room, at the hub to the South room. 1x Shieldbelt area, first turn of the ramp.
Ammo: 2x Rocket Room area, at the turn of the long passage to upper level of the South area. 1x Damage Amp area, near upper-level entrance to Shieldbelt area. 2x Damage Amp area, middle level, among the ramps. 2x East passage between Shieldbelt area and Rocket Room, next to the entrance to the Shieldbelt area, behind a pillar.
W: 2
5
Weapon: 1x West room, upper level, behind the structures. 1x Damage Amp area, lower level, next to entrance to the Rocket Room. 2x Rocket Room, lower level, near platform to middle level.
Ammo: 2x West room, lower level, near the platform to upper level. 1x Southwest room, lower level, in a small chamber.
W: 2
5
Weapon: 1x Rocket Room, upper level ledge. 1x Southwest room, upper level, near the pillars.
Ammo: 2x Rocket Room, middle level, in a corner near the windows. 2x Southwest room, near the Minigun. 1x Damage Amp area, near upper-level entrance to Shieldbelt area.
W: 1
5
Weapon: 1x Southwest room, mid-level ledge, near entrance from West room.
Ammo: 2x South Upper Room, near entrance from Southwest area. 1x Shieldbelt area, behind a pillar next to upper level entrance to Rocket Room. 1x Rocket Room, middle level, near platform from lower level. 1x Damage Amp area, near upper-level entrance to Shieldbelt area.
W: 1
4
Weapon: 1x Rocket Room, on a mid-level ledge from the Shieldbelt area.
Ammo: 2x Rocket Room, upper-level ledge next to the Minigun.
W: 1
3
Weapon: 1x Upper-level ledge between the Southwest and South rooms.
Ammo: 2x Near the weapon. 1x Shieldbelt area, behind a pillar next to upper-level entrance to Rocket Room.

Weapon Count Location
W: 3
4
Weapon: 1x West room, upper level, behind the structures. 1x East room, lower level, near the platform to upper level. 1x Damage Amp area, lower level, next to entrance to the Rocket Room.
Ammo: 2x West room, lower level, near the platform to upper level. 2x Damage Amp area, middle level, among the ramps.
W: 2
5
Weapon: 1x Rocket Room, at the hub to the South room. 1x Damage Amp area, upper level.
Ammo: 2x Rocket Room area, at the turn of the long passage to upper level of the South area. 1x Damage Amp area, near upper-level entrance to Shieldbelt area. 2x Damage Amp area, middle level, among the ramps.
W: 2
5
Weapon: 1x Rocket Room, upper-level ledge. 1x Southwest room, upper level, near the pillars.
Ammo: 2x Rocket Room, middle level, in a corner near the windows. 2x Southwest room, near the Minigun. 1x Damage Amp area, near upper level entrance to Shieldbelt area.
W: 2
6
Weapon: 1x Rocket Room, on a mid-level ledge from the Shieldbelt area. 1x Upper-level ledge between the Southwest and South rooms.
Ammo: 2x Rocket Room, upper-level ledge next to the Minigun. 1x Southwest room, lower level, in a small chamber. 1x Southwest room, upper level, near the pillars. 2x Southwest room, middle-level ledge, near entrance from West room.

Pickups[]

Pickup Count Location
Health
19
4x West room, upper level, near passage to Southwest room. 4x Shieldbelt area, lower level, near entrance to the long passage to Rocket Room. 3x Damage Amp area, lower level, in front of stairs to the middle level. 4x South Upper Room, near entrance from Southwest area. 4x Southwest area, near southwest platform to upper level.
12
2x Damage Amp area, upper level, near entrance to the Southwest area. 2x West room, lower level, in a small chamber. 2x Rocket Room, lower level, entrance to the red-lit passage. 2x Southwest room, lower level, in a small chamber. 2x Rocket Room, middle level, near entrance to the long passage to Southwest area. 2x Shieldbelt area, below the ramp's first turn.
Armor
1
1x Rocket Room, after red-lit passage to Shieldbelt area.
1
1x West room, lower level, near entrance to Southwest area.
1
1x Shieldbelt area, on the highest point of the ledge.
Powerups
1
1x Damage Amp area, on the high ledge.
Other
1
1x Southwest room, lower level, in a small chamber.

Pickup Count Location
Health
18
4x West room, upper level, near passage to Southwest room. 4x Shieldbelt area, lower level, behind a pillar. 3x Damage Amp area, lower level, in front of stairs to the middle level. 4x South Upper Room, near entrance from Southwest area. 4x Rocket Room, near platform to middle level.
10
2x Damage Amp area, upper level, near entrance to the Southwest area. 2x West room, lower level, in a small chamber. 2x Southwest room, lower level, in a small chamber. 2x Rocket Room, middle level, near entrance to the long passage to Southwest area. 2x Shieldbelt area, first turn of the ramp.
1
1x Rocket Room, in the red-lit chamber.
Armor
1
1x Rocket Room, in the red-lit chamber.
1
1x West room, lower level, near entrance to Southwest area.
1
1x Shieldbelt area, on the highest point of the ledge.
Powerups
1
1x Damage Amp area, on the high ledge.
Other
1
1x Southwest room, lower level, in a small chamber.

Walkthrough[]

PC (Demo)[]

"The Tempest Facility was built specifically for the tournament. It was designed strictly for arena combat, with multi-layered areas and tiny hiding spots. It is a personal training arena of Xan Kriegor and sits high above the sprawling Reconstructed New York City."
Mission description

Malcom's Unreal Tournament character card
!UT99-MaleSoldier-Marine-Malcom-Green.jpg
Green team

Name: Malcom
Race: Human
Classification: Chem Killer



"FenTech's finest creation, Malcom is an engineered warrior enhanced by chemicals. Adrenaline stimulants, synaptic catalysts, and impulse regulators combine to create a superhuman killing machine."
The subject of this article appeared in Unreal Tournament.

Doc Zenith's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Arkon-None.jpg

Name: Doc Zenith
Race: Human
Classification: Criminal


Skills: MeterFloat-(+1,00).png 1.50
Preferred weapon:
Ripper

"The Doc is back and he's looking to rip you open. Watch out, he's just off of a seven game victory streak and is looking to add you to his list of victims."
The subject of this article appeared in Unreal Tournament.

Riker's Unreal Tournament character card
UT99-Riker.png

Name: Riker
Race: Human
Classification: Warrior



"Riker is a walking fusion of tactics and style. He always tries to find new ways of killing his opponents and has won multiple awards for creative improvisation."
The subject of this article appeared in Unreal Tournament.

Bruce's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Bruce-Blue.jpg

Name: Bruce
Race: Human
Classification: Veteran Soldier



"A lucky second place in the Denarian playoffs has brought Bruce back for another round. This guy is getting tedious...wipe him out!"
The subject of this article appeared in Unreal Tournament.

Darhl's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Manwell-Blue.jpg

Name: Darhl
Race: Human
Classification: Psychotic


Preferred weapon:
Impact Hammer

"You just can't stop these new style chem warriors. Darhl is running low on strength, you can finish him now once and for all."
The subject of this article appeared in Unreal Tournament.

PC (Retail)[]

"The Tempest Facility was built specifically for the tournament. It was designed strictly for arena combat, with multi-layered areas and tiny hiding spots. It is a personal training arena of Xan Kriegor and sits high above the sprawling Reconstructed New York City."
Mission description

Damascus's Unreal Tournament character card
!UT99-MaleSoldier-MetalGuard-Wraith-Red.jpg
Red team

Name: Damascus
Race: Human
Classification: Assassin


Combat Style: MeterFloat-(+1,50).png 0.70
Strafing ability: MeterFloat-(+0,75).png 0.30
Preferred weapon:
Pulse Gun

"Orphaned after birth, this heartless killer spent years on the street, learning his trade and losing his emotions. The Corrupt had no difficulty in bending his will towards their ends. Now completely void of human feeling, Damascus is an unstoppable machine."
The subject of this article appeared in Unreal Tournament.

Darhl's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Manwell-Blue.jpg
Blue team

Name: Darhl
Race: Human
Classification: Psychotic


Combat Style: MeterFloat-(+2,00).png 1
Preferred weapon:
Impact Hammer

"The Tournament has a don't ask-don't tell policy on 'enhancement stimulants' and Darhl is known as a frequent abuser of these substances. He plays erratically, often ditching conventional range weapons in favor of the close-combat Impact Hammer."
The subject of this article appeared in Unreal Tournament.

Anna's Unreal Tournament character card
!UT99-FemaleCommando-Commando-Anna-None.jpg

Name: Anna
Race: Human
Classification: Civilian


Accuracy: MeterFloat-(+1,00).png 0.50
Strafing ability: MeterFloat-(+1,00).png 0.50
Preferred weapon:
Minigun

"Anna is an ex-circus performer who is forced into the tourney for financial reasons and she's none-too-happy about it. As a result, she loves the Ripper because she can juggle her opponents in the air with its explosive alternate fire."
The subject of this article appeared in Unreal Tournament.

Gilfred's Unreal Tournament character card
!UT99-MaleCommando-Mercenary-Graves-None.jpg

Name: Gilfred
Race: Human
Classification: Miner


Accuracy: MeterFloat-(-1,50).png (-0.75)
Combat Style: MeterFloat-(+1,50).png 0.70

"Suckered into competing in the tournament by his former employers at Liandri Corp., this poor ex-miner stands no chance of winning the tournament. He is lost in despair and will do anything to kill an enemy, regardless of the damage to himself."
The subject of this article appeared in Unreal Tournament.

Tajheri's Unreal Tournament character card
!UT99-FemaleCommando-Mercenary-Jayce-Gold.jpg
Gold team

Name: Tajheri
Race: Human
Classification: Civilian


Skills: MeterFloat-(-0,50).png (-0.75)

"Captured and forced into the slave trade, Tajheri made a daring escape and was later picked up by the NEG police and forced to fight in the tourney. She has little fighting experience and will be happy to find any gun at all."
The subject of this article appeared in Unreal Tournament.

Playstation 2[]

"The Tempest Facility was built specifically for the Tournament. It was designed strictly for arena combat, with multi-layered areas and tiny hiding spots. It is a personal training arena of Xan Kriegor and sits high above the sprawling Reconstructed New York City."
Mission description

Tips and tricks[]

  • With many corridors and tight spaces, you must be very careful to dodge incoming enemy fire, though there are lots of free spaces to launch a heavy attack as well.
  • The placement of weapons and items force players to be always moving in order to stay armed. Optimize your circuit to get the best results!
  • Demo only: Go to the red-lit room to recharge after you've been beaten. You have plenty of vials and a Big Keg O' Health, plus a pair of Thigh Pads. From there, you can also head to the West room to pick up the Body Armor.
  • You'll find the Sniper Rifle positioned in a convenient spot. Use it against players going for the Flak Cannon located nearby.[1]
  • Tempest is quite large, and you'll want to keep moving as much as possible (when not sniping).[1]
  • Discover shortcuts back into previously visited rooms to check on important items, primarily the Shield Belt, Body Armor, and Damage Amplifier.[1]
  • Use the Rocket Launcher as your primary tool of destruction, though the Pulse Gun and Minigun work quite well.[1]
  • Most rooms are large enough to negate some of the Flak Cannon's effectiveness.[1]

Trivia[]

Gallery[]

External links and references[]

See also[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 
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