Map stub
This article is a stub. You can help the Unreal Wiki by expanding it.
What needs to be done: Add the missing info.
Cut content
This article covers content which was scrapped from the Unreal series.

These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.


"While on a mission to recover equipment from the crash of the Vortex Rikers, scanning teams discovered a large empty space being fed by the nearby river. Investigation revealed the remains an ancient underground temple, looted, defaced, and flooded. Nothing of value remained, but the stable architecture seemed fit for another, crowd-pleasing purpose."
Map description

DM-Temple (whose full name is Temple) is a map appearing in Unreal Tournament 4 .

Map description Edit

Weapons and pickups Edit

Weapons Edit

Weapon Count Location

Pickups Edit

Pickup Count Location

Tips and tricks Edit

Trivia Edit

  • The map was officially introduced with the 2014 December 5th. update.[1]

Version changelog Edit

  • 12/12/14:
    • Added navmesh.
    • Fixed default mat.
  • 31/3/15:
    • Rebuilt for new indirect lighting sample settings with more effective lightmass importance volume coverage.
  • 25/6/15:
    • Rebuilt paths.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
  • 13/7/16:
    • Swapped bio rifle to bio launcher.
  • 18/1/17:
    • Removed from standard FFA map list.

Gallery Edit

External links and references Edit

  1. 2014 December 5th. update release notes @ UT Wiki

See also Edit

Deathmatch maps for Unreal Tournament 4