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The subject of this article appeared in Unreal Tournament 4.

"While on a mission to recover equipment from the crash of the Vortex Rikers, scanning teams discovered a large empty space being fed by the nearby river. Investigation revealed the remains an ancient underground temple, looted, defaced, and flooded. Nothing of value remained, but the stable architecture seemed fit for another, crowd-pleasing purpose."
Map description

DM-Temple is a map from Unreal Tournament 4.

Map description[]

An Unreal-style Nali temple suited for Team Deathmatch games. The map contains a sanctuary with a huge six-point Nali crucifix, a large outdoors area with a diagonal bridge crossing over most of it. There's also an area with a waterfall. Lastly, there's a big shallow water pool area with a long pillar where the Shield Belt is located.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: -
A: 1
Weapon: -
Ammo: -
Bio Launcher
Bio Launcher
W: -
A: 1
Weapon: -
Ammo: -
W: 2
A: 6
Weapon: -
Ammo: -
W: 1
A: -
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 2
A: -
Weapon: -
Ammo: -
W: 1
A: 3
Weapon: -
Ammo: -
W: 1
A: 1
Weapon: -
Ammo: -


Pickups[]

Pickup Count Location
Health
31
-
6
-
Armor
1
-
1
-
1
-
Powerups
1
-
Other
1
-


Tips and tricks[]

  • There are plenty of dodgeable diagonal surfaces with advantages. They enable two additional routes to the UDamage and plenty of shortcuts.
  • The Jump Boots can also enable new paths for those with a keen eye, and even crazier stunts such as traveling from Outdoors to the Shield Belt without touching the floor. (!) They also offer yet another reliable way of getting the UDamage.
  • The Shield Belt can be picked up by using trickjumps.

Trivia[]

  • As revealed in the December 11, 2014 stream, the map was the product of Clawfist wanting to do an Unreal-style map after one of the latest community events of 2014.
  • The map was officially introduced with the 2014 December 5th. update.[1]

Version changelog[]

  • 12/12/14:
    • Added navmesh.
    • Fixed default mat.
  • 31/3/15:
    • Rebuilt for new indirect lighting sample settings with more effective lightmass importance volume coverage.
  • 25/6/15:
    • Rebuilt paths.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
  • 13/7/16:
    • Swapped bio rifle to bio launcher.
  • 18/1/17:
    • Removed from standard FFA map list.

Gallery[]

External links and references[]

See also[]

Unreal Tournament 4 Deathmatch maps
DM-ASDFDM-BioTowerDM-CannonDM-ChillDM-DeadfallDM-DeckTestDM-FocusDM-NickTest1DM-Outpost23DM-SandDM-SoloDM-SpacerDM-TempleDM-Underland
Marketplace maps: DM-BackspaceDM-BatrankusDM-LeaDM-SaltDM-Unsaved
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