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"Tokara Forest, where the emerald blood of ancient trees flows as freely as the scarlet blood of young warriors."
– Map description
DM-TokaraForest is a Deathmatch map from Unreal Tournament 2003 and Unreal Tournament 2004. In both games, it's one of the stock maps.
Map description[]
Tokara Forest is a low gravity, dimly lit forest map full of alien structures and scores of tall trees around, with rough terrain and radiating serenity, set on the Gen Mo'Kai planet Arborea. It has a ground level as well as a number of bone catwalks higher up in the trees, reachable by organic technology that propels its users upward.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: - A: 2 |
Weapon: - Ammo: - | |
W: 1 A: 3 |
Weapon: - Ammo: - | |
W: 3 A: 6 |
Weapon: - Ammo: - | |
W: 1 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 4 |
Weapon: - Ammo: - | |
W: 2 A: 5 |
Weapon: - Ammo: - | |
W: 3 A: 5 |
Weapon: - Ammo: - | |
W: 2 A: 2 |
Weapon: - Ammo: - |
Weapon | Count | Location |
---|---|---|
W: - A: 2 |
Weapon: - Ammo: - | |
W: 1 A: 3 |
Weapon: - Ammo: - | |
W: 3 A: 6 |
Weapon: - Ammo: - | |
W: 1 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 4 |
Weapon: - Ammo: - | |
W: 2 A: 5 |
Weapon: - Ammo: - | |
W: 3 A: 5 |
Weapon: - Ammo: - | |
W: 2 A: 2 |
Weapon: - Ammo: - |
Pickups[]
Pickup | Count | Location |
---|---|---|
29 |
- | |
3 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
7 |
- |
Pickup | Count | Location |
---|---|---|
29 |
- | |
3 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
7 |
- |
Walkthrough[]
Unreal Tournament 2004 - Blood Rites[]
"Tokara Forest, where the emerald blood of ancient trees flows as freely as the scarlet blood of young warriors."
– Mission description
Tips and tricks[]
- Thanks to the low gravity environment, players can be shot to great heights while accessing the glowing jump pads, and they can even make a steep dive to the ground without a scratch. The low gravity is well suited for players who have great air control.
Prima Official Guide[]
"Tokara Forest is one of the largest arenas in UT2003, and it is designed for mass numbers of players. The entire level has low gravity, which means you can jump to great heights with ease and fall fantastic distances without so much as twisting an ankle.
Tokara Forest has two main areas: the pathways that wind between the trees and the forest floor. Large blue jump pads are scattered around the level; jumping or running onto one propels you high into the air.
The forest floor holds the Bio-Rifle, two Flak Cannons, a Shock Rifle, several Adrenaline capsules, a couple of Health Packs +25, and many Health Vials +5. A Shield Pack +100 sits in the middle of the forest floor. Get to the upper parts by running up the ramp of the pathway or using a jump pad.
Above the forest floor, along the pathways and other structures that run between the trees, pick up a couple of Rocket Launchers, a Shock Rifle, a Big Keg o' Health +100, Health Vials +5, and a Double Damage modifier.
At the very top of the level are the Link Gun, the Lightning Gun, a Minigun, another Shock Rifle, a Health Pack +25, more Health Vials +5, and several Adrenaline capsules.
The best weapons to use in this level are the Lightning Gun (because of the countless sniping opportunities) and the Rocket Launcher. Thanks to low gravity, you can fire rockets at your opponents' feet, launching them into the air. As long as they're airborne, they're out of control—and you can juggle them as long as you want, if your aim is true.
Movement
You can't run blindly in Tokara Forest. It's so huge that you could run for minutes at a time without running into an enemy. It's also so open that anyone with a good camping position and a Lightning Gun can pick off distant enemies. Listen for gunfire, and watch for shock and lightning beams, then chase down your opponents.
Get used to looking in all directions frequently, and move on enemies as soon as you see them.
Be sure to vary your vertical position frequently as well. If you are at the top, drop off the walkway at any point without fear of damage. Land on one of the jump pads to soar into the air.
The only drawback to low gravity is that you have little control over your falls. An enemy, especially one with the Lightning gun, can lead you while aiming and pick you off as you fall or jump.
If you're lucky enough to see someone firing at you, be sure to return the favor before they kill you. You might not be able to take them out, but you can at least make it hot enough for them that they won't want to stand still and pick you off.
Avoid spending a lot of time on the forest floor. It is so vast and open that you can be picked off from a great distance without seeing who hit you. Make good use of the jump pads to leave the forest floor after picking up weapons and items and get back up to the pathways, where you have much more control over your vertical position."
Tokara Forest has two main areas: the pathways that wind between the trees and the forest floor. Large blue jump pads are scattered around the level; jumping or running onto one propels you high into the air.
The forest floor holds the Bio-Rifle, two Flak Cannons, a Shock Rifle, several Adrenaline capsules, a couple of Health Packs +25, and many Health Vials +5. A Shield Pack +100 sits in the middle of the forest floor. Get to the upper parts by running up the ramp of the pathway or using a jump pad.
Above the forest floor, along the pathways and other structures that run between the trees, pick up a couple of Rocket Launchers, a Shock Rifle, a Big Keg o' Health +100, Health Vials +5, and a Double Damage modifier.
At the very top of the level are the Link Gun, the Lightning Gun, a Minigun, another Shock Rifle, a Health Pack +25, more Health Vials +5, and several Adrenaline capsules.
The best weapons to use in this level are the Lightning Gun (because of the countless sniping opportunities) and the Rocket Launcher. Thanks to low gravity, you can fire rockets at your opponents' feet, launching them into the air. As long as they're airborne, they're out of control—and you can juggle them as long as you want, if your aim is true.
Movement
You can't run blindly in Tokara Forest. It's so huge that you could run for minutes at a time without running into an enemy. It's also so open that anyone with a good camping position and a Lightning Gun can pick off distant enemies. Listen for gunfire, and watch for shock and lightning beams, then chase down your opponents.
Get used to looking in all directions frequently, and move on enemies as soon as you see them.
Be sure to vary your vertical position frequently as well. If you are at the top, drop off the walkway at any point without fear of damage. Land on one of the jump pads to soar into the air.
The only drawback to low gravity is that you have little control over your falls. An enemy, especially one with the Lightning gun, can lead you while aiming and pick you off as you fall or jump.
If you're lucky enough to see someone firing at you, be sure to return the favor before they kill you. You might not be able to take them out, but you can at least make it hot enough for them that they won't want to stand still and pick you off.
Avoid spending a lot of time on the forest floor. It is so vast and open that you can be picked off from a great distance without seeing who hit you. Make good use of the jump pads to leave the forest floor after picking up weapons and items and get back up to the pathways, where you have much more control over your vertical position."
Trivia[]
- The map was set to appear in Unreal Championship, as some of the hidden levelshots can tell, but it didn't made the cut.
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 55th. most played UT2004 map of all-time, with over 47.000 matches.[1]
Gallery[]
Thumbnail of DM-TokaraForest in Unreal Championship.
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
See also[]
Unreal Tournament 2003 Deathmatch maps |
---|
DM-Antalus • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Inferno • DM-Insidious • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Serpentine • DM-TokaraForest • DM-TrainingDay Epic Bonus Pack maps: DM-1on1-Crash • DM-1on1-Mixer • DM-Icetomb • DM-Injector • DM-IronDeity • DM-Rustatorium DE Bonus Pack maps: DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 |
Unreal Tournament 2004 Deathmatch maps |
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DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |