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If you're looking for the Unreal Tournament 2003 and Unreal Tournament 2004 version of the map, you might want to check DM-Oceanic.

The subject of this article appeared in Unreal Championship.

"Beneath the ice packs of the Thracian Sea, Vidona Power Station works ceaselessly to provide the nearby coastline with a virtually endless supply of fusion energy. But for those who do battle in the corridors below the ice, only victory staves off the chill touch of defeat."
Map description

DM-Vidona is a Deathmatch map from Unreal Championship.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location

Walkthrough[]

"Beneath the ice packs of the Thracian Sea, Vidona Power Station works ceaselessly to provide the nearby coastline with a virtually endless supply of fusion energy. But for those who do battle in the corridors below the ice, only victory staves off the chill touch of defeat."
Mission description

After winning this match, the Capture the Flag Ladder is unlocked.

Tips and tricks[]

  • Lift-jump in the southern hall to get onto the catwalk.

Prima Official Guide[]

"Vidona is set in a power station nestled at the bottom of an icy sea. The sharks swimming outside don’t take part in the action, but they are symbolic of the danger. This cozy map is packed with every heavy weapon your heart could desire.
Unfortunately, you won’t find many power-ups to keep you alive for long periods of time, so use your weapons well. If you can’t match your opponents in close-combat shooting skills, you might want to look for another map.

Deathmatch Strategy
Be a master at tight-quarters combat. Know how to use heavy weapons such as the flak cannon, bio rifle, and rocket launcher without hurting yourself. Be able to kill your opponents with one shot. Be able to do it in the blink of an eye.
Here’s a quick reminder of what to do with the best weapons on the map.
Bio rifle: Hold down the secondary trigger and fire whenever you see an enemy. Don’t get too close to the blast.
Flak cannon: Use the secondary trigger at medium distances. Wait until you almost touch your foe before nailing the primary trigger.
Shock rifle: If you can pull off quick shock combos in this map, you are your enemies’ nightmare.
Rocket launcher: Fire multiple rockets and stay well clear of the blast.
Minigun: Keep the secondary trigger pulled until your ammo runs out.

Survival Strategy
The strategy for a Survival match is essentially the same as in regular Deathmatch. There is only shield pack and a few other important goodies to choose from, so your strategy should be to control the heavy weapons.
Make your running pattern cross all important weapon points, leaving your enemy without a useful weapon to challenge you with. If Weapon Stay is turned on, make sure you always have a useful heavy weapon and plenty of ammo.

Team Deathmatch Strategy
For the most part, Team Deathmatch in Vidona is two on two. Stick close to your teammate, but not so close that you can both be hit by a single blast.
If your opponents are not playing as a unit, you can easily take them out one at a time thanks to your superior firepower. If you play with more than two on a team, form units whenever you meet and try to outnumber their groups.

Single-Player Strategy
Try to confuse the bots by going up and down levels often. Keep running and moving forward aggressively. If you stand still, even for a second, the bots make you pay.

Sniping Spot
The level has no lightning guns, and you wouldn’t have time to use them in the tight corridors of Vidona even if there were. If you are a sniper, the next best thing on this map is the shock rifle.

Kill Zone
The entire lower area of Vidona is a major kill zone, but the death and destruction surrounding the rocket launcher spawning point is the most intense. Foes jump down to grab the weapon before realizing there are few ways out of this small pit.
Start firing your weapon before you even get there. Someone is likely to catch the bullets"


Trivia[]

  • The very first original name of the map is DM-Powerstation.
"Deep below the ice that covers Alleria's seas beats the heart of the civilization that dwells on the planet's surface. Fusion power stations dot the underwater landscape, providing energy critical to the numerous mining facilities and prison holdings above. Reactors capable of powering small cities elsewhere barely meet the needs of the ravenous mining complexes, as massive quantities of heat energy are lost to the bitter cold of the Allerian nights.

The Argosian Sea is host to one of the oldest of these power plants, embracing the aging structure in its cold, murky depths. The Viddona power station is a holdover from the pre-imperial days, providing considerably less power than its modern equivalents, yet it still provides the arenas with the energy needed to sustain the teleportation grid and holograph emitters.

The processes that take place within the station's automated systems are relatively basic and require little or no human intervention. Water is pumped into the mineral extraction chambers where it is purified before entering the electrolysis chambers and broken down into its base hydrogen and oxygen components. The minerals are used in local manufacturing and solid fuel cells, while the hydrogen is stored for use in the reactor core. Excess heat from the reactor core is shed into the surrounding water, attracting local fauna and the predators that feed on them.

Once Viddona was chosen as a site for League contests, measures were taken to protect any systems that could be adversely affected by weapons fire or the introduction of organic tissue via explosive concussion.

Blastshield-grade duraplast covers all computer stations, while depleted uranium sleeves have been placed around any pipes or supports that have questionable physical integrity. The system is not foolproof, but the element of added risk has been found to add excitement to the games.

Since the Redeemer has been removed from the Tournaments, the chances of an accidental core breach have been greatly reduced. The weapon's value in the arena was questioned when it was discovered that the EMP fields released by detonation caused accelerated neuron decay when activated near combat deployment systems, leading to an increase in the number of advanced TReDs incidents.

The designated combat area consists of a two-tiered corridor system in the central water processing facility. Combatants can expect to spend the majority of the contest in close quarters combat, though the architecture certainly lends itself to firefights across the length of the arena. Veterans will familiarize themselves with the weapons at their disposal before entering combat. Knowing the right weapon for the situation will almost certainly extend the contestant's life span."
UC Beta description

Author's Notes[]

"DM-Oceanic/Vidona is a small DM map, with big windows looking out over the ocean floor. I tried to get a sense of a different location and bring some life to the place by having fish and sharks swim around. The layout was a bit too cramped in the end and I hadn't thought the double jump / wall dodge would become so prevalent. So especially on PC this map feels very claustrophobic.

I was responsible for most of the layout / meshing / lighting and bug fixing."
Checker's Chapel[1]


Gallery[]

External links and references[]

  1. Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on Oct 22, 2012. Retrieved Oct 20, 2024.

See also[]


Unreal Championship Deathmatch maps
DM-AntalusDM-AsbestosDM-CompressedDM-Curse3DM-Flux2DM-GaelDM-InsidiousDM-MoltenDM-Osiris2DM-SG1DM-SG2DM-SG3DM-Vidona
Bonus Pack maps: DM-Aqua MortisDM-InfernoDM-LeviathanB
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