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Map description Edit
Weapons and pickups Edit
Tips and tricks Edit
- The map was introduced in the April 9th., 2015 update of the game.
Version changelog Edit
- Swapped keg for shield belt.
- Added ramp above berserk and moved berserk near a ledge you can get shot off and killed.
- Placement pass for ammo, moved it away from guns in most cases.
- Tweaked redeemer/sniper elevator so it's a little easier to reach redeemer with lift jump.
- Rebuilt paths.
- Moved berserk to old biorifle position, area should not be so powerful now.
- Biorifle now near flak down the ramp.
- Chest armor platform is now much easier to land on, don't need to be a air control ninja to get it.
- Replaced lifts with generic mesh so pivot is correct for AI pathing.
- Fixed the button blueprint to work for all projectiles and not needlessly call some RPCs.
- Fixed bot paths.
- Bug fix pass to address effects of player scale change.
- Fan fixed.
- Removed from default map rotations.
- "DM-Vortex" @ UT Forums
See also Edit
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