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Overview

The subject of this article appeared in Unreal Tournament 2004.

"Deep in the heart of the Ocean of Dunes, a small oasis of civilization welcomes the weary traveler. Any who step through the gates of the Temple of Aswan are welcome, though none may leave without taking part in the trials. The Anubans have used the trials as a means to test their prospective competitors for hundreds of years. Success means fame and glory, failure means the scavengers pick the meat from your bones. Are you really that thirsty?"
Map description

DOM-Aswan is a Double Domination map from Unreal Tournament 2004.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 2
A: 6
Weapon: In the right side of the front rooms below the Domination Points.
Ammo: Near the weapon. Another ammo on the right side of the back rooms.
W: 2
A: 6
Weapon: Right in front of the spawn areas.
Ammo: Near the weapon. Another ammo on the left side of the back rooms.
W: 2
A: 6
Weapon: To the left and right side of the central platform.
Ammo: Near the weapon. Another ammo on the left side of the back rooms.
W: 2
A: 4
Weapon: In the right-side corner of the back rooms.
Ammo: Near the weapon.
W: 2
A: 6
Weapon: In the right-side back room entry tunnel.
Ammo: Near the weapon. Another ammo on the right side of the back rooms.
W: 2
A: 6
Weapon: In the left-side back room entry tunnel.
Ammo: Near the weapon. Another ammo on the left side of the back rooms.
W: 2
A: 6
Weapon: in the left-side corner of the back rooms.
Ammo: Near the weapon. Another ammo on the right side.

Pickups[]

Pickup Count Location
12
6 in each back room
4
2 in the left side of the front rooms below the Domination Points.
2
1 in each back room
1
On the central platform
8
4 in each back room


Trivia[]

Author's notes[]

"DOM-Aswan was inspired by a two week trip to Egypt, I couldn't help myself, I had to use all the visual goodness and apply it in a level. It was fun to go through my photo's all the time for inspiration. The end result is a mix of many temples and tombs combined, but primarily inspired by the temple of Edfu. This temple lays between the city's Aswan and Luxor.

For the gametype Double Domination you need to hold two points for 10 seconds without the enemy touching them. Usually the points were more then 10 seconds away from the spawn points, which made it hard to come back if you died and the count down started. I created the map with trick jumps in mind so you can make it to the point in about 8 seconds if you do 3 jumps just right and have no distractions on the way. Most of the powerful weapons were further out of the way, so if you truly wanted to build up a defense you had to take the longer routes.

Double dom is unfortunately not a very popular gametype, so I didn't have much feedback on this map.

I was responsible for most of the layout / meshing / lighting and bug fixing."
Checker's Chapel[1]


Gallery[]

External links and references[]

  1. Frank, Bastiaan (May 27, 2008). "Portfolio Pariah and UnrealTournament 2004". Checker's Chapel. Archived from the original on Oct 22, 2012. Retrieved Oct 20, 2024.

See also[]

Unreal Tournament 2004 Double Domination maps
DOM-AccessDOM-AswanDOM-AtlantisDOM-ConduitDOM-CoreDOM-JunkyardDOM-OutRiggerDOM-RenascentDOM-RuinationDOM-ScorchedEarthDOM-SepukkuGorgeDOM-Suntemple
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