Strategy |
Strategy page |
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The following is a strategy page for the article DOM-Aswan. |
Walkthrough[]
"Deep in the heart of the Ocean of Dunes, a small oasis of civilization welcomes the weary traveler. Any who step through the gates of the Temple of Aswan are welcome, though none may leave without taking part in the trials. The Anubans have used the trials as a means to test their prospective competitors for hundreds of years. Success means fame and glory, failure means the scavengers pick the meat from your bones. Are you really that thirsty?"
– Mission description
Before playing this match, the arena can be switched by DOM-SepukkuGorge by paying 385 game units.
Winning this match nets you the Double Domination championship.
Tips and tricks[]
- Using the Low Gravity mutator when playing this map will allow you to jump from one domination point to another by either using the central platform as a stop or by dodgejumping. It will also allow you to jump to the point from below by using the platform again, or by jumping on the wall near the place you appear after teleporting from the spawn place. Although it looks easy to take the points in bot matches then, but bots with Translocators can counter the low gravity setting easily.
Prima Official Guide[]
"This large map has spawn points on the sides of a main courtyard. The courtyard leads to an identical huge chamber. The ground entrance to the chamber has a route straight ahead, or two side corridors leading to side elevators and a walkway where the letter is. Beyond the main entrance is an adjacent doorway into a huge domination chamber with two large ramps left and right. Turn 180 degrees and follow them up to the letter. Finally, two tunnels lead to each domination chamber, both zigzagging to the left and right of the room. Don't forget the raised area in the middle of the map, with the double damage.
Spawn Point Strategies
Get your bearings by realizing that both teams' spawn points are on opposite sides of the main square courtyard, with the "A" on the left for the red side, and on the right for the blue. This is important for securing weaponry (your ledge contains only two teleports and a view, mainly to stop sniping), as you can leave the spawn point via the opening onto the main courtyard, or teleport there.
If you teleport through the left teleport (red team), you appear on the ground next to the main courtyard's raised area, standing to the right of the ground entrance to "B." If you teleport through the right teleport (red team), you emerge on the ground next to the main courtyard's raised area, standing to the right of the ground entrance to "A."
If you teleport through the left teleport (blue team), you end up on the ground next to the main courtyard's raised area, to the left of the ground entrance to "A." If you teleport through the right teleport (blue team), you end up on the ground next to the main courtyard's raised area, to the left of the ground entrance to "B."
Why do you need to know this? Because once you figure out where you are before you teleport, you can immediately secure nearby weaponry and the letters themselves. Learn these appearance points as they can determine how you reach either letter and guard it.
If you drop from your starting point, you land on a shock rifle with two ammo packs. Grab this, and either run into the open courtyard for the link gun and two ammo packs, or turn left or right and look at the ramp leading to an underground passage (one on each side of you, leading to "A" or "B" zones). The left passage leads to "A" (red team) or "B" (blue team). The right passage leads to "B" (red team) or "A" (blue team). Locate the letter in need of your help, and use the appropriate tunnel.
No matter what team you're on, the left tunnel starts with a ramp, turns right and leads to a rocket launcher with two ammo, then turns left and rises up into the left-bottom entrance to the domination chamber: a gigantic hall with columns and a host of goodies.
Meanwhile the right tunnel starts with a ramp and turns left, leading to a flak cannon with two ammo ahead at right, leading to the right-bottom entrance to the opposite chamber, again with a host of pick-ups.
Use the main ground entrance underneath the letter. Run into the entrance and continue into the domination chamber (nab the pick-ups), or turn left or right for a narrow enclosed corridor with a small elevator platform at the far end. Either platform raises you up onto the open walkway and the letter. Turn left if you want health (find two health packs here), and right if you want goo (the biorifle and two ammo packs are on the right).
Spawning tactics for your team can vary wildly with so many possible routes to take to secure a letter. One plan is to split up every team member and appear in a host of locations, then converge on a chosen letter, secure it, and send half the team to take the other letter. Another school of thought is to all pile out of the spawning point, taking one route to a letter, and guard that while the rest of the team stocks up on ammo and weapons and takes the other letter.
Tip #1: A quick way to know which domination chamber is which is to check the sunlight. "A" is in the sun, while "B" is in shadow.
Tip #2: Remember that you can wait at ambush points above the entrance to each side tunnel by walking around the edge of the ramp and onto the lip under the TV screen. Each TV screen on this level shows the color of the team holding the letter, and signifies which letter you'll reach if you move through the area.
The Domination "A" and "B" Chambers
Once inside the domination chamber, check out the minigun and two ammo packs in the far right corner. Stretching left from that are three health vials and two adrenaline packs, with a 100 shield pack in the center. On the other side are more vials and pills and a lightning gun with two ammo packs. Grab all of this when you can, or if you need these particular weapons. Make sure you have a teammate running for the 100 shield pack in each chamber so the enemy can't make running attacks on your secured areas.
There's a stack of ammo on the left and right walls near the lower ramp (rocket, shock, and link ammo on the left, and lightning, flak, and bio on the right). Run over this as you're dashing for the only way up to the letter within the chamber: one of two large ramps. At the top, you face a central doorway up some steps to the letter. The walkway overlooks the main courtyard, so you can fall off or onto the courtyard's raised area. You can also fall through the gaps near the inner wall, landing at the lower corridor (near the biorifle).
Tip: Want double damage? Then from either letter, dodge jump across to the middle (you'll come up short if you double jump) and pick it up. Then dish damage around—the upper area with the DD is a little too out in the open.
Total Domination
To stay on top of this map, pick a main area to defend and go for it. You should have a teammate at the chosen letter, but threats come from the two side elevators and main chambers behind you. So until you secure one letter, have most of your team charge the initial area leading to the letter, usually from different angles. When you're guarding a letter, make use of the height and use the lightning gun to plug enemies spawning or running below, drop biorifle goo at the side elevators to hamper enemy progress, and create a choke point behind you. Keep at least three of your team at the letter to waylay the enemy.
It's also advisable to patrol the large domination chamber, as you can control most of the weapons and items (including that useful 100 shield pack). When you spot multiple foes running into this area, retreat up the ramp to the letter, giving you height advantage (rockets and flak grenades work well when lobbed down), and making the foes attempt to reach you from the ramp. Knock them off with shock combos.
Shock combos also work well when aimed up from the main courtyard to the letter, especially if it's guarded by a well-hidden foe. Annoy and destroy from here while the rest of your team pours into the elevators or main chamber. Sidestep to the tunnel ramp entrance and cover if you're facing retaliation. Ambushing from the main lower entrance near the side elevators is also a great plan as you can use the cover. Also, don't forget that the side tunnels are almost always never guarded, although watch for chasing foes who try to ambush you.
Use lightning guns without the target sight, as the action is too quick for sniping. However, lurking at the back of the large chamber can help your team (if you let them know where the enemy is moving in from). What you really need to do is swarm your first letter, and then have a couple of teammates dodge jump to the double damage, through the main door, and take two routes to the other letter before the opposition even has time to react!"
Spawn Point Strategies
Get your bearings by realizing that both teams' spawn points are on opposite sides of the main square courtyard, with the "A" on the left for the red side, and on the right for the blue. This is important for securing weaponry (your ledge contains only two teleports and a view, mainly to stop sniping), as you can leave the spawn point via the opening onto the main courtyard, or teleport there.
If you teleport through the left teleport (red team), you appear on the ground next to the main courtyard's raised area, standing to the right of the ground entrance to "B." If you teleport through the right teleport (red team), you emerge on the ground next to the main courtyard's raised area, standing to the right of the ground entrance to "A."
If you teleport through the left teleport (blue team), you end up on the ground next to the main courtyard's raised area, to the left of the ground entrance to "A." If you teleport through the right teleport (blue team), you end up on the ground next to the main courtyard's raised area, to the left of the ground entrance to "B."
Why do you need to know this? Because once you figure out where you are before you teleport, you can immediately secure nearby weaponry and the letters themselves. Learn these appearance points as they can determine how you reach either letter and guard it.
If you drop from your starting point, you land on a shock rifle with two ammo packs. Grab this, and either run into the open courtyard for the link gun and two ammo packs, or turn left or right and look at the ramp leading to an underground passage (one on each side of you, leading to "A" or "B" zones). The left passage leads to "A" (red team) or "B" (blue team). The right passage leads to "B" (red team) or "A" (blue team). Locate the letter in need of your help, and use the appropriate tunnel.
No matter what team you're on, the left tunnel starts with a ramp, turns right and leads to a rocket launcher with two ammo, then turns left and rises up into the left-bottom entrance to the domination chamber: a gigantic hall with columns and a host of goodies.
Meanwhile the right tunnel starts with a ramp and turns left, leading to a flak cannon with two ammo ahead at right, leading to the right-bottom entrance to the opposite chamber, again with a host of pick-ups.
Use the main ground entrance underneath the letter. Run into the entrance and continue into the domination chamber (nab the pick-ups), or turn left or right for a narrow enclosed corridor with a small elevator platform at the far end. Either platform raises you up onto the open walkway and the letter. Turn left if you want health (find two health packs here), and right if you want goo (the biorifle and two ammo packs are on the right).
Spawning tactics for your team can vary wildly with so many possible routes to take to secure a letter. One plan is to split up every team member and appear in a host of locations, then converge on a chosen letter, secure it, and send half the team to take the other letter. Another school of thought is to all pile out of the spawning point, taking one route to a letter, and guard that while the rest of the team stocks up on ammo and weapons and takes the other letter.
Tip #1: A quick way to know which domination chamber is which is to check the sunlight. "A" is in the sun, while "B" is in shadow.
Tip #2: Remember that you can wait at ambush points above the entrance to each side tunnel by walking around the edge of the ramp and onto the lip under the TV screen. Each TV screen on this level shows the color of the team holding the letter, and signifies which letter you'll reach if you move through the area.
The Domination "A" and "B" Chambers
Once inside the domination chamber, check out the minigun and two ammo packs in the far right corner. Stretching left from that are three health vials and two adrenaline packs, with a 100 shield pack in the center. On the other side are more vials and pills and a lightning gun with two ammo packs. Grab all of this when you can, or if you need these particular weapons. Make sure you have a teammate running for the 100 shield pack in each chamber so the enemy can't make running attacks on your secured areas.
There's a stack of ammo on the left and right walls near the lower ramp (rocket, shock, and link ammo on the left, and lightning, flak, and bio on the right). Run over this as you're dashing for the only way up to the letter within the chamber: one of two large ramps. At the top, you face a central doorway up some steps to the letter. The walkway overlooks the main courtyard, so you can fall off or onto the courtyard's raised area. You can also fall through the gaps near the inner wall, landing at the lower corridor (near the biorifle).
Tip: Want double damage? Then from either letter, dodge jump across to the middle (you'll come up short if you double jump) and pick it up. Then dish damage around—the upper area with the DD is a little too out in the open.
Total Domination
To stay on top of this map, pick a main area to defend and go for it. You should have a teammate at the chosen letter, but threats come from the two side elevators and main chambers behind you. So until you secure one letter, have most of your team charge the initial area leading to the letter, usually from different angles. When you're guarding a letter, make use of the height and use the lightning gun to plug enemies spawning or running below, drop biorifle goo at the side elevators to hamper enemy progress, and create a choke point behind you. Keep at least three of your team at the letter to waylay the enemy.
It's also advisable to patrol the large domination chamber, as you can control most of the weapons and items (including that useful 100 shield pack). When you spot multiple foes running into this area, retreat up the ramp to the letter, giving you height advantage (rockets and flak grenades work well when lobbed down), and making the foes attempt to reach you from the ramp. Knock them off with shock combos.
Shock combos also work well when aimed up from the main courtyard to the letter, especially if it's guarded by a well-hidden foe. Annoy and destroy from here while the rest of your team pours into the elevators or main chamber. Sidestep to the tunnel ramp entrance and cover if you're facing retaliation. Ambushing from the main lower entrance near the side elevators is also a great plan as you can use the cover. Also, don't forget that the side tunnels are almost always never guarded, although watch for chasing foes who try to ambush you.
Use lightning guns without the target sight, as the action is too quick for sniping. However, lurking at the back of the large chamber can help your team (if you let them know where the enemy is moving in from). What you really need to do is swarm your first letter, and then have a couple of teammates dodge jump to the double damage, through the main door, and take two routes to the other letter before the opposition even has time to react!"