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The subject of this article appeared in Unreal Championship.

"You'll want to keep moving. It's the only way to stay warm in here, besides wrapping your hands around a red hot gun barrel or snuggling up to a Juggernaut. Either way, you're likely to get burned."
Map description

DOM-Frigid is a Double Domination map from Unreal Championship.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location

Walkthrough[]

"You'll want to keep moving. It's the only way to stay warm in here, besides wrapping your hands around a red hot gun barrel or snuggling up to a Juggernaut. Either way, you're likely to get burned."
Mission description

Tips and tricks[]

Prima Official Guide[]

"Frigid is the tightest and most frenzied Double Domination map in Unreal Championship. Its extreme close-quarters conflict and nonstop action make it perfect for small teams and offense-minded players.
But Frigid’s appeal to fans of offense doesn’t mean that defenders have no options. Smart defenders can frustrate attackers and hold domination points for a long time.

Offensive Strategy
The key to capturing domination points in Frigid is to be ready before you reach the conflict. Because the weapons are limited (flak cannon, rocket launcher, and minigun), it’s possible to develop highly individual weapon attack strategies.
When the other team controls the domination point room, press the secondary fire button before you turn the corner to enter. If you time it right, you enter the room after three deadly rockets.
Have the minigun charged up and spinning well before you approach the room, too. When you enter, your gun is at full speed. Don’t worry about ammo—you shouldn’t defend with the minigun anyway.
Grab the flak cannon for offense. It’s the best weapon for clearing out a room. Fire a secondary burst into the room before you even get to the door, and then follow it up with an up-close and personal blast of the primary weapon.
If the other team holds both domination points, break up the 10-second hold by any means possible. Your best bet is a straight bull rush. This map is so small that it hardly matters if you die. If you pause for even a second, the defender has a good shot at stopping you before you switch the domination point to your color.

Defensive Strategy
Defense in Frigid is situation-dependent. Adapt your defensive strategy continually. You’ll hold points much longer and help your team win more often.
If your team holds only one of the domination points, hunker down inside the room. It’s okay if the attacker changes the color of the domination point—in fact, it’s better if they get distracted. Your responsibility is to kill them and reclaim the point.
If your team holds both domination points, leave the room and cover the hallway. You spot attackers quicker there, so you can stop them before they make a last-ditch run at the point. Look both ways, but enemies come most often from the side nearest their spawn point.

Teamplay Strategy
Because of Frigid’s small size, the emphasis is on single-player attacks. Move in pairs when possible, but don’t waste two players covering a single domination point. An extra player should take control of the middle, where he can help with defense and attack until he’s needed elsewhere.

Single-Player Strategy
The bots just keep coming, but you can cheat a little if you figure out the paths they take to enter the room. Once you know where they’re going, you can time your rocket launcher or flak cannon to nail them perfectly every time.

Sniping Spot
Sniping is out because the map has no lightning gun. Even if there were, this map is built for heavy weaponry. Check your fancy sniper guns at the door.

Defensive Position
The best position for defense when you hold the only domination point is directly inside the door, with part of the wall covering your back. Line up your gun (a flak cannon if possible) at the point you know you can nail an onrusher with a single shot. Use the secondary fire for maximum effectiveness.
If your team holds both flags, stand outside the door, facing the corridor nearest the enemy spawn point. Turn back frequently so you don’t get shot in the back.

Kill Zone
Grab the minigun, start it spinning, and stand just outside the enemy spawning point. They get you eventually, but first you wipe out a couple of them with a barrage of bullets. You can do the same with the rocket launcher."


Trivia[]

  • The map had the working name of DOM-PointAlpha.

Gallery[]

External links and references[]


See also[]

Unreal Championship Double Domination maps
DOM-DesertedDOM-FrigidDOM-ScorchedEarthDOM-SepukkuGorgeDOM-Suntemple
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