FANDOM



Map stub
This article is a stub. You can help the Unreal Wiki by expanding it.
What needs to be done: Add dompoint weapon and item locations.

UTIcon

DOM-MetalDream (whose full name is Metal Dream) is a map appearing in Unreal Tournament .



Map description Edit

This map is quite large. Many elevators lead from the inner base to outside and to the acid below. Control points are close to each other, but look out for Redeemer missiles. Players must take extreme care in order to escape from splash damage and to avoid falling into the rig slime down below. The center room has a teleporter which leads to the Redeemer, Sniper Rifle, and the Invisibility. Avoid falling into the water, as it deals minor damage each second to anyone swimming in it.

Domination points Edit

  • Crane:
  • Helipad
  • Boxes:

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 1
A: 2
-
W: 1
A: 2
-
W: 1
-
W: 1
A: 2
-
W: 3
A: 3
-
W: 1
A: 5
-
W: 2
A: 4
-
W: 1
A: 2
-
W: 1
-

Pickups Edit

Pickup Count Location
Health
5
-
1
-
Armor
1
-
2
-
Powerups
1
-
Other
2
-

Walkthrough Edit

"This oil rig has been converted into a Domination Arena. It is located near strange meteorological phenomenon in the northern reaches of Kryllia. Use the architecture to dominate your opponents."
Mission description

Winning this match nets you the Domination Championship.

Tips and tricks Edit

  • Most of the best weapons are located in the interior of the rig, though you'll find plenty of ammunition and even some decent weapons outside. Don't hang around the interior of the rig too much; all the control points are positioned outside, and you must assist on offense and defense as soon as possible. With the close proximity of all the points, you can expect each to change hands quickly.[1]
  • Use the red teleporter positioned near the signs marked 4 to reach the top of the sniper tower. From this relatively safe position, you can eliminate the defenders at all three control points and even use the redeemer to clear out several enemies at once.[1]
  • The easiest two control points to maintain are the helipad and crane. A shield belt and rocket launcher positioned near the helipad give you plenty of firepower and armor; further, you can see the situation at the crane control point while standing on the helipad. As for the crane, the health keg can keep the defenders healthy, and you're only a hop, skip, and a jump from the other two control points.[1]
  • Don't bother heading down to the bottom of the rig. You'll only find a few weapons there, like the pulse gun and the minigun, and the water below is toxic to your skin. Instead, stay in the rig interior to gain firepower and head to the exterior as soon as possible to grab and maintain control points.[1]

Trivia Edit

  • The retail version features Blood Reavers as the rival team.
  • This map started life as an Assault map, but because maps for this gametype were hard to do without coordination between the level designers and Steven Polge (the AI programmer) Inoxx was asked to turn it into a Domination map, instead. As an Assault map, the attacking team started at the ship at the bottom of the ocean, then they had to take control of the oil rig.
  • Another "what could have been" bit comes from Inoxx wanting the map to be in a daylight setting, but having problems for that due to the Skybox parallax effect.
  • This map was inspired by the movie Armageddon.
  • There's a hidden level entry text: "Welcome to MetalDream"

Author's Notes Edit

"I decided to do an Oil Rig after Armageddon. I thought the movie was total crap but it wasn't a total loss of 2 hours and $20 since some graphical elements were really interesting. Now doing an Oil Rig is extremely difficult since it's structure it's extremely complex with a lot of pipes, pillars, substructures, grids, machines and all.

Since I had to keep the "200 polygons in view" limitation of Unreal Tournament, I did some sketches on paper to find an optimum layout. I used a lot of coronas to contrast from the black background and give more depth to the Rig. Keeping the polygon count low was the hardest part. The original Level was supposed to be an Assault but Cliff and I agreed to convert it to Domination since Assault levels are difficult to do and require a very good coordination between the Level Designer and Steve Polge (the AI programmer). Since I was still in France at this time it wasn't really possible to do a good Assault level in these conditions. The initial Level had a crashed Spaceship under the water where the attackers appeared, they had to grab weapons and scuba and swim to the pillars of the Rig, they had then several possibilities to attack the Rig: Pillar 1, Pillar 3, the Crane or the Oil Tube. These were 4 ways to reach the higher level and deactivate the computers of each pillar. I asked Dave to make some sound effects (Lift 1 activated, Lift 3 activated, Crane activated) to give defenders info about which pillar to defend. I also had a cool holographic display but I had to remove all this.

I wanted to make this Level in a "Day setting" but that was to hard to accomplish due to the Skybox parallax effect. The transition between the World and the skybox is very tricky in this case because the water is completely flat and stop straight and you would see the lines between the water and the sky. An easy solution would be to encapsulate the Level in a cylinder but it would take too many polygons for this already "polygon-intensive" Rig. The other solution is to make the world as big as possible so I made it 64000 unit wide, the maximum size of an Unreal Tournament World but the parallax effect was still noticeable at the top of the Rig Tower. So I had to make it at night, then the line between the SkyBox and the World geometry is the exact same color (black!), so the parallax is not visible. Now that was working but the sky was boring so I added this cool "aurore boreale" effect.

I'm not a fan of Hard-Rock but I think the brutal music I choosed is adequate for this 'Heavy-Metal' Level."
Inoxx's website[2]
"(...) The original design was for an Assault map. A spaceship was crashed under the station and the attack team had to take control of the oil rig."
Inoxx's website[3]


Gallery Edit

External links and references Edit

  1. 1.0 1.1 1.2 1.3 "Domination Map Strategies: DOM-MetalDream (Cont.)" @ PlanetUnreal
  2. DOM-MetalDream history by Inoxx
  3. DOM-MetalDream sketches by Inoxx

See also Edit

Domination maps for Unreal Tournament
DOM-CinderDOM-CondemnedDOM-CrypticDOM-GearboltDOM-GhardhenDOM-LamentDOM-LeadworksDOM-OldenDOM-SesmarDOM-Tutorial
Bonus Pack 4 maps: DOM-BulletDOM-CiDomDOM-LamentIIDOM-WolfsBay
Console maps: DOM-CoagulateDOM-HoodDOM-Osiris (UT map)
Community content is available under CC-BY-SA unless otherwise noted.