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The subject of this article appeared in Unreal Tournament 2004.

"Deep within the Gen Mo' kai forests lies the key to rebirth. Unfortunately for tournament participants that manage to find this arena, that key happens to be death."
Map description

DOM-Renascent is a Double Domination map from Unreal Tournament 2004. It's one of the stock maps of the game.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 2
A: 4
Weapon: -
Ammo: -
W: 2
A: 6
Weapon: -
Ammo: -
W: 1
A: 3
Weapon: -
Ammo: -
W: 2
A: 2
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 2
A: 2
Weapon: -
Ammo: -

Pickups[]

Pickup Count Location
16
-
2
-
2
-
1
-
6
-


Walkthrough[]

Unreal Tournament 2004[]

"Deep within the Gen Mo' kai forests lies the key to rebirth. Unfortunately for tournament participants that manage to find this arena, that key happens to be death."
Mission description

Before playing this map, the arena can be switched to DOM-Junkyard by paying 165 game units.

Tips and tricks[]

Prima Official Guide[]

"This once-sacred ground is now a carnage-filled gorge of terror! Imagine this level as a giant dog bone with a central lower gorge linking both spawn points. Identical structures at each end lead to an upper cliff face on either side of the gorge that houses the letter. The left side is a jump pad stepped zone, while the right is a slope heading up and left. Either cliff has a center letter overlooking the other with a floating stone structure in the middle that cannot be reached. On the cliff is a copse of trees, a square platform affording height, and a rope bridge on the left leading to a special item.

Spawn Point Strategies
Your team appears on the grass at the far end of the gorge, or on a couple of short rock outcrops that you can drop off onto the ground. Check out your base (such as it is—it's just one end of the gorge) and notice three distinct routes out of it.
To the left is a rudimentary trio of rock steps containing two jump pads in the form of a circular glowing cauldron of green fire. Find a link gun and three ammo packs. Bounce up the jump pads (side jump from the lower to the higher) and land on the left cliff top with letter "A" ahead if you're red ("B" if you're blue).
Ahead of your starting point, if you're at the back of the base, is a rock island. This holds a double damage (if you're red team) or a 100 shield pack (if you're blue). It's accessed via a rope bridge from the right cliff face. Ignore the rock if you're on the ground, and inspect the immediate area. Ahead is a giant tree with a marking on its trunk. Beyond that is a shock rifle and two ammo packs (one left and one right of the tree).
The middle of the gorge (where both teams can easily meet) contains a single minigun and three ammo packs. To the sides, in an alcove directly under the rock with the letter above it, is a 50 shield pack (under "A") and two health packs (under "B"). Continue to reach your opponents' spawning area, but the place is too big to spawn camp.
The final lower area is the route to the right side cliff face. Head right from the far end of your spawn point, go under a rope bridge, and start to climb a slope. To the right is a sacred glade, with trees and twinkling lights. Behind the trees on the right outer wall is a lightning gun and one ammo pack. Continue up the slope as it bends left past another tree to the top of the right cliff face and the letter "B" area. Most of the action happens on top of the two cliffs.

The Domination "A" and "B" Chambers
The cliff faces containing the "A" or "B" letters are exact mirror images. The description starts at the top of the right-side slope. Pass the huge tree, and see a copse of similarly sized trees ahead, with a jump pad in the middle. On the ground in the copse are eight health vials. Leap on the jump pad, and land on an upper square-shaped platform with a flak cannon in one corner and one ammo in another. The open area makes flak blasts a little obsolete, so use it only on anyone heading for the letter, which is on the cliff edge in the middle of the area.
You can see (and shoot) the opposition on the other cliff face all along its edge, so watch yourself! Check the other letter immediately, and send off teammates to win it, but only if they enter the cliff face from the jump pads or right slope. You can't jump across the gorge to the other letter. The far end of the cliff leads to the opposition's jump pads and rocky steps.
The final area is left of the letter, and left of the top of the right slope. Move to a rock outcrop with a rocket launcher on a small rock platform to your left. Pick up the two ammo packs from the cliff nearby, and then run onto a rope bridge you saw from below. Find three adrenaline pills as you go, a double damage at the top (if the rope bridge is above the red team), or a 50 shield pack (if the bridge is above blue). Double jump from the rock island to the jump pads area of the opposite cliff for another route.

Total Domination
Keeping both domination areas under your control is extremely difficult, as the opposing team can see where you're positioning your troops but can attack only via either side. This is your only advantage—you know to expect enemies from the jump pads and steps or the slope. With this in mind, split your team into two equal groups. Have the first team secure the double damage (or prevent the enemy from obtaining it) and capture the first letter, while the other squad does the same on the other side. The extra health and items mean you don't need to come down to take more ammo or armor, and you can set yourselves up to waste enemies coming in from either side, with a couple of sharpshooters tagging enemies on the other side.
Learn to use the lightning gun without its scope. Point shock combos at your letter, and bounce incoming punks into the gorge before they reach it. The gorge is full of ammo and health, but it's not really useful to stay there, as there's armor up and over the bridge. But you could drop down and heal in a pinch. However, you're best off with suppressing fire with rockets near the launcher pickup itself, a shock combo or two for those leaping up the jump pads, and lightning shots from the central copse of trees or upper platform to see off the rest."


Trivia[]

Gallery[]

External links and references[]


See also[]


Unreal Tournament 2004 Double Domination maps
DOM-AccessDOM-AswanDOM-AtlantisDOM-ConduitDOM-CoreDOM-JunkyardDOM-OutRiggerDOM-RenascentDOM-RuinationDOM-ScorchedEarthDOM-SepukkuGorgeDOM-Suntemple
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