Map stub |
---|
This article is a stub. You can help the Unreal Wiki by expanding it. What needs to be done: Add map description, add weapon/ammo counts, add weapon/ammo locations, add pickup counts, add pickup locations. |
If you're looking for the Unreal Tournament 2003 and Unreal Tournament 2004 version of the map, you might want to check DOM-ScorchedEarth (UT200X map).
"The stench of brimstone fills the air, as sulphurous clouds move overhead and lava bubbles menacingly below. The thick layer of rust on the remaining structures provides dubious protection for the metal ravaged by the many corrosive agents that poison the atmosphere. The environment is as lethal as the competition, making for one unforgiving battleground."
– Map description
DOM-ScorchedEarth is a Double Domination map from Unreal Championship.
Map description[]
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|
Pickups[]
Pickup | Count | Location |
---|
Walkthrough[]
"The stench of brimstone fills the air, as sulphurous clouds move overhead and lava bubbles menacingly below. The thick layer of rust on the remaining structures provides dubious protection for the metal ravaged by the many corrosive agents that poison the atmosphere. The environment is as lethal as the competition, making for one unforgiving battleground."
– Mission description
Tips and tricks[]
Prima Official Guide[]
"Scorched Earth is yet another Double Domination map in which offense is key. Each domination point room has two openings, one of which is right next to the spawning point. No sense hunkering down here. It’s time to focus on offense.
Almost all the fighting takes place near the domination points. Why bother fighting in the middle when the points are so open and so close?
Offensive Strategy
In this map, offense is easy. The domination points are difficult to defend, and you have three routes to choose from for an attack.
The middle route takes you inside the domination point room from the ground floor—the most difficult entry. The other two paths take you around the main tower and in through a back door. Unless the other team has a strong defense set up outside, this is the best route. Once you get in, you’re only steps from the domination point.
Grab the super shield for attacks when it’s available. To get it, you must jump, using your shield gun. Charge up the primary fire and run toward the platform. Just before you hit the platform, fire your gun and jump.
This should boost you enough to get the shield. Jump down and grab a nearby health pack to recharge the health you lost in the jump.
Defensive Strategy
This is not a favorite map for those who enjoy entrenched defense. A smart defender can still stop attacks. Grab a flak cannon from the roof of the middle building and go to the back of the domination point room.
You can strafe back and forth behind this room, watching approaches from both sides. The approaches are long, so you should have ample time to get in a good shot if you see someone coming from either side.
As you strafe, check in on the middle room. If you’ve locked down the sides, the enemy naturally tries to exploit the middle. You can hit them as soon as they change control of the area. Never stop moving while playing defense—the map has no place for you to be comfortable sitting still.
Teamplay Strategy
Players must know what side they’re on. If you have an odd number of players, one can play both sides. But in general, players should take care of their own domination point.
If your team has both flags and a defender on each domination point, the odd man out can help on defense by attacking players just as they leave the middle platform.
Each side platform is approached by only one path, so setting up ambushes is easy.
Single-Player Strategy
The bots tend to use the outside routes. If you’re guarding a domination point alone, don’t waste time checking out the middle route. Cover the two side routes.
If someone makes it through the middle, surprise them with your flak cannon and retake the flag. If you’re an ace with the rocket launcher, keep the other team off your side platform entirely by standing at the chokepoint and blasting anyone who comes through.
Sniping Spot
There’s no lightning gun in Scorched Earth. This map is built for heavy guns and close quarter combat.
Defensive Position
No single position works for defense. If you have someone covering the outside of the domination room, jump to the ledge across from the elevator. Then shimmy to a spot in the corner above the door. Ambush any attackers who come in the front door and nail others who try to sneak in the back door.
If your team owns both dominion points, don’t stay here. It’s too easy for the other team to jump in through the back and change control before they die.
Kill Zone
If you want cheap kills, rather than game control, stand on top of the middle base where the rocket launcher and flak cannon appear. Wipe out enemies as they try to grab the heavy weapons. They soon start to bypass the area, but you have fun until they do."
Almost all the fighting takes place near the domination points. Why bother fighting in the middle when the points are so open and so close?
Offensive Strategy
In this map, offense is easy. The domination points are difficult to defend, and you have three routes to choose from for an attack.
The middle route takes you inside the domination point room from the ground floor—the most difficult entry. The other two paths take you around the main tower and in through a back door. Unless the other team has a strong defense set up outside, this is the best route. Once you get in, you’re only steps from the domination point.
Grab the super shield for attacks when it’s available. To get it, you must jump, using your shield gun. Charge up the primary fire and run toward the platform. Just before you hit the platform, fire your gun and jump.
This should boost you enough to get the shield. Jump down and grab a nearby health pack to recharge the health you lost in the jump.
Defensive Strategy
This is not a favorite map for those who enjoy entrenched defense. A smart defender can still stop attacks. Grab a flak cannon from the roof of the middle building and go to the back of the domination point room.
You can strafe back and forth behind this room, watching approaches from both sides. The approaches are long, so you should have ample time to get in a good shot if you see someone coming from either side.
As you strafe, check in on the middle room. If you’ve locked down the sides, the enemy naturally tries to exploit the middle. You can hit them as soon as they change control of the area. Never stop moving while playing defense—the map has no place for you to be comfortable sitting still.
Teamplay Strategy
Players must know what side they’re on. If you have an odd number of players, one can play both sides. But in general, players should take care of their own domination point.
If your team has both flags and a defender on each domination point, the odd man out can help on defense by attacking players just as they leave the middle platform.
Each side platform is approached by only one path, so setting up ambushes is easy.
Single-Player Strategy
The bots tend to use the outside routes. If you’re guarding a domination point alone, don’t waste time checking out the middle route. Cover the two side routes.
If someone makes it through the middle, surprise them with your flak cannon and retake the flag. If you’re an ace with the rocket launcher, keep the other team off your side platform entirely by standing at the chokepoint and blasting anyone who comes through.
Sniping Spot
There’s no lightning gun in Scorched Earth. This map is built for heavy guns and close quarter combat.
Defensive Position
No single position works for defense. If you have someone covering the outside of the domination room, jump to the ledge across from the elevator. Then shimmy to a spot in the corner above the door. Ambush any attackers who come in the front door and nail others who try to sneak in the back door.
If your team owns both dominion points, don’t stay here. It’s too easy for the other team to jump in through the back and change control before they die.
Kill Zone
If you want cheap kills, rather than game control, stand on top of the middle base where the rocket launcher and flak cannon appear. Wipe out enemies as they try to grab the heavy weapons. They soon start to bypass the area, but you have fun until they do."
Trivia[]
- Originally, the map would have lacked the hellish theme it got in the retail releases.
- The map was done by Checker, with additional help from James Schmalz and Juan Pancho 'XceptOne' Eekels.
- The map had the working title of DOM-Peaked, a possible reference to UT map DM-Peak.
Author's Notes[]
"DOM-ScorchedEarth is a double domination map. You start in the centre spawning up on a ledge off of these spiky statues. You jump down and can move to the left or right tower with each a control point. Again a rather small and frantic map. Watch where you jump to not fall off into the lava! Mhuahaha!
I was responsible for most of the layout / meshing / and bug fixing. James Schmalz and Pancho Eekels both did a pass on lighting / other visuals.[1]"
I was responsible for most of the layout / meshing / and bug fixing. James Schmalz and Pancho Eekels both did a pass on lighting / other visuals.[1]"
Gallery[]
External links and references[]
- ↑ Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on Oct 22, 2012. Retrieved Oct 20, 2024.
See also[]
Unreal Championship Double Domination maps |
---|
DOM-Deserted • DOM-Frigid • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple |