If you're looking for the Unreal Championship version of the map, you might want to check DOM-ScorchedEarth (UC map).
DOM-ScorchedEarth is a Double Domination map from Unreal Tournament 2003 and Unreal Tournament 2004. In both cases, it's a stock map.
Map description[]
It's a map set in the middle of a hellish landscape. The playable section comprises a series of walkways set over a deadly terrain. The Alpha point is located at the extreme north of the map, while the Bravo point is located at the extreme south, both of them in protected areas.
The named areas of the map are the following:
- Outside: The outdoors area of the map.
- Inside Center: The inner portion of the central area. It contains a jumppad to the rooftop level and is one of the few safe areas of the map. We'll divide this area in Inside Center - Alpha/Bravo Entrance, Inside Center - Jumppad and Inside Center - West/East Corridor for description purposes.
- Spawn Red/Blue: The spawning areas for the teams. Blue's is located at the West extreme of the map, while Red's is located at east. Each of the areas has two dropoff corridors leading to the rooftop of the Inside Center area and a teleporter: the Blue teleporter leads to Inside Center - East Corridor, while the Red teleporter leads to Inside Center - West Corridor.
- Back Hallway A/B: The back entrance to each of the points.
- Front Hallway A/B: The front entrance to each of the points.
- Room A/B: The DD point rooms themselves.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: - A: 4 |
Weapon: - Ammo: 1x Outside, next to both entrances to Front Hallway A. 1x Outside, next to both entrances to Front Hallway B. 1x Inside Center, Alpha Entrance. 1x Inside Center, Bravo Entrance. | |
W: 1 A: 4 |
Weapon: Inside Center - West Corridor. Ammo: 1x Outside, next to both entrances to Front Hallway A. 1x Outside, next to both entrances to Front Hallway B. 1x Inside Center, West Corridor. 1x Inside Center, East Corridor. | |
W: 1 A: 4 |
Weapon: Inside Center - East Corridor. Ammo: 1x Outside, next to both entrances to Front Hallway A. 1x Outside, next to both entrances to Front Hallway B. 1x Inside Center, West Corridor. 1x Inside Center, East Corridor. | |
W: 1 A: 4 |
Weapon: Outside, rooftop of the Inside Center area. Ammo: 2x Outside, rooftop of the Inside Center area, one at each extreme. 1x Outside, next to the west entrance to the Back Hallway A. 1x Outside, next to the east entrance to the Back Hallway B. | |
W: 1 A: 4 |
Weapon: Outside, rooftop of the Inside Center area. Ammo: 2x Outside, rooftop of the Inside Center area, one at each extreme. 1x Outside, next to the east entrance to the Back Hallway A. 1x Outside, next to the west entrance to the Back Hallway B. |
Weapon | Count | Location |
---|---|---|
W: - A: 4 |
Weapon: - Ammo: 1x Outside, next to both entrances to Front Hallway A. 1x Outside, next to both entrances to Front Hallway B. 1x Inside Center, Alpha Entrance. 1x Inside Center, Bravo Entrance. | |
W: 1 A: 4 |
Weapon: Inside Center - West Corridor. Ammo: 1x Outside, next to both entrances to Front Hallway A. 1x Outside, next to both entrances to Front Hallway B. 1x Inside Center, West Corridor. 1x Inside Center, East Corridor. | |
W: 1 A: 4 |
Weapon: Inside Center - East Corridor. Ammo: 1x Outside, next to both entrances to Front Hallway A. 1x Outside, next to both entrances to Front Hallway B. 1x Inside Center, West Corridor. 1x Inside Center, East Corridor. | |
W: 1 A: 4 |
Weapon: Outside, rooftop of the Inside Center area. Ammo: 2x Outside, rooftop of the Inside Center area, one at each extreme. 1x Outside, next to the west entrance to the Back Hallway A. 1x Outside, next to the east entrance to the Back Hallway B. | |
W: 1 A: 4 |
Weapon: Outside, rooftop of the Inside Center area. Ammo: 2x Outside, rooftop of the Inside Center area, one at each extreme. 1x Outside, next to the east entrance to the Back Hallway A. 1x Outside, next to the west entrance to the Back Hallway B. |
Pickups[]
Pickup | Count | Location |
---|---|---|
6 |
1x Outside, next to the west entrance to Front Hallway A. 1x Outside, next to the east entrance to Front Hallway A. 1x Outside, next to the west entrance to Front Hallway B. 1x Outside, next to the east entrance to Front Hallway B. 2x Outside, rooftop of the Inside Center area. | |
2 |
1x Outside, atop both entrances to Front Hallway A. 1x Outside, atop both entrances to Front Hallway B. | |
12 |
2x Outside, next to the east back entrance to Back Hallway A. 2x Outside, next to the west back entrance to Back Hallway A. 2x Outside, atop both entrances to Front Hallway A. 2x Outside, next to the east back entrance to Back Hallway B. 2x Outside, next to the west back entrance to Back Hallway B. 2x Outside, atop both entrances to Front Hallway B. |
Pickup | Count | Location |
---|---|---|
6 |
1x Outside, next to the west entrance to Front Hallway A. 1x Outside, next to the east entrance to Front Hallway A. 1x Outside, next to the west entrance to Front Hallway B. 1x Outside, next to the east entrance to Front Hallway B. 2x Outside, rooftop of the Inside Center area. | |
2 |
1x Outside, atop both entrances to Front Hallway A. 1x Outside, atop both entrances to Front Hallway B. | |
12 |
2x Outside, next to the east back entrance to Back Hallway A. 2x Outside, next to the west back entrance to Back Hallway A. 2x Outside, atop both entrances to Front Hallway A. 2x Outside, next to the east back entrance to Back Hallway B. 2x Outside, next to the west back entrance to Back Hallway B. 2x Outside, atop both entrances to Front Hallway B. |
Walkthrough[]
Unreal Tournament 2003[]
After winning this match, you're given the chance to add Damarus to your team.
Damarus's Unreal Tournament 2003 character card | |
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Bot data: Accuracy: ![]() Agility: ![]() Aggressiveness: ![]() Team tactics: ![]() Average: 80 Weapon Preference: Bio Rifle ![]() | |
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Unreal Tournament 2004[]
Before playing this match, you're given the option to switch to DOM-Atlantis by paying 110 game units.
Tips and tricks[]
- Do NOT get out of the center area of the map without a weapon. There's no weapon pickup in any of the points.
Prima Official Guide[]
The arena is set above a lake of molten lava. Falling or getting blasted off the arena means instant death. At either end are identical bases. A central structure separates the two sides of the playing field.
Players respawn in towers on top of the center structure. Upon respawning, you can either enter the teleporter in the tower to appear inside the center structure, or you can drop onto the roof of the structure from short, narrow walkways that extend from the tower.
Bases: In front of each base is ammo for the Shock Rifle, Link Gun, and Assault Rifle. A ledge on the front of each base holds two Adrenaline capsules and a Shield Pack +50. You can reach this ledge only by double-jumping twice from the roof of the center structure, or by dodging and jumping up it from either side.
Around each side of each base is a Health Pack +25. Behind each base are Adrenaline capsules and ammo for the Rocket Launcher and Flak Cannon.
Four doorways lead into the base. Two are on the sides of the base's front, and two are on the sides of its rear.
Entering the base from the front entrances takes you down a hallway. The goal point is on a raised platform toward the rear. Elevators on either side take you up to the goal point.
Entering the base from the rear takes you directly to the goal point.
Center Structure: The center structure has a Link Gun, a Shock Rifle, and ammunition for both weapons. An elevator in the center takes you to the roof.
On the roof are the Flak Cannon, Rocket Launcher, and ammo for each, as well as two Health Packs +25. You can double-jump twice off the roof toward either of the bases to reach the ledge above the front of the base, but it's a tricky maneuver. Practice it a couple of times.
Game Plan
Offense: No matter how good your strategy, combat in Scorched Earth is the very definition of chaos. The map is so small, with so few places to go, that you can expect to run into enemies frequently.
After respawning, drop onto the roof of the center structure and grab the Flak Cannon and Rocket Launcher. In close-quarters fighting, these are invaluable weapons.
If a base is not occupied, it doesn't matter from which direction you enter. If it is occupied, enter it from the rear. Entering from the front forces you to run down a narrow hallway and get onto an elevator before reaching the goal point. That leaves you open to too much enemy fire—especially if the base defender is on the goal point platform, firing a Rocket Launcher down at you.
Defense: Base defenders should remain within the base. It's the easiest way to cover both entrances and the goal point. If you stand to the side of the goal point, you can cover the front entrance and the rear entrance while protecting yourself against enemy fire.
Keep defenders in front of the base because attackers must come around the front whether they're headed for the front or rear entrances.
Make good use of your Adrenaline Combos, especially Booster, while you're on defense. It's easy to get pinned down in there by waves of attackers, each of which depletes your health."
Trivia[]
- DOM-ScorchedEarth is one of three maps (the others are ONS-Tricky and CTF-Geothermal) with typographical errors in their audio properties that cause them to not have associated music. In ScorchedEarth's case this is because the mapper typed 'KR-ChemicalBurn ' (note the extra space) into the map's audio properties, instead of the correct 'KR-Chemical-Burn'. To enable music for this map, name an ogg music file KR-ChemicalBurn .ogg (again, note the extra space) and place it in your UT2004 music folder.
- Originally, and judging by what was seen in some betas, the map would have lacked the hellish theme it got in the retail releases.
- The map had the working title of DOM-Peaked, a possible reference to UT map DM-Peak.
Author's Notes[]
I was responsible for most of the layout / meshing / and bug fixing. James Schmalz and Pancho Eekels both did a pass on lighting / other visuals."
Gallery[]
External links and references[]
- ↑ Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on October 22, 2012. Retrieved April 19, 2019.
See also[]
Unreal Tournament 2003 Double Domination maps |
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DOM-Core • DOM-OutRigger • DOM-Ruination • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple Epic Bonus Pack maps: DOM-Junkyard |
Unreal Tournament 2004 Double Domination maps |
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DOM-Access • DOM-Aswan • DOM-Atlantis • DOM-Conduit • DOM-Core • DOM-Junkyard • DOM-OutRigger • DOM-Renascent • DOM-Ruination • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple |