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If you're looking for the Unreal Championship version of the map, you might want to check DOM-SepukkuGorge (UC map).

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. The piercing battlecry of a geneboosted harpy bounding across the forest floor in her power armor.

It's times like this that I miss the city."
Map description

DOM-SepukkuGorge is a Double Domination map from Unreal Tournament 2003 and Unreal Tournament 2004. In both cases, it's one of the stock maps of the game.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: -
A: 1
Weapon: -
Ammo: -
W: 1
A: 4
Weapon: -
Ammo: -
W: 2
A: 5
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 2
A: 6
Weapon: -
Ammo: -
W: 2
A: 7
Weapon: -
Ammo: -
W: 2
A: 1
Weapon: -
Ammo: -
W: 1
-
W: 2
-

Weapon Count Location
W: -
A: 1
Weapon: -
Ammo: -
W: 1
A: 4
Weapon: -
Ammo: -
W: 2
A: 5
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 2
A: 6
Weapon: -
Ammo: -
W: 2
A: 7
Weapon: -
Ammo: -
W: 2
A: 1
Weapon: -
Ammo: -
W: 1
-

Pickups[]

Pickup Count Location
4
-
23
-
1
-
1
-
8
-

Pickup Count Location
4
-
23
-
1
-
1
-
8
-

Walkthrough[]

Unreal Tournament 2003[]

"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. The piercing battlecry of a geneboosted harpy bounding across the forest floor in her power armor.

It's times like this that I miss the city."
Mission description

Beating this rung unlocks the Capture the Flag Ladder.

Unreal Tournament 2004[]

"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. The piercing battlecry of a geneboosted harpy bounding across the forest floor in her power armor.

It's times like this that I miss the city."
Mission description

Before playing this match, the arena can be switched to DOM-Aswan by paying 385 game units.

Winning this match grants you the Double Domination Championship.

Tips and tricks[]

Prima Official Guide[]

"Like the ancient game of Go, Sepukku Gorge is deceptively simple to learn but requires great effort to master. Teams respawn in one of two hidden valleys at the same end of the level. In each valley is a blue teleport pad that instantly transports whoever steps on it to a point near Base B. Red and blue characters both teleport to the same place, making telefragging your opponents at the beginning of the match easy and fun.
Pathways from both spawning points lead into a large clearing in the jungle with Base A. This clearing is separated from Base B by two narrow land bridges that span the gorge for which the arena is named. Unlike most team game arenas, Sepukku Gorge is not bilaterally symmetrical; that is, the map is not divided into two halves with the exact same layout.
Spawning Chambers: Inside each team's spawning chamber is a Flak Cannon and a Rocket Launcher. A single doorway in each spawning chamber opens onto a pathway leading toward base A.
The blue teleport pads in each spawning chamber transport players to the exact same point near Base B. This is a one-way teleport. If a player remains in the teleport destination point as another player teleports, the first player is instantly telefragged
Pick up a Shock Rifle as the pathway curves toward the center of base A.
You can avoid these weapons and instead head straight up the hill outside the spawning chamber to reach a shortcut that takes you directly into the area around base A.
At the end of this path are a Lighting Gun and a teleport pad that transports you directly to a high hill overlooking Base A. This is a great sniper post, which is probably why you were offered the Lighting Gun near the teleporter. Be warned that there is an identical path and teleporter leading up from the opponents' spawning point, so telefragging is a possibility.
Base A: Between the goal point of base A and the spawning chambers, you can pick up three Health Vials +5 on each team's pathway from their start point.
The goal point floats above a small platform on the forest floor in the center of the area. You can jump onto this platform from any direction.
In front of the goal point, between the goal point and the land bridges, are two Health Packs +25 and a Shield Pack +100 in the center of the area. A Link Gun is on the side near the red team's spawning chamber, and a Bio-Rifle is on the side near the blue team's start point.
Two narrow land bridges span the gorge that runs between bases A and B. On each bridge is a row of four Adrenaline capsules. Falling off either bridge means instant death.
Base B: Base B is much smaller than base A. The goal point floats above a horseshoe-shaped platform in the center. Around the goal point are many Health Vials +5, various types of ammunition, a Link Gun, two Health Packs +25, a Shield Pack +50, and a Minigun.
There is a large blue pad in front of Base B, but though it looks like a teleport pad, it is actually a jump pad. Leap on it for a boost up to the steep hill overlooking the land bridge, and you'll find the Ion Painter.
Steep walls on all sides of the area prevent players from entering except through the pathways extending from the land bridges or via the teleport pads near the teams' spawning points.

Game Plan
Offense: Your first order of business should be to take Base B, even at the expense of ignoring Base A. It is easier to reach, via the teleporter, and an entrenched enemy is very difficult to root out of the area (see Defense, below).
The open space in this arena suggests weapons with range—the Shock Rifle, Lightning Gun, and Rocket Launcher. This level is tremendous for improving your targeting skills. Players who can pick off foes at great distances have a powerful advantage.
The main strategy for this level is to capture a base and dig in. The strategy favors the defender, but a skilled offensive tactician who knows how to make good use of natural cover (such as trees and boulders) should do well.
Defense: We repeat: Send the majority of your forces to base B at the start of the game, seize the base, and take up defensive positions. The area around base B is not laden with weapons, but it has plenty of health and ammunition to resupply your defenders.
Your opponents can only enter the Base B area through the paths leading from the two land bridges and through the teleporter, so positioning a defender or two near the pathways and leaving another defender to sweep for teleporting opponents is a good way to secure the base. Use the nearby trees and rocks for cover, and stay out of the line of sight of enemies on the bridge.
Position a sniper with a Lightning Gun at the rear of the area, where they can cover both entrances. Lightning Gun ammo respawns around the nearby Health Pack +50, so you can replenish your shields and ammunition easily. Floaters can pick off enemies with Rocket Launchers from the end of the land bridges near base B. Fire at the ground in front of them to send them flying off the land bridges to their deaths.
Base A is harder to defend than base B, but not impossible. Respawned enemies appear only from one side of the area, because that's where their respawning chamber is located. Station one defender behind the giant boulder that separates the goal point from the land bridges to keep an eye on the enemy's side.
Plenty of small hills, trees, and boulders around the base make perfect camping spots for defenders. Use them to your advantage. If you can hold areas and keep killing enemies so you know where they'll be coming from when they respawn, the momentum of the battle will swing quickly in your favor."


Trivia[]

Gallery[]

External links and references[]


See also[]

Unreal Tournament 2003 Double Domination maps
DOM-CoreDOM-OutRiggerDOM-RuinationDOM-ScorchedEarthDOM-SepukkuGorgeDOM-Suntemple
Epic Bonus Pack maps: DOM-Junkyard
Unreal Tournament 2004 Double Domination maps
DOM-AccessDOM-AswanDOM-AtlantisDOM-ConduitDOM-CoreDOM-JunkyardDOM-OutRiggerDOM-RenascentDOM-RuinationDOM-ScorchedEarthDOM-SepukkuGorgeDOM-Suntemple
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