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"Beneath the watchful eye of Ra a thousand warriors have shed their blood on the stone and soil of the majestic Sun Temple. Take part in a celebration of the strength and skill of those who have come before you."
– Map description
DOM-Suntemple is a Double Domination map from Unreal Tournament 2003 and Unreal Tournament 2004. In both cases, it's one of the stock maps of the game.
Map description[]
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 2 A: 2 |
Weapon: - Ammo: - | |
W: 4 A: 2 |
Weapon: - Ammo: - | |
W: 4 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 2 |
Weapon: - Ammo: - | |
W: 4 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 4 |
Weapon: - Ammo: - | |
W: 1 |
- | |
W: 1 |
- |
Weapon | Count | Location |
---|---|---|
W: 2 A: 2 |
Weapon: - Ammo: - | |
W: 4 A: 2 |
Weapon: - Ammo: - | |
W: 4 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 2 |
Weapon: - Ammo: - | |
W: 4 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 2 |
Weapon: - Ammo: - | |
W: 2 A: 4 |
Weapon: - Ammo: - | |
W: 1 |
- |
Pickups[]
Pickup | Count | Location |
---|---|---|
3 |
- | |
20 |
- |
Pickup | Count | Location |
---|---|---|
3 |
- | |
20 |
- |
Wildcard Bases[]
Items | Count | Location |
---|---|---|
2 | 1x Point A Tower, upper level, Outside. 1x Point B Tower, upper level, Outside. |
Walkthrough[]
Unreal Tournament 2003[]
"Beneath the watchful eye of Ra a thousand warriors have shed their blood on the stone and soil of the majestic Sun Temple. Take part in a celebration of the strength and skill of those who have come before you."
– Mission description
After winning this match, you're given the chance to add Faraleth to your team.
Faraleth's Unreal Tournament 2003 character card | |
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Bot data: Accuracy: ![]() Agility: ![]() Aggressiveness: ![]() Team tactics: ![]() Average: 80 Weapon Preference: Rocket Launcher ![]() "When the human plague known as the Crimson Scourge annihilated her tribe, the healer Faraleth went mad with grief, sickened by her own impotence to combat the disease. Now every death she suffers in the tournaments is one small step toward redemption." | |
![]() |
Unreal Tournament 2004[]
"Beneath the watchful eye of Ra a thousand warriors have shed their blood on the stone and soil of the majestic Sun Temple. Take part in a celebration of the strength and skill of those who have come before you."
– Mission description
Before playing this match, the arena can be switched to DOM-Ruination by paying 275 game units.
Tips and tricks[]
Prima Official Guide[]
"Sun Temple is a huge, round level with bases opposite each other. Each quadrant of the arena, be it base to base or side to side, is identical to its opposite, making for a potentially confusing level. It's easy to get anywhere, however, so the game moves at a brisk pace.
Note that there are very few items to pick up—only one Shield Pack +100 and one Big Keg o' Health +100. This makes for a cutthroat match that must be played with precision—you can't heal your wounds unless you build up enough Adrenaline to perform the Regeneration Adrenaline Combo.
Lower Level: The lower level has all the indoor areas, including both bases, which are opposite each other at the far sides of the arena. Each base area is identical to the other, and the right and left sides of the map, as seen facing a base, are identical to each other.
To the right and left of each goal point, ramps lead up to the roof. On the roof near base A is a Super Shield Pack +100, and on the roof near base B is a Big Keg o' Health +100.
Two ramps lead down from each goal point; between them is a Minigun. The ramps turn into a pathway that leads toward the center of the level.
On either side of these ramps and pathways, stairs lead down to recessed areas. There's nothing of interest in them. You can drop into them through small alcoves in the main pathway, however, which is a handy way to avoid heavy enemy fire on the way to a base.
The pathway opens into a courtyard with golden lines on the stone floor. If you ever get confused as to how to reach a goal point, head through the doorway that the golden lines point toward.
If you head directly toward the center of the arena, you come to a small raised platform with a Lightning Gun on top.
Head through the doorway to the right as you face the center to get a Shock Rifle. Head through the left doorway to get a Flak Cannon.
Both doorways have ramps on the outside curve of the level that lead up to a narrow catwalk above the center of the arena. Find a Link Gun and a Rocket Launcher on this catwalk.
After entering the doorways with the Shock Rifle and Flak Cannon, turn toward the center of the arena to go to the center of the level. A T.A.G. Rifle sits dead center.
The very center of the arena is a jump pad. Step onto it, and you can jump directly up to the roof of the level (see Upper Level, below).
Running directly through the doorway with the Shock Rifle takes you to an area with a sand floor. Run straight ahead to reach the entrance to the other base.
Upper Level: The upper level of Sun Temple is a vast roof that stretches over most of the arena. At either end are structures with obelisks in the center. On either side of the obelisks, ramps lead down to a base. In front of each obelisk is a Big Keg o' Health +100 or a Shield Pack +100.
Run along the ledges at the outside of the arena near the obelisks to find a Link Gun and a Shock Rifle on each.
From these ledges, follow the ramps leading down to the center of the level to pick up a Bio-Rifle and a Flak Cannon on either side of the arena.
In the dead center of the level is a hole in the roof that leads down to the Ion Painter. You can leap down through the hole, but you may hit the jump pad and bounce right back up.
Game Plan
Offense: There are two ways into each base: the ramps leading down from the roof of the arena or the long pathways leading from the center of the courtyards on the ground floor. The pathways have the advantage of being more direct, but the roof ramps are safer.
Weapons accurate at long ranges are best for this level, because of its many open areas and long pathways. Shock Rifles are abundant for a reason; make sure you have one. Rocket Launchers and Lightning Guns are also handy.
When invading an occupied base, use corners and outcroppings to your advantage. A headlong rush for the goal point gets your head blown by defenders. Take the main pathway, drop off to the side, and peek around the alcoves, taking pot shots at defenders while other teammates do the same. Give them more targets to shoot at than they have defenders, and you should be able to take the bases with minimal losses
The roof is a valuable area. It has the Shield and Health Packs +100 and some potent weapons. Plus, you have the option of dropping to the ground at any point, suffering only a small amount of fall damage.
Defense: The best way to defend a base is to hang out near a goal point, but those platforms are exposed, so keep moving. Rocket Launchers and Shock Rifles are invaluable for goal point defenders.
A second strategic point of interest is the entrance to the base from the roof. You can see and shoot at any enemy from the roof, and you can collect Shield and Health Packs +100 as they respawn. If a weapon appears on the roof and you run low on ammo for it, throw your weapon and pick up a fresh one.
Don't overlook the ground-floor platforms with the Lightning Guns. Facing the entrance to the base while crouched behind the short wall, pop up to shoot enemies as they try to enter the base. Be careful: It's easy to get ambushed in this area."
Note that there are very few items to pick up—only one Shield Pack +100 and one Big Keg o' Health +100. This makes for a cutthroat match that must be played with precision—you can't heal your wounds unless you build up enough Adrenaline to perform the Regeneration Adrenaline Combo.
Lower Level: The lower level has all the indoor areas, including both bases, which are opposite each other at the far sides of the arena. Each base area is identical to the other, and the right and left sides of the map, as seen facing a base, are identical to each other.
To the right and left of each goal point, ramps lead up to the roof. On the roof near base A is a Super Shield Pack +100, and on the roof near base B is a Big Keg o' Health +100.
Two ramps lead down from each goal point; between them is a Minigun. The ramps turn into a pathway that leads toward the center of the level.
On either side of these ramps and pathways, stairs lead down to recessed areas. There's nothing of interest in them. You can drop into them through small alcoves in the main pathway, however, which is a handy way to avoid heavy enemy fire on the way to a base.
The pathway opens into a courtyard with golden lines on the stone floor. If you ever get confused as to how to reach a goal point, head through the doorway that the golden lines point toward.
If you head directly toward the center of the arena, you come to a small raised platform with a Lightning Gun on top.
Head through the doorway to the right as you face the center to get a Shock Rifle. Head through the left doorway to get a Flak Cannon.
Both doorways have ramps on the outside curve of the level that lead up to a narrow catwalk above the center of the arena. Find a Link Gun and a Rocket Launcher on this catwalk.
After entering the doorways with the Shock Rifle and Flak Cannon, turn toward the center of the arena to go to the center of the level. A T.A.G. Rifle sits dead center.
The very center of the arena is a jump pad. Step onto it, and you can jump directly up to the roof of the level (see Upper Level, below).
Running directly through the doorway with the Shock Rifle takes you to an area with a sand floor. Run straight ahead to reach the entrance to the other base.
Upper Level: The upper level of Sun Temple is a vast roof that stretches over most of the arena. At either end are structures with obelisks in the center. On either side of the obelisks, ramps lead down to a base. In front of each obelisk is a Big Keg o' Health +100 or a Shield Pack +100.
Run along the ledges at the outside of the arena near the obelisks to find a Link Gun and a Shock Rifle on each.
From these ledges, follow the ramps leading down to the center of the level to pick up a Bio-Rifle and a Flak Cannon on either side of the arena.
In the dead center of the level is a hole in the roof that leads down to the Ion Painter. You can leap down through the hole, but you may hit the jump pad and bounce right back up.
Game Plan
Offense: There are two ways into each base: the ramps leading down from the roof of the arena or the long pathways leading from the center of the courtyards on the ground floor. The pathways have the advantage of being more direct, but the roof ramps are safer.
Weapons accurate at long ranges are best for this level, because of its many open areas and long pathways. Shock Rifles are abundant for a reason; make sure you have one. Rocket Launchers and Lightning Guns are also handy.
When invading an occupied base, use corners and outcroppings to your advantage. A headlong rush for the goal point gets your head blown by defenders. Take the main pathway, drop off to the side, and peek around the alcoves, taking pot shots at defenders while other teammates do the same. Give them more targets to shoot at than they have defenders, and you should be able to take the bases with minimal losses
The roof is a valuable area. It has the Shield and Health Packs +100 and some potent weapons. Plus, you have the option of dropping to the ground at any point, suffering only a small amount of fall damage.
Defense: The best way to defend a base is to hang out near a goal point, but those platforms are exposed, so keep moving. Rocket Launchers and Shock Rifles are invaluable for goal point defenders.
A second strategic point of interest is the entrance to the base from the roof. You can see and shoot at any enemy from the roof, and you can collect Shield and Health Packs +100 as they respawn. If a weapon appears on the roof and you run low on ammo for it, throw your weapon and pick up a fresh one.
Don't overlook the ground-floor platforms with the Lightning Guns. Facing the entrance to the base while crouched behind the short wall, pop up to shoot enemies as they try to enter the base. Be careful: It's easy to get ambushed in this area."
Trivia[]
- Despite the class being phased out in 2004, that game's version of the map still features an Ion Cannon.
- The Prima Official Guide mentions that the map has a T.A.G. Rifle, which is the name for the Ion Painter in Unreal Championship.
Easter eggs[]
- Main article: Easter eggs
- The map has a hidden flyby sequence in both games. Here's how it can be seen in UT2004:
- Make a copy of the map called MOV-DOM-Suntemple.ut2 in the Maps folder.
- Open MOV-DOM-Suntemple.ut2 in UnrealEd.
- In the Level Properties, go to LevelInfo and change the DefaultGameType field to unrealgame.cinematicgame.
- Open the Matinee editor (left toolbar, the "MOV" button).
- Rename the sequence in the Scenes tab from flyby to StartGame.
- Save the map.
- Open UT2004, and go to the Community -> Movies tab.
- Open the "Sun Temple" movie and enjoy the flyby.
Gallery[]
External links and references[]
See also[]
Unreal Tournament 2003 Double Domination maps |
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DOM-Core • DOM-OutRigger • DOM-Ruination • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple Epic Bonus Pack maps: DOM-Junkyard |
Unreal Tournament 2004 Double Domination maps |
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DOM-Access • DOM-Aswan • DOM-Atlantis • DOM-Conduit • DOM-Core • DOM-Junkyard • DOM-OutRigger • DOM-Renascent • DOM-Ruination • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple |