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The Damage Amplifier, also known as UDamage, Double Damage, Energy Amplifier, or just Amplifier, is an item found across the Unreal series.
Overview[]
Like its name implies, its main use is to power up the damage of many weapons, if not all of them, during a short period of time. It is usually activated after picking it up, and makes a distinctive sound when picked up. Every time the user's weapon fires to alert others that someone is using it.
It is much sought after in multiplayer games due to its relatively big impact.
Appearances[]
Unreal/Return to Na Pali[]
In Unreal, it resembles a car battery, and enhances energy weapons such as the Dispersion Pistol and the ASMD by a factor of 4x the base damage. Initially, it has 1000 units of charge, however, it loses 2 charge units for every second it is active, and additional charge for every shot fired with one of these energy weapons.
Dispersion Pistol primary fire and ASMD secondary fire drain 80 units, ASMD primary fire drains 100 units and Dispersion Pistol charged fire drains a variable amount, depending on how much it was charged. If the Amplifier still has enough charge left, the damage is multiplied by 4, otherwise a lower factor is applied, depending on how much charge was requested and how much was still available.
Maps that feature the item[]
- Main article: Category:Unreal maps that feature the Energy Amplifier
- Main article: Category:Unreal RTNP maps that feature the Energy Amplifier
Unreal Tournament[]
In this game, it has an U-shaped inspired by both the Unreal "U" logo and, most importantly, the Skaarj blades. Players equipped with the Damage Amplifier have a purple glowing weapon. Picking up the Damage Amplifier in UT made the player's weapon become purple and transparent, as well as make the player themselves glow purple.
Unlike the past game, its amplifying effect extends to all of the weapons, even the Redeemer, at the expense of the amplification factor being reduced to 3x.
The Damage Amplifier cannot be picked up if the player is already carrying the Relic of Strength.
It is removed from the map with the "No Powerups" and "Instagib" mutators.
Maps that feature the item[]
- Main article: Category:UT maps that feature the Damage Amplifier
Unreal Championship/Unreal Tournament 2003/Unreal Tournament 2004[]
The pickup resembles that of UT, but is purple and semi-transparent, looking somewhat like a hologram. Players carrying the Double Damage have a purple glowing weapon and emit purple light.
Unlike the past games, in these games, and from then onwards, the item, as its name implies, only doubles the damage.
It is removed from the map with the "Instagib" mutator. If the "UDamage Reward" mutator is on play, players fragged while holding the item will drop it, and any player which picks the previously used item will use it with the remaining time left (i.e. if the item was dropped while the counter was in 14, the player has only 14 game seconds left to use it).
Maps that feature the item[]
- Main article: Category:UC maps that feature the Double Damage
- Main article: Category:UT2003 maps that feature the Double Damage
- Main article: Category:UT2004 maps that feature the Double Damage
Unreal Championship 2: The Liandri Conflict[]
It is purple, but has a somewhat more technical look with metal bits. If a player picks it up, it spawns a slowly growing, transparant, purple animation of that player looking like they are roaring, indicating to other players that the item was picked.
It is removed from the map with the "Instagib" mutator. If the mutator "Looting" is on play, any fragged player while carrying the item will drop it. If the mutator "Random Pickup Respawn" is on play, then the respawn time of the item is randomized.
Maps that feature the item[]
- Main article: Category:UC2 maps that feature the Damage Amp
Unreal Tournament 3[]
Gives double damage. Like other power-ups in the game, the Damage Amp is dropped when the player dies or gets hit by the Impact Hammer's EMP mode.
Picking up the Damage Amp while already carrying Berserk or Invulnerability or picking up any of those power-ups while already carrying the Damage Amp gives the user a "Juggernaut" award.
If the "No super pickups" or "Instagib" mutator is on play, the item is removed from the map.
Maps that feature the item[]
- Main article: Category:UT3 maps that feature the Damage Amp
Related Achievements[]
Delivering the Hurt
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Have over 20 minutes of "UDamage Time".
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Unreal Tournament 4[]
Maps that feature the item[]
- Main article: Category:UT4 maps that feature the U Damage
Trivia[]
- In Tournament the shape of the Amplifier is also used for the Green team in 4-team games.
- In UT2004, the HUD timer counts game seconds. The displayed initial time of 30 game seconds roughly corresponds to 27 real seconds. This is due to game code making the game run at 110% of real-time speed.
- The Damage Amplifier is featured as a device in Fortnite Creative, another title of Epic Games. It has a quite similar appearance to the 2003/2004 version of the device.
Development[]
- The UT200X games were going to add a "Triple Damage" powerup. Ultimately, it was cut, though its model remained in the game's files.
Gallery[]
External links and references[]
See also[]
| Unreal items |
|---|
| Health |
| Bandages • Health Pack • Nali Healing Fruit • Super Health Pack |
Armor
|
| Antitoxin Suit • Asbestos Suit • Assault Vest • Kevlar Suit • Shield Belt • Power Shield |
Inventory
|
| Acoustic Dampener • Energy Amplifier • Flare • Flashlight • ForceField • Invisibility • Jump Boots • Super Jump Boots • Nali Fruit Seed • SCUBA Gear • SearchLight • Translator • VoiceBox |
| Unreal Tournament items |
|---|
| Health |
| Big Keg O' Health • Health Pack • Health Vial |
Armor
|
| Body Armor • Shield Belt • Thigh Pads |
Powerups
|
| Damage Amplifier • Invisibility • Jump Boots • SCUBA Gear |
Key objectives
|
| Control Point • Flag |
| Armor Shard • Gravity Belt |
| Unreal Tournament 2004 items |
|---|
| Health |
| Big Keg O'Health • Health Pack • Health Vial |
Shields
|
| Shield Pack • Super Shield Pack |
Powerups
|
| Adrenaline • Double Damage |
Key objectives
|
| Ball • Control Point • Flag • Power core • Power node |
| Unreal Championship 2: The Liandri Conflict items |
|---|
| Health |
| Super Health • Medium Health • Small Health |
Powerups
|
| Adrenaline • Super Adrenaline • Invisibility • UDamage |
Key objectives
|
| Ball • Flag |
| Unreal Tournament 3 items |
|---|
| Health |
| Big Keg O' Health • Health Pack • Small Health |
Armor
|
| Armor Vest • Helmet • Shield Belt • Thigh Pads |
Powerups
|
| Berserk • Damage Amp • Invisibility • Invulnerability • Jump Boots • Slow Field |
Deployables
|
| EMP Mine • Link Station • Shaped Charge • Shield Generator • Slow Field Generator • Spidermine Trap • X-Ray Field |
Key objectives
|
| Flag • Orb • Power core • Power node • Skull |
| Unreal Tournament 4 items |
|---|
| Health |
| Health Pack • Health Vial • Keg O' Health |
Armor
|
| Helmet • Large Armor • Shield Belt • Small Armor • Thigh Pads |
Powerups
|
| Berserk • Invisibility • Jump Boots • U Damage |
Key objectives
|
| Flag • Overcharge • Skill Token |






