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Unreal The subject of this article appeared in Unreal Tournament. The subject of this article appeared in Unreal Mission Pack: Return to Na Pali. The subject of this article appeared in Unreal Championship. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004. The subject of this article appeared in Unreal Championship 2: The Liandri Conflict. The subject of this article appeared in Unreal Tournament 3. The subject of this article appeared in Unreal Tournament 4.

"No allies. No rules. It's every man, woman, and mutant alien freak for themselves. The player with the most frags wins."
Unreal Championship in-game pre-match screen

Deathmatch is a gametype found in all games in the Unreal series.

Overview[]

The objective in Deathmatch is to score "frags". A player can earn these frags by killing an enemy player. One frag will be awarded for a kill. If a player kills him/herself, the player will lose a frag. Frags are only credited for reducing a player's health to zero, so if, for example, a player is shot mid-fall and their reduced health means the fall kills them, it counts as a suicide.

Deathmatches can be contested under Score Limit and/or Time Limit Rules. If a Score Limit is set, the first player to reach the designated score is declared the winner. If a Time Limit is set, the player with the highest score when time expires is declared the winner.

There's a team-based variation, Team Deathmatch, and a one-on-one variant, Duel.

Appearances[]

Unreal[]

Deathmatch maps for Unreal
Unreal Special Edition: 
GW Press Addon: 
Fusion Mappack: 
OldUnreal v227 maps: 
Cut maps: 

Unreal Tournament[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 

Unreal Mission Pack: Return to Na Pali[]

Deathmatch maps for Unreal Mission Pack: Return to Na Pali

Unreal Championship[]

Deathmatch maps for Unreal Championship
Bonus Pack maps: 

Unreal Tournament 2003[]

Deathmatch maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
DE Bonus Pack maps: 

Unreal Tournament 2004[]

Deathmatch maps for Unreal Tournament 2004
DM-1on1-AlbatrossDM-CorrugationDM-Curse4DM-Deck17DM-DesertIsleDM-1on1-DesolationDM-GestaltDM-GoliathDM-HyperBlast2DM-1on1-IdomaDM-1on1-IrondustDM-Antalus (UT200X map)DM-Asbestos (UT200X map)DM-Compressed (UT200X map)DM-1on1-CrashDM-Flux2 (UT200X map)DM-Gael (UT200X map)DM-DE-GrendelKeepDM-IcetombDM-Inferno (UT200X map)DM-InjectorDM-Insidious (UT200X map)DM-IronDeityDM-DE-IronicDM-JunkyardDM-LeviathanDM-MetallurgyDM-1on1-MixerDM-Morpheus3DM-OceanicDM-DE-Osiris2DM-Phobos2DM-PlungeDM-RankinDM-1on1-RoughineryDM-RrajigarDM-RustatoriumDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-SulphurDM-TokaraForestDM-TrainingDayDM-1on1-TriteDM-Forbidden
Mega Pack maps: 

Configurable options[]

Item Type Default Description
Bots
Number of Bots Integer 3 -
Bots Balance Teams Boolean Yes -
Bot Mode List Use Map Defaults Options: Specify Number/Use Map Defaults/Use Bot Roster.
Bot Skill List Average Options: Novice/Average/Experienced/Skilled/Adept/Masterful/Inhuman/Godlike
Game
Delay at End of Game Float -
Goal Score Integer -
Spawn Protection Time Float -
Time Limit Integer -
Use Team Skins Boolean -
Weapons Stay Boolean -
Rules
Allow Taunts Boolean -
Weapons Shake View Boolean -
Allow Translocator Boolean -
Allow Weapon Throwing Boolean -

Unreal Championship 2: The Liandri Conflict[]

Deathmatch maps for Unreal Championship 2: The Liandri Conflict
Bonus Pack maps: 

Unreal Tournament 3[]

Deathmatch maps for Unreal Tournament 3
Bonus Pack 1 maps: 
Xbox 360 originals: 
Titan Pack maps: 

Unreal Tournament 4[]

Deathmatch maps for Unreal Tournament 4

Tips and tricks[]

CliffyB's notes (UT)[]

"If you're running a UT competition I'd strongly suggest using these settings:

Official Epic Games Tourney Settings

One on One
----------
Weapons Stay- OFF
Game Speed- DEFAULT
NO TRANSLOCATOR
NO BOTS (duh)
Game Setting- HARDCORE
Mutators- NO REDEEMER, NO POWERUPS
Frag Limit- 20
Time Limit- 10

Suggested 1 on 1 Maps (my personal opinion)
-------------------------------------------
Liandri
Codex
Grinder
Turbine
Malevolence (to be released in upcoming free Bonus Pack)"
Cliff Bleszinski[1]
"1. "Just because you make a spaceship or a boat doesn't mean it plays well!"

You seem more Old School. I'd suggest playing the following maps then:

DM-Zeto
DM-Deck16][
DM-Grinder
DM-Codex
DM-Curse][
DM-Turbine
DM-Liandri
DM-Pressure
DM-Tempest

These are maps that were made just for the gameplay, the architecture is dictated by the gameplay. These maps are more traditional, mazey DM.

2. "These maps are bland! I don't want a cramped mazey bland area; been there done that! Show me something new!"

I'd suggest playing the following maps then:

DM-Gothic
DM-HyperBlast
DM-KGalleon
DM-Peak
DM-Barricade
DM-Phobos
DM-Morpheus
DM-Conveyor

The Unreal Engine handles interior and exterior spaces extremely well and maps like Peak and Hyperblast really take advantage of this. These maps are original, you get to frag in really exquisite environments. Sure, they may not be the ones you play in a tourney, but they sure have that "wow" factor."
Cliff Bleszinski[2]
"Many server admins think that just because a map shipped with the game that it is ok for dozens of players to play at once.

Deathmatch maps like "Fractal," "Oblivion," and "Stalwart" are TINY and are meant for one on one, no more. When you run a server with a 32 player limit and add these maps to your cycle list you're just ruining the play experience for those who are trying to find a good local server.

So, please, don't cycle these maps unless you're keeping your max players very low."
Cliff Bleszinski[3]


Trivia[]

  • Some maps in Unreal Tournament 3 have vehicles.
  • According to UT, Deathmatch was legalized in 2291.
  • While Deathmatch exists as a gametype in Unreal II, it is not regularly accessible within the game. One must use mods to access a menu for the gametype.

Manual descriptions[]

"Kill as many competitors as possible and try to avoid being killed by them. The player who reaches the frag limit first (or has the most frags when the time limit is reached) is the winner. Winners advance to the next arena in the ladder."
UT manual
"Deathmatch is an every-man-for-themselves sport in which you use weapons and pickups found throughout each match to kill the other players. Every time you kill another player, your score goes up one point. The first player to reach a predetermined score wins the match."
UC manual
"Players are pitted against each other in a balls-to-the-wall free-for-all. Anything goes. The one with the most kills wins."
UT2004 manual
"Kill or be killed. Score more kills than your opponents to win."
UC2 manual
"Free-for-all deathmatch action."
UT3 manual


Gallery[]

External links and references[]


Gametypes for Unreal
Gametypes for Unreal Tournament
Gametypes for Unreal Mission Pack: Return to Na Pali
Gametypes for Unreal Championship
Gametypes for Unreal Tournament 2003
Gametypes for Unreal Tournament 2004
Gametypes for Unreal Championship 2: The Liandri Conflict
Gametypes for Unreal Tournament 3
Gametypes for Unreal Tournament 4
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