Map description Edit
The map is pretty small in size (a 1on1 match would do well here), with only 10 spawnpoints. It has several areas which we're going to mention not only by color in the map, but also by their main feature:
The Reactor area (purple) is the area located at the very west. Surrounding it is the Reactor Halls (blue), which have a pair of entrances in both sides to the Reactor area, and a pair of ramps leading up to the upper level's entrance to the Center area. The halls themselves have some deadends with a bit of ammo. Next is the Center area (cyan), a small section which connects the Reactor Halls with the Area C Entrance (red). This entrance, as its name says, is shaped the same way as the Center Area, and connects it with the Area C (light green) and the Armuory Entrance (dark green). The Armoury Entrance connects the Area C entrance with the eponymous Armoury.
Features of the map include the Reactor, located in the Reactor area, an instakill hazard with an energy bolt going through it, which has two small bridges holding both the ASMD and two ASMD Cores. There's also the Armoury, which is initially guarded by a forcefield which can be deactivated with some computers located both at the Armoury Entrance and at the end of the Armoury itself. This area holds the Shield Belt.
Weapons and pickups Edit
| Weapon: Behind the panel in the Armoury.|
Ammo: Near the Shield Belt.
| Weapon: Area C, at the opposing end of the entrance.|
Ammo: 1x North Reactor Hall deadend. 1x South Reactor Hall deadend.
| Weapon: Reactor area, east bridge.|
Ammo: 2x Reactor area, west bridge. 2x Area C, on top of a crate near the West ramp.
| Weapon: Area C, center of the bridge.|
Ammo: 1x Area C, below the east ramp. 1x Area C, below the west ramp. 1x Area C, above a crate near the weapon.
| Weapon: Area C Entrance, in a deadend.|
Ammo: Reactor Hall, below the ramps.
|2x Reactor area, near south entrance. 1x Area C, near the West ramp. 1x Area C, above a crate near the Eightball Gun.|
|Reactor Hall, below the ramps.|
|Top of a pillar in the Armoury.|
Tips and tricks Edit
- Take advantage of the Hazards. The Shock Rifle should serve to get rid of an annoying player in the right place; take also advantage of the Eightball and Flak's secondary pushes. Such weapons are also useful in the dead ends.
- This map comes with the S3TC Tech Demo, alongside DmCreek and DmKrazy.
- The map made it's way to the Unreal Tournament betas, but not to the final game.
- Levelshots for the map were added in the OldUnreal version 227j patch.
See also Edit
|Deathmatch maps for Unreal|
|DMfith • DmAriza • DmCurse • DmDeathFan • DmDeck16 • DmElSinore • DmHealPod • DmMorbias • DmRadikus • DmTundra|
|Fusion Mappack: DM-Cybrosis • DM-Letting • DM-Loxi • DM-Mojo • DM-Shrapnel • DM-Twilight|
|Division Mappack: DmCreek • DmDespair • DmEclipse • DmKrazy • DmLocke • DmMorbfanza • DmScruular • DmSplash • DmVilla|
|OldUnreal v227 maps: DmBeyondTheSun • DmExar • DmRetrospective • DmRiot|