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DmCreek (a.k.a. Blood Creek) is a Deathmatch map for Unreal. It was meant to come with the Special Edition of the game.
Map description[]
Zones of the map, as seen in UnrealEd, from a top-down perspective.
A very small Chizra temple-based map, mostly one-layered, with plenty of areas to travel. We're going to refer to these areas by a color, except a selected few due to being water areas, thus part of a certain area, unless otherwise marked. The map has some features, but its otherwise pretty straightforward.
First, at the very north of the map, is the Ramps area (purple), which is composed by a water ledge (light yellow) and a series of stairs and ramps leading to several areas. The area is connected at the south with the lower level of the Bridges area (green) through a corner starting with a door near the stairs (orange) and the Corners area (dark blue) surrounding it leading also to the aforementioned lower level; this Corners area has a room containing a water pool (dark green); this area also hosts several shooting openings to the water pool of the Corners area (below the wooden walkway) and a series of openings overlooking the area, which become accessible by way of a platform to an upper level. At the east side of the stairs there's a static platform overlooking a water area ending in a cascade (the cascade itself is colored light blue), from which the player can appreciate the aforementioned wooden upper walkway, while at the other side of the stairs there's a dark corner leading onto the Ramps area's big wooden walkway.
Weapons and pickups[]
Weapons[]
| Weapon | Count | Location |
|---|---|---|
W: 1 A: 2(*) |
Weapon: Ramps area, at the dark corner near the stairs. Ammo: Clips: Near the weapon. | |
W: 1 A: 2 |
Weapon: Water pool room of the Corners area, at the other end of the hole. Ammo: Water pool room of the Bridges area, in the hallway leading to the stairs to the Bridges area. | |
W: 1 A: 2 |
Weapon: Upper deadend in the Bridges area, at the very south. Ammo: Bridges area, lower level, around the water pool, below upper level entrance. | |
W: 1 A: 4 |
Weapon: Ramps area, end of the upper level wooden bridge at the east halls. Ammo: 2x Hole overlooking the Ramps area in the upper level wooden bridge. 2x Water pool room of the Corners area, behind some wood pillars. | |
W: 1 A: 2 |
Weapon: Ledge near the upper level wooden bridge. Ammo: Hall between the Shield Belt room and the Bridges area. |
(*) Bullet clips.
Pickups[]
| Pickup | Count | Location |
|---|---|---|
| Health | ||
4 |
1x Minichamber below Ramps area platform with holes. 1x Waterfall end. 1x Shield Belt room, near wide entrance to the Bridges area. 1x Shield Belt room, near thin entrance to the Bridges area. | |
| Armor | ||
1 |
Ramps area, below the wooden bridge, in front of the hole to the water pool. | |
1 |
Shield Belt room, at the top of a platform. | |
| Inventory | ||
1 |
Water pool on the Corners Area pool room. | |
2 |
Ramps area, northeast corner of the pool. | |
Tips and tricks[]
Trivia[]
- Levelshots and player counts for the map were added in the OldUnreal version 227j patch.
Easter eggs[]
- Main article: Easter eggs
- The map has a hidden level entry text: "This doesn't really work, but Tim left it in the game anyways." It's a reference to the levelentrytext property itself, as the field had no effect whatsoever until the development of the then-named "BotPack" came in with version 220. Before version 220, the property was non-functional so Cliff Bleszinski was referring to that.
Gallery[]
External links and references[]
See also[]
| Unreal Deathmatch maps |
|---|
| DmAriza • DmCurse • DmDeathFan • DmDeck16 • DmElsinore • DMfith • DmHealPod • DmMorbias • DmRadikus • DmTundra Fusion Mappack maps: DM-Cybrosis • DM-Letting • DM-Loxi • DM-Mojo • DM-Shrapnel • DM-Twilight Unreal Special Edition maps: DmBayC • DmCreek • DmKrazy GW Press Addon maps: DmLocke • DmScruular • DmVilla2 OldUnreal v227 maps: DmBeyondTheSun • DmExar • DmRetrospective • DmRiot |



















