Double Domination is a gametype found in the Unreal series.
Overview[]
Double Domination, also known as DDOM, is a standard gametype introduced in Unreal Tournament 2003 acting as a sequel to Domination. In the game, there are two teams: Blue and Red. There are also two Control Points: A and B. The objective for both teams in Double Domination is to capture and hold both Control Points at the same time, also called "Dominating", for ten seconds straight.
The Control Points are captured by players from either team by simply running over them, and will remain captured until an opponent runs over them. The Control Points are colored with the capturing team's color, or white- if neither team has managed to capture a Control Point, as seen during the very beginning of a round.
If both Control Points are captured at once by a single team, that team is said to be "Dominating", while also initiating a ten-second reverse countdown timer. If the timer hits zero, the "Dominating" team gets a score. After the successful Domination, the Control Points vanish, and respawn in white after five seconds, to begin another round.
A Domination can be averted, if an opponent manages to break in and capture any of the Control Points during the ten-second countdown. Doing so will reset the countdown timer, forcing both teams to "Dominate" once again and reinitiate the Domination countdown.
Scoring[]
- Teams gain one point after successfully capturing the two points.
Configurable options[]
Unreal Tournament 2004[]
Configurable options | |||
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Item | Type | Default | Description |
Bots | |||
Number of Bots | Integer | 3 | - |
Bots Balance Teams | Boolean | Yes | - |
Bot Mode | List | Use Map Defaults | Options: Specify Number/Use Map Defaults/Use Bot Roster. |
Bot Skill | List | Average | Options: Novice/Average/Experienced/Skilled/Adept/Masterful/Inhuman/Godlike |
Game | |||
Delay at End of Game | Float | - | |
Enable Player Highlighting | Boolean | - | |
Friendly Fire Scale | Float | - | |
Goal Score | Integer | - | |
Spawn Protection Time | Float | - | |
Time Disabled | Integer | - | |
Time Limit | Integer | - | |
Time To Score | Integer | - | |
Weapons Stay | Boolean | - | |
Rules | |||
Allow Taunts | Boolean | - | |
Weapons Shake View | Boolean | - | |
Allow Translocator | Boolean | - | |
Allow Weapon Throwing | Boolean | - |
Maplists[]
Unreal Championship Double Domination maps |
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DOM-Deserted • DOM-Frigid • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple |
Unreal Tournament 2003 Double Domination maps |
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DOM-Core • DOM-OutRigger • DOM-Ruination • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple Epic Bonus Pack maps: DOM-Junkyard |
Unreal Tournament 2004 Double Domination maps |
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DOM-Access • DOM-Aswan • DOM-Atlantis • DOM-Conduit • DOM-Core • DOM-Junkyard • DOM-OutRigger • DOM-Renascent • DOM-Ruination • DOM-ScorchedEarth • DOM-SepukkuGorge • DOM-Suntemple |
Tips and tricks[]
- Depending on the size of the team, a couple of players or more may stand guard at a captured Control Point. The rest of the team can focus on the offensive and go to capture the other Point.
- Alternatively, as in PvP matches, a team can be divided into two synced groups and each group assigned with a Control Point to take care of. This tactic can be used to seize the Control Points and camp there for the rest of the game, while driving away any intruders.
- Sometimes players are forced to leave a Point alone to go for an attack, as in botmatches. A common tactic in this case is to order a teammate to hold or defend a Point.
Trivia[]
- According to Cliff Bleszinski, the mode was being thought as far as the original Unreal Tournament.
Preview notes[]
Gallery[]
External links and references[]
- ↑ IGN Staff (April 20, 2002). "Unreal Championship". IGN. Archived from the original on February 8, 2005. Retrieved April 17, 2019.
- ↑ StealthDP (May 26, 2002). "E3 Report". Unreal Playground. Archived from the original on October 11, 2002. Retrieved July 10, 2020.
- ↑ Parker, Sam (May 22, 2002). "E3 2002: Unreal Tournament 2003 impressions". GameSpot. Archived from the original on December 9, 2002. Retrieved July 10, 2020.
See also[]
- Domination, the original Unreal Tournament version of DDOM.
Gametypes for Unreal Championship |
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Solo gamemodes |
Single player |
Multiplayer gamemodes |
Deathmatch • Team Deathmatch • Capture the Flag • Bombing Run • Double Domination • Survival |
Gametypes for Unreal Tournament 2003 |
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Solo gamemodes |
Single player |
Multiplayer gamemodes |
Default: Deathmatch • Team Deathmatch • Capture the Flag • Bombing Run • Double Domination Epic Bonus Pack: Invasion • Mutant • Last Man Standing |
Gametypes for Unreal Tournament 2004 |
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Solo gamemodes |
Single player |
Multiplayer gamemodes |
UT2003 gamemodes: Deathmatch • Team Deathmatch • Capture the Flag • Bombing Run • Double Domination • Invasion • Mutant • Last Man Standing New gamemodes: Assault • Onslaught • Instagib CTF |
Semi-official mod gametypes |
ECE Edition mods: Air Buccaneers • Alien Swarm • Clone Bandits • Deathball • Domain 2049 • Frag.Ops • Jailbreak 2004 • Red Orchestra • Rocketeer • UnWheel |
Other |
Vehicle CTF |