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The subject of this article appeared in Unreal Championship. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004.

"Attempt to secure and hold both Domination points to score. As the countdown commences fight off the frantic waves of resurrected opponents seeking to steal victory from your grasp, and crush them under your heel."
Unreal Championship in-game pre-match screen

"Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral."
UT2004

Double Domination is a gametype found in the Unreal series.

Overview[]

Double Domination, also known as DDOM, is a standard gametype introduced in Unreal Tournament 2003 acting as a sequel to Domination. In the game, there are two teams: Blue and Red. There are also two Control Points: A and B. The objective for both teams in Double Domination is to capture and hold both Control Points at the same time, also called "Dominating", for ten seconds straight.

The Control Points are captured by players from either team by simply running over them, and will remain captured until an opponent runs over them. The Control Points are colored with the capturing team's color, or white- if neither team has managed to capture a Control Point, as seen during the very beginning of a round.

If both Control Points are captured at once by a single team, that team is said to be "Dominating", while also initiating a ten-second reverse countdown timer. If the timer hits zero, the "Dominating" team gets a score. After the successful Domination, the Control Points vanish, and respawn in white after five seconds, to begin another round.

A Domination can be averted, if an opponent manages to break in and capture any of the Control Points during the ten-second countdown. Doing so will reset the countdown timer, forcing both teams to "Dominate" once again and reinitiate the Domination countdown.

Scoring[]

  • Teams gain one point after successfully capturing the two points.

Maplists[]

Double Domination maps for Unreal Championship
Double Domination maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
Double Domination maps for Unreal Tournament 2004

Tips and tricks[]

  • Depending on the size of the team, a couple of players or more may stand guard at a captured Control Point. The rest of the team can focus on the offensive and go to capture the other Point.
  • Alternatively, as in PvP matches, a team can be divided into two synced groups and each group assigned with a Control Point to take care of. This tactic can be used to seize the Control Points and camp there for the rest of the game, while driving away any intruders.
  • Sometimes players are forced to leave a Point alone to go for an attack, as in botmatches. A common tactic in this case is to order a teammate to hold or defend a Point.

Trivia[]

Preview notes[]

"The new version only has two points, because DE felt that trying to track down all the points in Domination was confusing the fun of just having to keep points controlled."
IGN[1]
"Domination is now Double Domination; there are now two domination points, and the team must control both points for ten seconds to score. This is going to provide some intense online game play."
Unreal Playground[2]
"There are also revisions to the Unreal Tournament game modes. Domination, the mode where teams capture and hold key locations for points, has been simplified so that there are only two capture points and you have to hold them both for 10 seconds to score."
GameSpot[3]


Gallery[]


External links and references[]

  1. IGN Staff (April 20, 2002). "Unreal Championship". IGN. Archived from the original on February 8, 2005. Retrieved April 17, 2019.
  2. StealthDP (May 26, 2002). "E3 Report". Unreal Playground. Archived from the original on October 11, 2002. Retrieved July 10, 2020.
  3. Parker, Sam (May 22, 2002). "E3 2002: Unreal Tournament 2003 impressions". GameSpot. Archived from the original on December 9, 2002. Retrieved July 10, 2020.

See also[]


Gametypes for Unreal Championship
Gametypes for Unreal Tournament 2003
Gametypes for Unreal Tournament 2004
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