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The following is a meta-article, which explains a concept which usually falls out of one of the wiki's categorizations, yet it's still important to explain something.

This is a list of easter eggs found across the maps in Unreal Tournament.

In general[]

  • The team icons are all lifted from Unreal:
  • The female mercenaries (female members of the Blood Reavers team) have Nali crucifixes tattooed in their stomachs.

Map-specific[]

  • CTF-Command:
    • Open the map and use the cheat code ghost. Now try to see the whole map from a top-down view. You'll find that it has a rather... suggestive shape.
  • CTF-Noxion16:
    • The death pit has a location name: "Really Dead".
  • DM-Cybrosis][:
    • If you rename the map's filename from "DM-Cybrosis][.unr" to "DOM-Cybrosis][.unr", the map will play as a Domination map, with named control points and the like. The same is also true for DM-Coagulate and DM-Hood from the console versions.
  • DM-Mojo][:
    • There's a hidden UT logo. You must find a dead-end after a hall with a platform on it.
  • DM-Shrapnel][:
    • There's a hidden UT logo. At the Shield Belt Room, you can use a lift jump at the elevator to reach a platform opposite the Shield Belt walkway, upon which is a golden circle U medallion.
  • DOM-Cryptic:
    • The Daemonhead references the Warlords from Unreal. There was a set of cut levels (Soledad/Morose) using the Daemonhead texture featuring the legend of a fallen Skaarj named Jrath plowing through hundreds of Nali. The cancelled PSX version of Unreal featured Jrath as a major antagonist. In the main Unreal canon, Jrath is basically non-existant.
  • DOM-Olden:
    • According to the retail game's localization files, there was going to be an easter egg at one point in the form of a Translator event with the following message:
Universal Translator
"Bow before the Darkness ... Here is D.G."

Creator cameos and references[]

  • The ending sequence reveals that there were five Liandri Grand Tournament winners before Xan Kriegor. They're named Green Marine, Roan Terg, Magnus, Geos Dryon and Pariah. Green Marine comes from Brandon "Green Marine" Reinhart, one of the programmers.
  • In DM-Codex, jump from the wooden bridge to the non-connected hallway, and shoot any of the four lamps of the area, five times. It doesn't matter the order or combination. Then, descend to the lower level and follow the wooden path to the platform. A new room with a picture of Cliff Bleszinski has been revealed. Be aware, though, this room inflicts 5 damage points per second.

Hidden Level Entry Texts[]

References to other works[]

  • Picking up the Chainsaw either via cheat or as a pickup in a third party map outputs a message that references Doom II, which also contains a Chainsaw as a wieldable weapon: "It's been 5 years since I've used one of these".
  • According to GreenMarine, four of the Relics (Defense, Regeneration, Speed, and Strength) are inspired by the original Runes from the Threewave CTF mod for Quake, featuring very similar mechanics.[1]
"[David 'Zoid' Kirsch] has definitely had some very visible achievements in the First Person Shooter arena. You can see the influence of his ideas in UT. Four of the Relics in the bonus pack were based off of Zoid's original Runes."
Brandon Reinhart
  • The name of two Venom team members, Ada and Lovelace, reference Lovelace Ada, the first woman programmer in the world.
  • Two members of the Red Claw team are named Pestilence and Plague, after two of the four Horsemen of the Apocalypse.
  • One of the Dark Phalanx team members is called Nikita, after La Femme Nikita.
  • One of Xan Kriegor's quotes, as well as the description of the Godlike difficulty setting for bots, is "I am the Alpha and the Omega".
  • One of the Deathmatch ladder bots is called Toe Cutter, after a character from Mad Max.
  • A dummied out taunt for the Male Commando characters has them saying "It's clobberin' time!", the catchphrase of The Thing, one of the members of the Fantastic Four.
  • DM-Conveyor:
  • DM-Morpheus:
    • By the developers' own admission, the map was inspired by a scene in the movie The Matrix, and was named after one of its characters, Morpheus.
"We came back from watching The Matrix, and the "jump program" inspired DM-Morpheus."
Jack Porter[2]
"I decided to do an Oil Rig after Armageddon. I thought the movie was total crap but it wasn't a total loss of 2 hours and $20 since some graphical elements were really interesting. (...)"
Cedric 'Inoxx' Fiorentino[3]


Gallery[]

External links and references[]

  1. Reinhart, Brandon (Feb 28, 2000). "I gotta say "Good Luck Zoid!"". Bluesnews. Retrieved Mar 3, 2025.
  2. Conley, Stacey (January 16th, 2013). "The Longevity of Unreal Tournament: Part Four". Epic Games. Archived from the original on July 28, 2016. Retrieved May 1, 2019.
  3. Fiorentino, Cedric. "MetalDream". Inoxx Industries. Archived from the original on Oct 26, 2003. Retrieved Aug 16, 2024.

See also[]

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