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The subject of this article appeared in Unreal Tournament 2004. The subject of this article appeared in Unreal Championship 2: The Liandri Conflict.

Ed Duke-Cox is a level designer who worked with Epic Games in Unreal Tournament 2004 and Unreal Championship 2: The Liandri Conflict.[1]

Bio[]

List of contributions[]

Unreal Tournament[]

Unofficial releases[]

Unreal Tournament 2003[]

Unofficial releases[]

  • Community Bonus Pack 1:
    • CTF-CBP-Ferris (w/Jay Harrison)[4]
    • DM-CBP-Elegance (w/Jay Harrison)[4]
    • DM-CBP-Emperor (w/Romain 'GecKoo' Verdier, Guilhem 'Gui' Bedos, Jay Harrison & Jab)[4]
    • DOM-CBP-Hathor (w/Andrew Beeken)[4]

Unreal Tournament 2004[]

Official releases[]

Unofficial releases[]

Trivia[]

  • The original Community Bonus Pack, who Duke-Cox contributed, won the Ownage award.
"The 0wnage website is easy to maintain whenever talented developers get together and compile a compilation such as this!

The Community Bonus Pack is a top notch, retail quality bunch of levels made by some of the best and brightest mapping minds in the
Unreal community. Every map in here is AAA stuff!

I'm especially fond of DM-CPB-ARKANOS; it reminds me of the original DM-RADIKUS from
Unreal. Also of note is the tight DM-CBP-DOWNGRAVE by our old pal Clawfist. Looks like Clawfist has really come into his own with the new tech. Finally, CTF-CBP-BETRAYAL is a medium sized, good looking, fun CTF arena.

People are going to get hired because of this release, mark my words!"
CliffyB[6]
  • His map BR-AnimaExMachina also earned the Ownage award.
"Ed Duke-Cox has done it AGAIN!

Can anyone stop the man? He's out of CONTROL! Every map is better than the last. AnimaExMachina is a solid Bombing Run map; not too big, not too small, it delivers a visual punch without compromising gameplay.

Ed's lighting is a bit better - Ed used illumination crystals to create some nice hotspots in the caves around the main play area. The beams in each base are a nice touch too!

I still think the lighting could use a bit of work in the interior areas. The map is still a bit "muddy" looking and could use more hotspots on the interior. Perhaps less saturation on some of the lights?

I digress! So, what are you waiting for? Get your cracker ass going and go download the thing already!"
CliffyB[7]
  • And so did CTF-Arrakis, which has the distinction of being the first Capture the Flag map winner of the Ownage award in the game.
"I am proud to present the first UT2003 CTF 0wnage map.

From the looks of it, Ed has been working on his technique and lighting and has built this top notch map to show off his updated skillz.

This map is medium to large sized; the terrain between the bases is fairly expansive and capturing proves to be a challenge. Luckily there's enough cover outside so it is still possible.

The setting is excellent. Clearly inspired by the
DUNE universe, Arrakis really feels like a chilly desert at night. Have you ever wanted to run through a dead sandworm? You can now! You can almost smell the rotting flesh! Ed's exterior lighting is solid and the new static meshes that he has built add quite a bit to the map.

Oh, I'm always a sucker for a wrecked bulldog, BTW. :-)

Good job, Ed! Are you going to go for a hat trick now?"
CliffyB[8]
  • And so did DM-Hypsophobia, which means all of his custom 2003 maps have Ownage status.
"Upon viewing the shots of this map I thought "Well, it looks OK, nothing amazing. I'll download it and give it a go regardless."

Well, I'm really glad that I did, because this is a good looking, solid, fun map that everyone out there should check out. Ed has taken the static mesh set used in Orbital and bent, twisted, and rearranged it into a medium sized house of fragging fun.

The layout is very much the classic DM "figure 8" setup, with looping hallways and catwalks that provide a nice amount of vertical gameplay. That's a plus +10 in the CliffyB book of Deathmatching, my friends, take note. Any time you give me a map where I can hang above the n00bs and spray flak death on their still-wet-behind-the-ears heads I'm happy.

Visually, the map is above average, nothing amazing. Ed does use color well, the blue hues with the amber lower corridors work well. However, some of the light is simply too "blasted" out and white to the point where it looks oversampled and, well, nasty. Also, some of the composition on some of the walls is a tad busy. Sure, I'm all for detailed surfaces, but man, you don't need crazy detail on every surface.

The other minor issue I have with the map is in regards to high risk areas. The levels beneath the catwalks, naturally, are high risk and should be rewarded as such with nice weapons or armor. There are merely a couple of adrenaline pills down there. Bummer!

Looking past any minor issues this is a solid, good looking, oldskool fun DM map that everyone there should check out.

Ed, I'm looking forward to your next batch of work!"
CliffyB[8]
  • And so did DOM-MayanRuins, one of the few Double Domination maps that attain the honor.
"Third time is the charm for Ed, as Mayan Ruins (real original name there bro!) scores 0wnage.

The design and layout and overall "feel" of the map kind of take me back to the oldschool Nali Ruins of Unreal 1. Good stuff here. Ed has taken the Egyptian content and some of the Ruination set and spun it into a whole new look and feel.

The map plays nicely, lots of vertical combat and a good flow are both high points. The domination points and spawn points are also placed well.

I'm not a big fan of the lighting - Ed used zone ambient brigthness to lighten the map and it makes the map look washed out. The actual lights that are used in the level are very "muddy" looking and they also hurt the visuals a bit.

Still, the map is worth downloading and checking out. Ed, work on your lighting or I'll chase you down and pour sugar in your gas tank! "
CliffyB[8]


External links and references[]

  1. 1.0 1.1 1.2 Duke-Cox, Edward. "Identity". UnrealEd 2004 Design. Archived from the original on Mar 7, 2005. Retrieved Nov 10, 2024.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 "Author Profile - Ed Duke-Cox". Nalicity. Archived from the original on Aug 28, 2007. Retrieved Nov 10, 2024.
  3. 3.0 3.1 3.2 3.3 3.4 Duke-Cox, Edward. "Unreal Tournament". UnrealEd 2004 Design. Archived from the original on Aug 8, 2004. Retrieved Nov 10, 2024.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 Duke-Cox, Edward. "UT2003". UnrealEd 2004 Design. Archived from the original on Oct 12, 2004. Retrieved Nov 10, 2024.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Duke-Cox, Edward. "UT2004". UnrealEd 2004 Design. Archived from the original on Oct 12, 2004. Retrieved Nov 10, 2024.
  6. Bleszinski, Cliff. "CliffyB's Ownage UT2003". CliffyB's Ownage. Archived from the original on June 29, 2007. Retrieved April 23, 2019.
  7. Bleszinski, Cliff. "CliffyB's Ownage UT2003". CliffyB's Ownage. Archived from the original on June 29, 2007. Retrieved April 23, 2019.
  8. 8.0 8.1 8.2 Bleszinski, Cliff. "CliffyB's Ownage UT2003". CliffyB's Ownage. Archived from the original on June 26, 2007. Retrieved April 23, 2019.

See also[]

Creators
Companies
People
Cliff BleszinskiJuan Pancho 'XceptOne' EekelsElliot 'Myscha' CannonSidney 'Clawfist' RauchbergerCedric 'Inoxx' FiorentinoShane CaudleJim BrownNick DonaldsonAlexander BrandonMichiel van den BosAlan 'Talisman' WillardDave EwingMatthias WorchJeremy WarDavid KelvinRich 'Akuma' EastwoodWarren MarshallJames SchmalzSteven PolgeScott McGregorPhil ColeBastiaan FrankTim SweeneyMark ReinKevin RieplStarsky PartridgeDan GardopéePeter HajbaAndrew SegaWill NevinsRom Di PriscoJesper KydErik de NeveJack PorterEric 'Ebolt' BoltjesMick 'VerMoorD' BeardJean 'El Chicoverde' RochefortDavid 'DavidM' MünnichChris 'Plutonic' BlundellJeremy 'Faceless' GravesNathan 'TomWithTheWeather' OvermanDavid SpalinskiTynan SylvesterRogelio OlguinTeddie TapawanPeter RespondekSjoerd 'Hourences' De JongSascha DikiciyanPaul MeeganArtur BialasJames ParkmanPaul 'Tonnberry' FahssJim ForondaLani MinellaStephanie Young