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Unreal The subject of this article appeared in Unreal Tournament. T. Elliot Cannon (also known as Myscha the Sled Dog) is a former level designer for Epic Games.


Joining the company in 1996, he made many famous levels for Unreal and Unreal Tournament before leaving the company in 1999.

Afterwards, he joined development team "The Collective", and took part in the development of Star Trek: Deep Space Nine - The Fallen as Level Design Director. After that game, he went on to CYAN, in order to work as gameplay designer in a MMO game ambientated around the mythology of Myst and Riven.[1]


Maps created by Elliot 'Myscha' Cannon
Unreal Tournament:


External links and references[]

  1. "Level Designer Interviews: T. Elliot Cannon". GameSurge. Archived from the original on August 13, 2001. Retrieved July 11, 2020.

See also[]

Cliff BleszinskiJuan Pancho 'XceptOne' EekelsCedric 'Inoxx' FiorentinoMichiel van den BosAlan 'Talisman' WillardShane CaudleSidney 'Clawfist' RauchbergerAlexander BrandonJim BrownNick DonaldsonDave EwingMatthias WorchJeremy WarDavid KelvinRich 'Akuma' EastwoodWarren MarshallJames SchmalzSteven PolgeScott McGregorPhil ColeBastiaan FrankMark ReinKevin RieplStarsky PartridgeDan GardopéePeter HajbaAndrew SegaWill NevinsRom Di PriscoJesper KydErik de NeveJack PorterEric 'Ebolt' BoltjesMick 'VerMoorD' BeardJean 'El Chicoverde' RochefortDavid 'DavidM' MünnichChris 'Plutonic' BlundellJeremy 'Faceless' GravesEd Duke-CoxNathan 'TomWithTheWeather' OvermanDavid SpalinskiTynan SylvesterRogelio OlguinTeddie TapawanPeter RespondekSjoerd 'Hourences' De JongTim SweeneySascha DikiciyanArtur BialasPaul MeeganJames Parkman