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Erik de Neve is a programmer who worked at Epic Games. He specialized in code optimization and special effects programming.
Bio[edit | edit source]
He was born in Amsterdam, the Netherlands.
Erik de Neve has programmed 2D animating effects, software rendering optimization, 3D import/export plug-ins, and UnrealEd's animation browser interface, among other tasks, for Unreal, Unreal Tournament, UT2003, UT2004, and the free UnrealEngine2 Runtime.
In 1995 he joined Epic Games after an e-mail exchange with Tim Sweeney on Compuserve. Epic was just starting development of Unreal and they liked the 2D fire effects demo he sent them. He joined the team in the summer of 1997 in Waterloo, Canada, for a couple of weeks of "Unreal Crunch Time," which turned into nine educational months. Among his early contributions to the code of the Unreal Engine are MMX software rendering, algorithmic textures, palettizing code, rendering optimizations and misc. stuff for Unreal.
Works[edit | edit source]
Trivia[edit | edit source]
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See also[edit | edit source]
Cliff Bleszinski • Juan Pancho 'XceptOne' Eekels • Cedric 'Inoxx' Fiorentino • Michiel van den Bos • Alan 'Talisman' Willard • Elliot 'Myscha' Cannon • Shane Caudle • Sidney 'Clawfist' Rauchberger • Alexander Brandon • Jim Brown • Nick Donaldson • Dave Ewing • Matthias Worch • Jeremy War • David Kelvin • Rich 'Akuma' Eastwood • Warren Marshall • James Schmalz • Steven Polge • Scott McGregor • Phil Cole • Bastiaan Frank • Mark Rein • Kevin Riepl • Starsky Partridge • Dan Gardopée • Peter Hajba • Andrew Sega • Will Nevins • Rom Di Prisco • Jesper Kyd • Jack Porter • Eric 'Ebolt' Boltjes • Mick 'VerMoorD' Beard • Jean 'El Chicoverde' Rochefort • David 'DavidM' Münnich • Chris 'Plutonic' Blundell • Jeremy 'Faceless' Graves • Ed Duke-Cox • Nathan 'TomWithTheWeather' Overman • David Spalinski • Tynan Sylvester • Rogelio Olguin • Teddie Tapawan • Peter Respondek • Sjoerd 'Hourences' De Jong • Tim Sweeney • Sascha Dikiciyan • Artur Bialas • Paul Meegan • James Parkman