| This article is a stub. You can help the Unreal Wiki by expanding it.|
What needs to be done: Add the info!
|Article lacks image|
|This article needs an image. You can help the uploading a good image to the wikia and then adding it to a article.|
Erik de Neve is a programmer who worked at Epic Games. He specialized in code optimization and special effects programming.
He was born in a small town called Oostzaan, near Amsterdam, the Netherlands.
Erik de Neve has programmed 2D animating effects, software rendering optimization, 3D import/export plug-ins, and UnrealEd's animation browser interface, among other tasks, for Unreal, Unreal Tournament, UT2003, UT2004, and the free UnrealEngine2 Runtime.
In 1995 he joined Epic Games after an e-mail exchange with Tim Sweeney on Compuserve. Epic was just starting development of Unreal and they liked the 2D fire effects demo he sent them. He joined the team in the summer of 1997 in Waterloo, Canada, for a couple of weeks of "Unreal Crunch Time," which turned into nine educational months. Among his early contributions to the code of the Unreal Engine are MMX software rendering, algorithmic textures, palettizing code, rendering optimizations and misc. stuff for Unreal.
- ↑ 1.0 1.1 Unreal Tournament Interview with Erik de Neve @ Unreal Universe
- ↑ "Erik de Neve Videogame Credits and Biography" @ Mobygames.com
- ↑ "Geek of the Week: Erik de Neve" @ Gamasutra
- ↑ Interview with Erik de Neve @ Gamesurge