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If you're looking for the Unreal Championship version of the map, you might want to check CTF-LostFaith (UC map).

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"The Caverns of Lost Faith have been part of Gen Mo'kai legend for millenia. The spirits of slain gods are said to lurk in the shadows, using the bodies of the innocent as vessels to transport themselves away from their ethereal prison. They'll be waiting a long time."
Map description


Map description[]

The map is set in a pair of ruin caves on top of a cliff. Both bases are separated by a stream which runs over a cliff.

The map has five named areas:

  • Waterfall: The central area of the map.
    • Under water: The water area located at the central area.
  • Red Base Link: The eastern side of the Red Base.
  • Red Base Flak: The western side of the Red Base.
  • Blue Base Flak: The eastern side of the Blue Base.
  • Blue Base Link: The western side of the Blue Base.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W : -
A : 6
Weapon: -
Ammo: 1x Blue Base, east entrance to the flag. 2x Blue Base, west entrance to the flag. 2x Red Base, east entrance to the flag. 1x Red Base, west entrance to the flag.
W : 2
A : 4
Weapon: 1x Blue Base, ledge overlooking the Flag corridor. 1x Red Base, ledge overlooking the Flag corridor.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 1
A : 2
Weapon: Central Area, Blue side.
Ammo: Near the weapon.
W : 2
A : 4
Weapon: 2x Blue Base, east bifurcation to the flag corridor and the top level ledge. 2x Red Base, west bifurcation to the flag corridor and the top level ledge.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 2
A : 4
Weapon: 1x Blue Base, ledge overlooking the Flag corridor. 1x Red Base, ledge overlooking the Flag corridor.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 2
A : 4
Weapon: 1x Blue Base, west bifurcation to the flag corridor and the top level ledge. 1x Red Base, east bifurcation to the flag corridor and the top level ledge.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 2
A : 4
Weapon: 1x Red Base, underground water tunnel. 1x Blue Base, underground water tunnel.
Ammo: 2x Red Base, near the weapon. 2x Blue Base, near the weapon.
W : 1
A : 2
Weapon: Central Area, Red side.
Ammo: Near the weapon.

Weapon Count Location
6
Ammo: 1x Blue Base, east entrance to the flag. 2x Blue Base, west entrance to the flag. 2x Red Base, east entrance to the flag. 1x Red Base, west entrance to the flag.
W : 2
A : 4
Weapon: 1x Blue Base, ledge overlooking the Flag corridor. 1x Red Base, ledge overlooking the Flag corridor.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 1
A : 2
Weapon: Central Area, Blue side.
Ammo: Near the weapon.
W : 2
A : 4
Weapon: 2x Blue Base, east bifurcation to the flag corridor and the top level ledge. 2x Red Base, west bifurcation to the flag corridor and the top level ledge.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 2
A : 4
Weapon: 1x Blue Base, ledge overlooking the Flag corridor. 1x Red Base, ledge overlooking the Flag corridor.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 2
A : 4
Weapon: 1x Blue Base, west bifurcation to the flag corridor and the top level ledge. 1x Red Base, east bifurcation to the flag corridor and the top level ledge.
Ammo: 2x Blue Base, near the weapon. 2x Red Base, near the weapon.
W : 2
A : 4
Weapon: 1x Red Base, underground water tunnel. 1x Blue Base, underground water tunnel.
Ammo: 2x Red Base, near the weapon. 2x Blue Base, near the weapon.
W : 1
A : 2
Weapon: Central Area, Red side.
Ammo: Near the weapon.

Pickups[]

Pickup Count Location
24
3x East entrance to the Red Base from Central area. 3x West entrance to the Red Base from Central area. 3x East entrance to the Blue Base from Central area. 3x West entrance to the Blue Base from Central area. 3x Red Base, east corridor to the top-level ledge. 3x Red Base, west corridor to the top-level ledge. 3x Blue Base, east corridor to the top-level ledge. 3x blue Base, west corridor to the top-level ledge.
5
1x Blue Base, east curve to the top level corridor. 1x Red Base, east curve to the top level corridor. 1x Blue Base, west curve to the top level corridor. 1x Red Base, west curve to the top level corridor. 1x Central area bridge.
2
1x Red Base, top-level ledge right above the flag. 1x Blue Base, top-level ledge right above the flag.
1
Central Area, in a small island near the fall.
4
4x Central area, at the bridge.

Pickup Count Location
24
3x East entrance to the Red Base from Central area. 3x West entrance to the Red Base from Central area. 3x East entrance to the Blue Base from Central area. 3x West entrance to the Blue Base from Central area. 3x Red Base, east corridor to the top-level ledge. 3x Red Base, west corridor to the top-level ledge. 3x Blue Base, east corridor to the top-level ledge. 3x blue Base, west corridor to the top-level ledge.
5
1x Blue Base, east curve to the top level corridor. 1x Red Base, east curve to the top level corridor. 1x Blue Base, west curve to the top level corridor. 1x Red Base, west curve to the top level corridor. 1x Central area bridge.
2
1x Red Base, top-level ledge right above the flag. 1x Blue Base, top-level ledge right above the flag.
1
Central Area, in a small island near the fall.
4
4x Central area, at the bridge.

Walkthrough[]

Unreal Tournament 2003[]

"The Caverns of Lost Faith have been part of Gen Mo'kai legend for millenia. The spirits of slain gods are said to lurk in the shadows, using the bodies of the innocent as vessels to transport themselves away from their ethereal prison. They'll be waiting a long time."
Mission description

Unreal Tournament 2004[]

"The Caverns of Lost Faith have been part of Gen Mo'kai legend for millenia. The spirits of slain gods are said to lurk in the shadows, using the bodies of the innocent as vessels to transport themselves away from their ethereal prison. They'll be waiting a long time."
Mission description

Prior to playing this map, you can switch the arena with CTF-January by paying 247 game units.

Tips and tricks[]

  • As the central area is a choke point, the main problem to deal with in this map is to get to the enemy base, as there's no alternate route. Plus, this area has next to no cover from enemy fire, and the stream is very big.

Trivia[]

Preview notes[]

"Next up we played CTF and it was nice to be on familiar territory. The map we played on was called Lost Faith and it was set in an indoor cavern with subterranean corridors. The engine really had a chance to shine in the middle area where there was an indoor waterfall. The map was perfectly symmetrical (good to see no more CTF command and Gauntlet mistakes) and match flow was very cool and fast paced. This was also my first chance to use the new TL against more than a couple of players. First thing I had to test out was the telefrag. My first victim was Matt from Infogrames and it was fun. Unfortunately the Telefrag splat hasn't been put in yet so when I got my first Telefrag I didn't realize it. Next I tested out the recharge and limits to the TL. At first I didn't like the fact that they were limiting the throws of the TL but after seeing that it flies about 200% faster and farther I was happy. You can still use it and a mode of transportation but you really really have to plan out where you are going to use it. In the end I think this is the best balance between those that love the TL and hate the TL. The match went on with the DE and Epic guys taking the lead but the Infogrames and Webmasters coming back to win it 5 - 4 with the winning cap by yours truly lol."
UnrealOps[1]


Gallery[]

External links and references[]

  1. Tycho (May 08, 2002). "UT2003's Big Day Out". UnrealOps. Archived from the original on May 11, 2002. Retrieved April 17, 2019.

See also[]

Capture the Flag maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Capture the Flag maps for Unreal Tournament 2004
Mega Pack maps: 
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