Map description[]
The map is an extended version of DM-Stalwart. The garage doors at the north of the map have been opened, revealing an additional area, and weapon/item distribution has changed.
The south part of the map remains mostly the same: two rooms at the southeast and southwest, and one larger room at the north (now middle) containing a pair of pillars, connected by a set of corridors forming a circuit. The new addition is a larger garage in the north, which contains a pair of secrets: an L-shaped room filled with some health and ammo going from the east corridor to the north room, and in the new room, a slowly-moving garage door leading to a barrel storage area containing the Redeemer.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W : 1 A : 2 |
Weapon: 1x North room, on the ledge near the car and the boxes. Ammo: 2x Near the weapon. | |
W : 1 A : 2 |
Weapon: 1x Southwest room. Ammo: 2x Near the weapon. | |
W : 1 A : 2 |
Weapon: 1x Central room, near a pillar. Ammo: 2x North room, on the ledge across from the car, one at each extreme. | |
W : 1 A : 3 |
Weapon: 1x North room, on the east balcony. Ammo: 1x Southeast room, near the small yellow crate. 1x Middle room, behind a pillar. 1x Secret area. | |
W : 1 A : 2 |
Weapon: 1x Southwest room, atop a crate. Ammo: 1x Secret area. 1x Southeast room, near the slime barrels. | |
W : 1 A : 1 |
Weapon: 1x West corridor in front of the secret room. Ammo: 1x Near the weapon. | |
W : 1 |
Weapon: 1x Secret barrel storage. |
Pickups[]
Pickup | Count | Location |
---|---|---|
Health | ||
10 |
7x Secret area. 3x East corridor, near entrance to Southeast room. | |
7 |
1x Central room, at the east ledge. 1x Central room, at the west ledge. 1x Southeast room, behind some crates near the corridor to Southwest room. 1x West corridor, atop of a barrel. 2x North room, near the car. 1x North room, near entrance from West corridor. | |
Powerups | ||
1 |
1x Middle room, atop a light fixture on the ceiling. |
Tips and tricks[]
- Seize the low speed of the Redeemer door to trap players.
- The Shock Rifle is your weapon of choice for the corridors.
- Health is prevalent on the map, so you have no excuse to be low on it.
Secret areas[]
- Shoot the wall near the corner across from the Redeemer room, and inside, you'll find several health vials and packs of ammunition.[1]
Trivia[]
- Judging by the absence of localizations for this map, it was likely one of the last maps developed for the initial full version of UT.
Gallery[]
External links and references[]
- ↑ "Deathmatch Map Strategies: DM-Stalwart and DM-StalwartXL" @ PlanetUnreal
See also[]