The Flak Cannon is a weapon in the Unreal series. It is present in all Unreal games with the exception of Unreal II: The Awakening.
Overview[]
In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies.
Across all the games, several key components of the Flak Cannon remain the same. Mainly, all Flak Cannons have a "bumblebee yellow" coloration, slight wear, and the fact of the flak shell always visible.
Unreal and Return to Na Pali[]
Primary fire | Extremely fast spray of shrapnel, which ricochet off walls, ceilings and floors. |
Secondary fire | Large shrapnel-filled shell explodes on impact, spraying shrapnel in all directions. |
Source: Unreal manual |
In Unreal, it had one metal extension connecting the weapon together.
Unreal Tournament[]
Secondary Fire: Lobs a shrapnel grenade that explodes on impact.
This portable enemy blender can deliver instant death at any range. While the rate of fire is slow, the Flak Cannon’s destructive power is formidable. The primary fire discharges a concentrated explosion containing several pounds of jagged metal shrapnel. At point-blank range, the result is usually lethal. The secondary fire launches a shrapnel grenade that explodes on impact. Few opponents survive a direct hit from a Flak Cannon grenade."
Classification | Heavy Shrapnel |
Primary fire | White hot chunks of scrap metal are sprayed forth, shotgun style. |
Secondary fire | A grenade full of shrapnel is lobbed at the enemy. The grenade can hurt you if you're in its splash range. |
Techniques | The Flak Cannon is far more useful in close range combat situations. |
Source: UT Weapon Priority menu. |
In Unreal Tournament, this weapon acts (and has always acted) as a close-combat weapon. Visually, 2 connectors are used, along with a lighter shade of yellow.
The Flak Cannon is one easy weapon to shred your enemies at close quarters.
The primary fire launches linear shrapnels that can deplete any armor and kill the target with a single, or a maximum of 2 hits; it fires 8 shrapnels shoot out per shot in a wide spread, each flak chunk doing 24 damage.
The secondary fire hurls a flak grenade with a high arc at mid-range, which provides splash damage enough to kill one or two players. It will inflict 105 damage on impact in its center with an explosion and 5 flak shrapnels spawning from it.
Unreal Championship, Unreal Tournament 2003 and Unreal Tournament 2004[]
- Primary Fire
- White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow behind all the chunks, making it easier to see. The damage they do goes down over their flight time, but a point-blank shot is extremely deadly. This fire mode fires 9 shards that do 13 damage each.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're lucky some of the shards it sprays upon detonation will hit your enemies, causing further damage. This means that sometimes you can kill someone with 100 health with a single flak shell even though the shell itself is only supposed to do 90 damage max.
The Flak Cannon in UT2003 is very similar to the one of |UT2004. The only difference is that it generally fires faster and has a slightly bigger arc of the alternate fire. It also has more ammo so it wouldn't be out of ammo too soon, keeping in mind the increase of the speed.
In UT2004, there's hardly a difference between it and the Flak Cannon in UT99 other than a visual change. It had visible circuitry, a TC-036B decal on the front, and 3 connectors on the weapon. Also, the 'weapon equip" animation was simplified to just a pull-out, with the Flak Shell seemingly always there.
Even though not much is known about the Flak Cannon of Unreal Championship, it is supposed to be very similar to the Unreal Tournament 2003 version. Only the appearance differs; it looks like something between Unreal Tournament's Flak Cannon (the 1st person view) and the Unreal Tournament 2003 and Unreal Tournament 2004 model (the 3rd person view) as its back, where the remaining ammo amount was displayed in UT, is left from Unreal Tournament, and the overall looks are updated to be similar to the Unreal Tournament 2003 model.
Unreal Championship 2: The Liandri Conflict[]
- Primary Fire
- Fires shards of flak from a pre-exploded shell. The fragments can bounce off of walls and move slowly, so they are easily reflected. They also glow so they are highly visible.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're lucky some of the shards it sprays upon detonation will hit your enemies, causing further damage. Difficult to reflect because of it's heavy trajectory.
Unreal Tournament 3[]
- Primary Fire
- White hot chunks of scrap metal are sprayed forth, shotgun style. The chunks glow as they do in UT, but they also create a trail of yellow-red behind all the chunks, making it easier to see.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy, spraying shrapnel in all directions upon detonating. If you're lucky some of the shards it sprays upon detonation will hit your enemies, causing further damage.
The Flak Cannon returns, and it's just as devastating as ever. It has been upgraded to make it more powerful. It had received the biggest overhaul of the Flak Cannon's visual look, replacing the front component with 4 sub-pieces that expand slightly upon equipping the Flak Cannon, the Flak shell shrinking greatly, and a less rifle-related look on the weapon compared to the previous editions.
The primary fire for this weapon releases a number of chunks of metal, tearing enemies into shreds. The secondary fire releases an undetonated flak shell that detonates and turns to shrapnel on impact. Compared to past titles, the primary fire bounces more and has a much tighter spread, while the flak shell does not travel as far as it did in UT2004, but it has a much higher upward arc.
Unreal Tournament 4[]
- Primary fire
- Shoots a quick burst of shrapnel that ricochets off of surfaces. Extremely deadly up close and in tight environments, less effective at longer ranges. Beware of backsplash!
- Alternate fire
- Lobs an entire shell in a medium range arc. Harder to predict but extremely deadly in direct aspect. If the shell explodes at the environment it causes a shrapnel splash explosion.
- Tips - Shrapnel jumping
- Shooting a shell into the ground while close by will propel you upwards. This comes at a large cost to health, so it should be used wisely.
The Flak Cannon makes a return in UT4, with an appearance reminiscent to the UT00-era Flak Cannon.
The primary fire sprays forth white hot chunks of scrap metal, shotgun style. The secondary fire lobs a grenade full of shrapnel at an opponent, spraying shrapnel in all directions upon detonating. The shards it sprays upon detonation may hit your enemies, causing further damage.
Tips and tricks[]
- For more power, do not fire the flak fragments at the walls to reflect into enemies, as it makes them weaker and less accurate. Also don't fire from long range, as the pellets get less accurate over time. Just rush up to the enemy, face forwards, and shoot them to death for best results.
- One-on-one Flak Brawls are a 50/50 chance. Make sure you keep your shots counted and ensure much damage.
- Be careful of the enemies switching to Flak Cannons, as it would make your enemy secure kills much faster at close range.
- The alternate fire is usually useful towards enemies sitting behind cover.
Unreal and Return to Na Pali[]
Unreal Tournament[]
- With an ammo capacity of 50, this weapon is handy in Deathmatch (i.e. DM-Peak), but need not to be, as in Assault matches.
Unreal Championship[]
It’s of little use at long range, however, and must be used with care in tight spaces. Flak can ricochet back at you.
The primary fire is like a shotgun blast. It spreads out in the shape of a cone. At near ranges, it turns opponents into pulp. Hold your fire until you see the whites of their eyes for one-shot kills.
The secondary fire lobs a flak grenade that explodes with a tight blast radius. Hitting an enemy dead-on usually results in a one-shot kill. When the enemy is too far away to wipe out with the primary fire, switch to the secondary blast. Don’t aim at the feet, though. A direct hit is far more effective.
Rocket launchers are most useful in tight maps and in areas that are well traveled. The flak cannon is exceptionally useful in tight quarters, where it gives you a great chance of surprising an enemy up close. You can also do damage to groups by firing off the flak cannon in the midst of a battle.
The Flak Cannon is inefficient in multilevel warfare. It’s difficult to hit foes above you, and the secondary fire’s splash damage isn’t strong enough to do much damage when fired from above.
Know your distances, which tell you which attack to use. Aim for the upper torso and don’t be afraid to wait until you get a good, close shot. Your enemy goes down with a single blast."
Unreal Tournament 3 and Unreal Tournament 4[]
- If you need to kill your enemies with the weapon from long range, you can use the alt fire anyway, as in UT3-4 the "grenade" one-shots people without a shield in a direct hit.
Trivia[]
- With the absence of the Ripper from UT2003 and UT2004, the Flak Cannon's primary firing mode was given an extra boost in its reflective physical properties.
- According to information in Unreal Championship 2, the Flak Cannon was first employed against humans during the suppression of the Green's World Rebellion in 2267.
- In Unreal and Return to Na Pali, due to a bug, enemies such as Skaarj will not dodge the flak shells fired by the Flak Cannon. This makes the Flak Cannon's alt-fire highly effective against certain types of enemies. This is due to
bAltWarnTarget
being set tofalse
in the weapon's code, a bug that was introduced in a patch on an unknown date. - According to Jack Porter, the game's AI was punishing on lower difficulty levels when holding the gun, so Steven Polge came with the idea of them firing few Flak pieces.[1]
Preview Notes[]
Unreal Tournament 2003[]
External links and references[]
- ↑ Conley, Stacey (January 16, 2013). "The Longevity of Unreal Tournament, Part 4". Epic Games. Archived from the original on July 28, 2016. Retrieved December 19, 2021.
- ↑ StealthDP (May 26, 2002). "E3 Report". Unreal Playground. Archived from the original on October 11, 2002. Retrieved July 10, 2020.
- ↑ Parker, Sam (May 22, 2002). "E3 2002: Unreal Tournament 2003 impressions". GameSpot. Archived from the original on December 9, 2002. Retrieved July 10, 2020.
See also[]
Unreal weapons |
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Dispersion Pistol • Automag • Stinger • ASMD • Eightball • Flak Cannon • Razorjack • GES BioRifle • Sniper Rifle • Minigun |
Return to Na Pali weapons: Combat Assault Rifle • UMS Grenade Launcher • UMS Rocket Launcher |
Unreal v227 weapons: Quadshot • Peacemaker • Translocator |
Unreal Tournament weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Pulse Gun • Ripper • Minigun • Flak Cannon • Rocket Launcher • Sniper Rifle |
Special weapons: Chainsaw • Translocator • Super Shock Rifle |
Superweapons: Redeemer |
Chaos: UT weapons: Grappling Hook • Bastard Sword • CAS12 Shotgun • Utility Gun • Crossbow • The Claw • Proximity Mines • Chaos Sniper V2 • The Vortex • Sentry Turret |
Unreal Championship weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Shock Rifle • Link Gun • Minigun • Flak Cannon • Rocket Launcher • Lightning Gun |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: T.A.G. Rifle |
Unreal Tournament 2003 weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Shock Rifle • Link Gun • Minigun • Flak Cannon • Rocket Launcher • Lightning Gun |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: Ion Painter • Redeemer |
Unreal Tournament 2004 weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Mine Layer • Shock Rifle • Link Gun • Minigun • Flak Cannon • Grenade Launcher • Rocket Launcher • AVRiL • Lightning Gun • Sniper Rifle |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: Ion Painter • Redeemer • Target Painter |
Unreal Championship 2: The Liandri Conflict weapons |
---|
Starting melee weapons: Cryo Staff (Malcolm) • Cryo Swords (Sapphire) • Dark Staff (Brock, Judas) • Juggernaut Fists (Gorge, Arclite, Jackhammer) • Legion Sword (Sobek) • Liandri Hammers (Raptor, Syzygy, Corrosion) • Molten Kama (Devastation) • Nakhti Axe (Apophis) • Nakhti Staff (Anubis, Merc Anubis) • Nakhti Swords (Selket, Necris Selket) • Necris Swords (Lauren, Calypso, Lilith) • Skaarj Blades (Szalor, Torgr, Garek, Kraag, Korig) • Thunder Staff (Raiden) |
Starting ranged weapons: Nakhti Scorpions (Nakhti) • Dual Enforcers (Human) (Malcolm, Sapphire) • Dual Enforcers (Juggernaut) (Juggernauts) • Dual Enforcers (Necris) (Necris) • Liandri Rivet Guns (Raptor, Devastation, Syzygy, Corrosion) • Lightning Bolts (Raiden) |
Energy weapons: Stinger • Bio Rifle • Sniper Rifle • Shock Rifle |
Explosive weapons: Flak Cannon • Rocket Launcher • Ripjack • Grenade Launcher |
Special weapons: Instagib Rifle |
Unreal Tournament 3 weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Link Gun • Stinger Minigun • Flak Cannon • Rocket Launcher • Longbow AVRiL • Sniper Rifle |
Special weapons: Translocator • Instagib Rifle |
Superweapons: Redeemer |
Deployables: EMP Mine • Link Station • Shaped Charge • Shield Generator • Slow Field Generator • Spidermine Trap • X-Ray Field |
Unreal Tournament 4 weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Link Gun • Stinger Minigun • Flak Cannon • Grenade Launcher • Rocket Launcher • Sniper Rifle • Lightning Gun |
Special weapons: Translocator • Instagib Rifle |
Superweapons: Redeemer |