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Flak cannon

The Flak Cannon in UT3.

The Flak Cannon fires shrapnel at a lethal damage level, and can gib enemies easily. Use this on enemies like Titans, Brutes, Skaarj, and even Spinners. It is featured in all the Unreal games except for Unreal 2.

In Unreal Tournament this weapon acts (and always has) as a close- combat weapon, in Unreal it was the replacement for the Quadshot, in UT2004 there's hardly a difference between it and the Flak Cannon in UT99 other than a visual change, but in UT3 it has been upgraded to make it more powerful.

For more power, do NOT fire the flak shells at the walls to reflect into enemies, it makes them weaker and less accurate. Also don't fire from long range, the pellets get less accurate over time. Just rush up to the enemy, face fowards, and shoot them to death.

Death Text

#2 was ripped to shreds by #1's Falk Cannon. [UT99]

# was mutilated by his/her own Flak.

Visual Variation

Ar flakcannon

The Flak Cannon in Unreal.

Across all the games, several key components of the Flak Cannon remain the same. Mainly, all Flak Cannons have a "bumblee yellow" coloration, slight wear, and the fact of the flak shell always visible. Inside Unreal, the Flak Cannon had one metal extension connecting the weapon together, but in Tournament, 2 connectors are used, along with a lighter shade of yellow. In UT2003/4, The Flak Cannon had visible circuitery, a TC-036B decal on the front, and 3 connectors on the weapon. Also, the 'weapon equip" animation was simplifyed to just a pull-out, with the Flak Shell seemingly always there. UT3 recieved the biggest overhaul of the Flak Cannon's visual look, replacing the front component with 4 sub-pieces that expand slightly upon equipping the Flak Cannon, the Flak shell shrinking greatly, and a less rifle-related look on the weapon compared to the previlious editions.

UT99

Unreal Tournament Flakcannon

Flak Cannon in Unreal Tournament.

The Flak Cannon is one easy weapon to shred your enemies at close quarters. The primary fire launches linear sharpnels that can deplete any armor and kill the target with a single, or a maximum of 2 hits. The secondary fire hurls a chunk of molten metal at a mid range, which privides splash damage enough to kill a bot or two. With an ammo capacity of 50, this weapon is handy in a Deathmatch, but need not to be, as in Assault matches.

UT2004

Ut2-flak-cannon mini

Flak Cannon in UT2003/UT2004.

Trident Defensive Technologies Series 7 Flechette Cannon
has been taken to the next step in evolution with the production of the Mk3 "Negotiator." The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue, cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel, or via fragmentation grenades that explode on impact, radiating flechettes in all directions.

  • Range: Close-medium
  • Ammo: 10
  • Capacity: 35
  • Splash Damage: Yes
  • Trajectory: Non- linear
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