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Unreal The subject of this article appeared in Unreal Mission Pack: Return to Na Pali. The subject of this article appeared in Unreal Tournament. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004. The subject of this article appeared in Unreal Tournament 3. The subject of this article appeared in Unreal Tournament 4.

The Flak Cannon is a weapon in the Unreal series. It fires shrapnel at a lethal damage level, and can gib enemies easily. Use this on enemies like Titans, Brutes, Skaarj, and even Spinners. It is featured in all the Unreal games except for Unreal II: The Awakening.

In Unreal Tournament, this weapon acts (and has always acted) as a close-combat weapon; in Unreal it was the replacement for the Quadshot, and in UT2004 there's hardly a difference between it and the Flak Cannon in UT99 other than a visual change, but in UT3 it has been upgraded to make it more powerful.

For more power, do not fire the flak shells at the walls to reflect into enemies, as it makes them weaker and less accurate. Also don't fire from long range, as the pellets get less accurate over time. Just rush up to the enemy, face fowards, and shoot them to death for best results.

Death Text

Unreal Tournament

  • #2 was ripped to shreds by #1's Flak Cannon.

Unreal Tournament 2003/2004

  • Primary: #2 was shredded by #1's flak cannon.
  • Secondary: #2 was ripped to shreds by #1's shrapnel.
  • Suicide: # was perforated by his/her own flak.

Unreal Tournament 3

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Visual Variation

Ar flakcannon

The Flak Cannon in Unreal

Across all the games, several key components of the Flak Cannon remain the same. Mainly, all Flak Cannons have a "bumblee yellow" coloration, slight wear, and the fact of the flak shell always visible. Inside Unreal, the Flak Cannon had one metal extension connecting the weapon together, but in Tournament, 2 connectors are used, along with a lighter shade of yellow. In UT2003/4, The Flak Cannon had visible circuitery, a TC-036B decal on the front, and 3 connectors on the weapon. Also, the 'weapon equip" animation was simplifyed to just a pull-out, with the Flak Shell seemingly always there. UT3 recieved the biggest overhaul of the Flak Cannon's visual look, replacing the front component with 4 sub-pieces that expand slightly upon equipping the Flak Cannon, the Flak shell shrinking greatly, and a less rifle-related look on the weapon compared to the previlious editions.

Unreal Tournament

Flak Cannon

Flak Cannon in Unreal Tournament

The Flak Cannon is one easy weapon to shred your enemies at close quarters. The primary fire launches linear sharpnels that can deplete any armor and kill the target with a single, or a maximum of 2 hits. The secondary fire hurls a chunk of molten metal at a mid range, which privides splash damage enough to kill a bot or two. The secondary fire can also be useful to shoot enemies sitting behind a cover. With an ammo capacity of 50, this weapon is handy in a Deathmatch, but need not to be, as in Assault matches.

Unreal Tournament 2003/2004

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Flak Cannon in UT2003/UT2004.

Trident Defensive Technologies Series 7 Flechette Cannon
has been taken to the next step in evolution with the production of the Mk3 "Negotiator." The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue, cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel, or via fragmentation grenades that explode on impact, radiating flechettes in all directions.

  • Range: Close-medium
  • Ammo: 15
  • Capacity: 35
  • Splash Damage: Yes
  • Trajectory: Non-linear

Unreal Tournament 3

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Flak cannon

Flak Cannon in Unreal Tournament 3

Unreal Tournament (2014)

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