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If you're looking for the Unreal II weapon that did make it into the final game, you might want to check Flamethrower (Unreal II Weapon).

Cut content
This article covers content which was scrapped from the Unreal series.
These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.

Unreal

The Flamethrower is a cut weapon from Unreal.

Overview[]

A design doc describes Flamethrower as follows:

"Damage: 20 units of damage per second while in fire. Non-burning gel hurts creature at a rate of 1 damage per second per blob of gel for a maximum of 10 seconds. If the creature falls or walks into water, all fire and gel is nullified.

Fire 1 : Fire button 1 will shoot a stream of fire approximately 40 feet from the player.
Fire 2 : Fire button 2 will shoot blobs of unlit napalm gel at a rate of 4 per second.
Ammo : Napalm Gel pack
Description: This is a mercenary weapon which uses ammo at a rate of 4 units per second. The unlit Napalm Gel will ignite if within 32 units of a hot material such a flame, lava, explosion, etc. Unlit Gel will also ignite upon impact with anything organic. This is so we don't have creatures running around with napalm gel blobs stuck to them.
The flamethrower and all fire naturally do to work under water. If a player or creature jumps/falls into water while it has burning gel on them, we will play a nice "sssssss" sound effect of something burning being quenched by water.

While a creature/player is being burnt by gel (we will not show this visually except for perhaps smoke trails) we can play a cool burning flesh sound effect."
UnBible


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Cut content for Unreal
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