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Unreal The subject of this article appeared in Unreal Mission Pack: Return to Na Pali. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004.

The Fly is an enemy in Unreal.

Overview[]

These creatures have the shape of oversized dragonflies, with the tail of a scorpion, and roam small areas of Na Pali. Natives of the planet, they are aggressive against anyone but have difficulties advancing to other locations in the presence of other flying creatures such as Mantas.

The tactics used by the Fly to attack its prey are simple. They fly towards their prey as fast as possible, (ignoring all incoming attacks), and use the sting found on their tail's tip to attack. They are slow and weak, but capable of ambushing the enemy when it least expects it. When they aren't attacking, they'll just roam their area by flying or crawling.

Flies usually appear in otherwise empty rooms, like empty Nali huts or small empty rooms in temples, and are—like the Pupae and Tentacles—more annoying than dangerous.

The Fly also appears in the Invasion gamemode in Unreal Tournament 2003 and Unreal Tournament 2004.

Appearances[]

Unreal[]

Unreal Mission Pack: Return to Na Pali[]

Tips and tricks[]

  • The Fly is one of the weakest foes in the game. Their buzzing sound gives them away immediately, and their low health and speed make them easy to defeat. Use the Dispersion Pistol or Automag to avoid wasting firepower.
  • Like Pupae, they are easy to deal with one at a time, but can be dangerous when found in swarms.
  • Unlike a Manta, Flies are easily killed and can be taken out with any weapon. They are also slower than Mantas, and can be more easily targeted. They do, however, have an extremely small outline when facing the player, and follow you until they kill or are killed.

Trivia[]

Development[]

  • The working name of the creature is RazorFly, which is also the name of its in-code class in several pre-release versions. Hilariously enough, when the creature returned for the Invasion gamemode in Unreal Tournament 2003 and Unreal Tournament 2004, they went back to this name rather than just being called "Fly".
  • According to their scripts and animations, Flies were supposed to have a long-ranged attack as well, shot from their tails. The idea was dropped, probably to make them less dangerous. This is also working and implemented at various beta versions. The idea was similar to that of the tentacle tail shooting a similar projectile.
  • According to UnBible and UnCreature, the player would have also been able to transmutate into this creature by stepping into special pads.

Design Notes[]

"The razorfly is small, relatively; and able to fit into areas that most creatures find inaccessible. It is very difficult to hit, due to its size and high level of agility. It's only means of attack is the long stinger found at the end of its segmented tail. Although the stinger does little damage, it may be fired rapidly, due to its quick regeneration. *SPECIAL NOTE* The player may be able to transmutate into this creature through the use of an alien device or artifact."


External links and references[]


See also[]

Unreal creatures
Monsters: BehemothBlobletBruteCave MantaDevilfishFlyGasbagIce SkaarjKrallKrall EliteLesser BruteMantaMercenaryMercenary ElitePupaeSkaarj AssassinSkaarj BerserkerSkaarj GunnerSkaarj InfantrySkaarj LordSkaarj OfficerSkaarj ScoutSkaarj SniperSkaarj TrooperSkaarj WarriorSlithTentacleTitan
Bosses: Giant GasbagStone TitanWarlordMutated SkaarjSkaarj Queen
NPCs and other creatures: Baby CowBiterfishHorseflyNaliNali BirdNali CowNali PriestNali Rabbit