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This article covers content which was scrapped from the Unreal series.
These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.
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Unreal

HAL was an Unreal map by Myscha. It's confirmed to have existed, but it was cut and has never been recovered.

Overview[]

A design doc describes the map as follows:

"MAPNAME: Cliff named this one-probably from the 2001 movie.

MAP THEME: This map was originally slated to be a "player fights mercenaries in a deathmatch style of game" map. I think that is a great concept. The mercenaries of ALFA62 have another ship on the planet too! This map is a different approach. Instead of the infiltrate and sneak style of the ALFA62 map, this map is more of a smaller warship. It has guns and ball turrets that the player can fire. The map should be one with open rooms and true 3D fighting on a multilevel sense. Not crampy and dark. The player should get the feeling that this ship is not really crashed at all and perhaps is actually just landed. She may intend on trying to fly the damn thing off the planet! This map will be remembered for the multiplayer fighting "feeling" it has. The player will have mercenary enemies thrown at her in pairs or fours. With the AI of Reaper bots and then some!!! She will blast her way through this well lighted ship and kill everyone on board. It should be striking in style and design, and incorporate a lot of open fighting areas but maintain it's ship theme. Fighting on the USS ENTERPRISE but on 2-3 decks only. Lots of killing. Very tough enemies.

MAP STORYLINE: This is the ship the mercenaries of ALFA 62 have hailed. They came to the planet and heeded the warning message about the navigational disturbance. This ship sailed down and landed. It has the potential to fly but won't in the game. The mercenaries landed here and now plan on heading to the Alfa 62 to get their buddies (they couldn't land in the canyon where Alfa62 is) this was the first spot that seemed to be clear enough.
They player stumbles across this map after ALFA 62 and perhaps hears the message asking for help from that map. something like this.
Begin message from the Alfa map

"
This is Alfa 62 hailing Hal come in do you read us."

"
We read you Alfa62 with is your sitrep"

"
We have crashed in the Mounatin range coordinates blah blah blah need evac team"

"
We are on our way. Sit tight gentlement we will arrive in 36 hours"

"
Be wary of the navigational disturbance field Hal."

"
Roger that-we will initiate zero gravity sail upon arival and land directly -we will have you out of there before you know it"

"
Roger Hal-Alfa62 out"

"
crack siszlzlzle buzzz static"

"
bzz -crackle--bring beers"

"
roger"

This could be a recorded message that the player hears in the Alfa 62 radio room!!! The player could hit a switch and play this recording over and over. So when they stumble across the HAL with the big letters printed on the side saying HAL and the same type of mercenaries (maybe different skin) then it all makes sense. The player may consider trying to take over this ship and fly off the planet (we might even suggest that with a female voice over) Of course this never happens-See gameplay ehhheheh

MAP CONSTRUCTION: This is a tough one. A small canyon or crater would be nice. The ship should sit on it's landing gear all safe and sound. The rear loading dock and ramp should be lowered down and dumbasses walking around thumbing their butts just waiting for a babe like you to come by and blast them to oblivion. I have not settled on a ship design yet, but I want to model one that is LOW POLYGON. Perhaps just one extrudes 2d shape like I did in an earlier version of ISV-KRAN-remeber that Cliff??? A large Tholian Web spike type ship-3 landing gear. a loading ramp like C-130 plane and a way in.
The map is inside this solid as carved geometry. It's not a big map, but big enough.

MAP GAMEPLAY: As mentioned earlier the ship is parked and waiting to be picked like a ripe fruit. The player can take out the guards and walk right in the back door. The size of the ship means she has plenty of room to dance. The ship is actually mostly a hollow shape. The interior can be like the lobby of a 3 floor atrium in a hotel. The cockpit of this ship is similar to the cockpit of a jet-seats 4 no room to do anything. It has an engine room and enginnereing, a few coolio hallways and a big open loading dock (it's a salvage ship designed to pick up tanks and crap) the player can move throught the map very quickly and the fighting can be extremely dynamic. The fighting will be the emphasis- She won't be able to fly it however. In the engineering area where a lot of fighting takes place, I would like to script it so the player enters through a balcony above some guards. They have a large detection radius and the see her almost immediately and open fire. I would like to have the control panels right behind where she is get blasted and explode or catch fire. There goes your vacation honey! In a fit of rage (because the ship won't fly, she slaughters everyone and takes their nikes."
Elliot 'Myscha' Cannon


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