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Hell - Descent is a map appearing in Unreal II: The Awakening .

Map description Edit

Weapons and pickups Edit

Weapons Edit


Pickups Edit


Monsters Edit

Monster Count Location
Passive and NPCs
1x End of the bridge (Big). 7x Across the map (Small).
Across the outside of the map.

Walkthrough Edit

The level starts with a short cutscene that shows PeaceKeeper landing on the surface of Hell. Shortly after, you gain control. This place, contrary to any definitions of Hell, is actually a very cold moon. Look up to see amazingly realistic view of the gas giant, Gaigan. Take out your energy rifle, because this is probably the only place in this mission where this weapon will be useful. The first area is relatively peaceful, only with Mukhoggs trying to injure you. They fall after a single primary shot of your Energy Rifle, so you're safe. Generally you won't see any real enemies for a relatively long time.

After you start the level, you have three ways to advance: you can use the "road" to the bridge which is on your left, going under an icy arc with very realistic icicles, you can go right to the bridge by climbing the mountain directly in front of you or you could walk down to the valley. Generally you should look around, because this level is amazingly realistic and was made with care.

If you try to cross the bridge, you will see a sleeping giant Muckhog. There is no way you could get around it without waking it, so you have three options here: continue and wake it up, back off and fire before it wakes up or use a more interesting way that will take you to a safe spot to kill the creature.

Climb down the hill, and you'll see a pipe going just below the bridge. Climb on it, then walk on it to the top. When you're on top, turn left. Jump or mantle on the platform here, then walk past an arc-form bridge support until you stand higher than you could on the pipe and can go no further. Now when you jump facing the start of the bridge, you'll see the sleeping Muckhog. Take out your Dispersion Pistol and kill it. It will take some time, but it won't cost you anything and you won't be hurt. Once the beast is dead, crouch and walk to the edge of the platform opposite the bridge itself (be careful not to fall down!), and look down. You might see a normal sized Muckhog there, just standing and doing nothing. Shoot it until it dies, then go back to the start of the pipe. Now climb back to the bridge. Cross it, and you'll appear in a room with an open hatch. Jump down, and you'll be on a very long elevator. A dialogue will commence.

Announcer: "Welcome to Elysium Weapons Research Facility. Please have your Green identification badge displayed at all times."
Dalton: "Aida, did you remember to pack my green identification badge?"
Aida: "Yep... Should be right next to your pink library card. Don't worry about it. I'll hack the security system and they'll never be the wiser. Tough security. This might take longer than I thought."
Dalton: "Take your time. Looks like I'll be on this elevator 'til early next week."

The elevator will stop shortly after the dialogue ends, and you'll see a door. Go inside, and Dalton will ask:

Dalton: "How's it coming with that security Aida?"
Aida: "Still hacking. Done in a minute."

It's no use waiting, so continue walking, even though you don't have the Green identification badge nor the pink library card. You will soon come to a point where you can see a warning sign on the floor: "Security checkpoint. No unauthorized personnel beyond this point. Firearms prohibited", but don't mind it and walk through. Just as you go past the yellow warning signs, electrical beams will come out of the walls and block your way in and out of the checkpoint. A dialogue will start:

Dalton: "Uh... Guys?"
Aida: "What the - Hang on John."
Announcer: "Please remain motionless for weapons scan. Scanning."

A scanner on the ceiling, much like the one on Avalon, will start working. Soon enough, security systems will engage and two Gatling turrets will come out of cylinders on both sides of the area. The dialogue continues:

Announcer: "Weapons detected. Relinquish all weapons. Thirty seconds."
Dalton: "Sounds like they mean it Aida."
Announcer: "Relinquish all weapons."
Dalton: "...They really don't like guns."
Aida: "Damn!"
Dalton: "Anytime you're ready, Aida."
Aida: "I'm working on it!"
Announcer: "Ten seconds. Defense turrets online."
Dalton: "Those look painful. Aida!"
Aida: "Got it!"
Announcer: "Security override. Disengaging defense systems. Thank you and have a nice day."
Dalton: "So did you have it all along or do you just like making me sweat?"
Aida: "Go to Hell, Dalton."
Dalton: "Already there, toots."

The dialogue ends, turrets disengage and you are free to go. Go through an elaborate, circle-shaped yellow and black door to end this map.

Quick Level Completion Edit

Difficulty Differences Edit

Tips and tricks Edit

Trivia Edit

Gallery Edit

External links and references Edit

See also Edit

Single player maps for Unreal II: The Awakening
Acheron (mission)Avalon (mission)Avalon (preface)Hell - DesolationHell - DisclosureHell - DiscoveryIzanagi Xeno Research FacilityIzanagi Xeno Research Facility - ExcavationIzanagi Xeno Research Facility - OutsideKalydon (mission)Mining ComplexMining Complex EntranceNC962VII - ScrutinyNC962VII - SolitudeNC962VII - SubjugationNC962VII - SubordinationNC962VII - SuspicionOutside PolarisPolaris EntrancePolaris Geologics ResearchPolaris Geologics Research ExteriorPolaris Geologics Research RooftopPower PlantSecret Izanagi FacilitySecret Izanagi Facility - DefendSevernaya (mission)SwampTCA Training CourseThe Dorian GrayThe Vault