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The Helmet is an armor pickup appearing in Unreal Tournament 3 and Unreal Tournament 4.
Overview[]
The Helmet provides 20 points of protection to a player. It absorbs 50% of damage taken from the user, and can block all damage taken from a single headshot. The Helmet will reliably absorb all damage from a single headshot, even if only a single point of Helmet armor is left.
It can be used in conjunction with the other armor types to provide the player with an even greater resistance to damage.
Appearances[]
Unreal Tournament 3[]
The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect them or damage them at all - however, the helmet will be destroyed. Like with the Shield Belt, an absorbed headshot does not damage the player and thus will not cause them to fall off the Hoverboard. That's why, on Vehicle CTF maps that include the Helmet, it's not always a good idea to go for a headshot on a flag carrier fleeing on the Hoverboard.
Unreal Tournament 4[]
Tips & tricks[]
- Due to how the armor system of Unreal Tournament 3 works, it's possible to combine the Helmet and other kinds of armor with the Shield Belt in order to stack up to 200 points of armor.
- Like with the Shield Belt, an absorbed headshot does not damage the player and thus will not cause him or her to fall off the Hoverboard. That's why on VCTF maps that include the Helmet it's not always a good idea to go for a headshot on a flag carrier fleeing on the Hoverboard.
Trivia[]
Gallery[]
External links and references[]
See also[]