"The Phayder corporation recently developed this prototype armor, which uses a modulated nanoblack shield to absorb any attack. These devices consume immense amounts of power, and last for only a limited time, else the Phayder would already rule the known galaxy."
– UT3 manual
The Invulnerability is an item appearing in Unreal Tournament 3.
Overview[]
This power-up makes a player absolutely immune to any kind of damage except for falling off the map or otherwise instant kill zones. There are only two ways to successfully deal with a player using this power-up, either running away or landing a hit with the Impact Hammer's EMP mode to steal the power-up.
Picking up the Invulnerability while already carrying Damage Amp or Berserk or picking up any of those power-ups while already carrying the Invulnerability gives the user a "Juggernaut" award.
Appearances[]
Related Achievements[]
Survival of the Fittest
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Have over 10 minutes of "Invulnerable Time".
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Trivia[]
- There were plans for the inclusion of Invulnerability as an Adrenaline ability in Unreal Tournament 2004, but it didn't made the cut.
- In Unreal Championship 2: The Liandri Conflict, Unstoppable is a Juggernaut-exclusive ability which works similar to Invulnerability, the only difference is that the character's health is drained over time.
Gallery[]
External links and references[]