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Isaak is a character in Unreal II: The Awakening.
Isaak was an engineer and weapons specialist on board the TCA Atlantis. He served as John Dalton's crew as the ship's engineer and weapons expert, responsible for briefing Dalton on his weapon loadout before each mission and keeping the ship running smoothly. A heavy smoker, he looked kind of vacant at all times, often speaking in a rundown tone, probably because of the guilt or the aftermath of the trauma from his mishap.
Once while serving as an engineer in service on a Marine capital ship, Isaak panicked during a battle with the Skaarj and opened the ship's fighter bay too soon, leading to several people being shot into space. This is one of the reasons why Aida hated his guts. Disgraced from the incident, he hit the bottle and eventually ended up in the TCA. Dalton usually returns with 'tech' souvenirs from every mission, which Isaak skillfully transforms into devastating weapons.
He always gave in-depth info about each weapon the player collected throughout the game, and he was at times, able to modify them to increase the weapon's capabilities (eg. Shock Lance and Rocket Launcher), or even make them from scratch, using the materials he received from the previous missions (e.g. Spider Gun). He also took care of the artifacts which John used to retrieve during his inter-planetary missions.
Physical appearance Edit
See also Edit
|Characters from Unreal II: The Awakening|
|TCA Atlantis crew: Aida • Isaak • Ne'Ban|
|Marines: Light Marine • Medium Marine • Heavy Marine|
|Other characters: Sector Commander Hawkins • Raff • Danny Miller • Jensen • Dr. Meyer|
|Mercenaries: Light Izanagi - Medium Izanagi - Heavy Izanagi - Light Angel - Medium Angel - Heavy Angel|
|Aliens: Izarian - Light Skaarj - Medium Skaarj - Heavy Skaarj - Light Araknid - Medium Araknid - Heavy Araknid - Light Drakk - Medium Drakk - Drakk Boss - Drakk Droid - Tosc|
|Passive creatures: Mukhogg - Seagoat - Rammer - Snipe - Kai|