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Jack Porter is a programmer who works at Epic Games.
Bio[]
Jack Porter has been an Unreal Engine developer for 20 years, and a fan for even more time than that, hanging out on IRC, reading .plan updates on unreal.org, drooling over screenshots and anticipating its release. He also ran a small Unreal news website. When the game finally came out, he had much more fun playing with UnrealScript and working on mods than playing it.[1] He was also part of the team that shipped Unreal Tournament back in 1999. He's credited for the WebAdmin[2] and UWindows systems that set the game apart from other PC games[1]. Since then, he has been involved in developing features in many different areas of the different iterations of the Unreal Engine. He has helped ship titles with Epic Games in the Unreal, Unreal Tournament, Gears of War and Infinity Blade series, as well as console titles with a Korean Unreal Engine licensee.[3]
He returned to Epic Games in 2009 to help open the Epic Games Korea office and has since continued to develop Unreal Engine and support Unreal Engine licensees. More recently, he has led the Unreal Engine mobile team responsible for supporting Unreal Engine 4 on Android and iOS platforms. Jack has worked in collaboration with Samsung to bring high-end Unreal Engine graphics to mobile devices using technologies such as Vulkan as showcased in the ProtoStar demo, and he and his team helped bring the full Fortnite Battle Royale game experience to mobile devices.[3]
Works[]
Trivia[]
External links and references[]
- ↑ 1.0 1.1 The Longevity of Unreal Tournament, Part Four @ EpicGames
- ↑ Epic's Jack Porter And Server Admin @ PlanetUnreal
- ↑ 3.0 3.1 Jack Porter @ Crunchbase