In every incarnation of the mode, players spawn with all of the weapons and start with a set amount of lives. The objective is to deplete the enemy players' lives while preventing the own lives to be taken. Each time a player is fragged, their lives count is reduced by 1. When a player loses all of their lives, they are eliminated and have to spend the rest of the match as a spectator.
There are no scores, only respawns left. A time limit can be imposed. The last player remaining, or the player with the most respawns remaining when time expires, is declared the winner.
|Deathmatch maps for Unreal Tournament 2003|
DM-Antalus (UT200X map) • DM-Asbestos (UT200X map) • DM-Compressed (UT200X map) • DM-Curse3 (UT2003 map) • DM-Flux2 (UT200X map) • DM-Gael (UT200X map) • DM-Inferno (UT200X map) • DM-Insidious (UT200X map) • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-1on1-Serpentine • DM-TokaraForest • DM-TrainingDay • DM-Plunge
|Epic Bonus Pack maps:|
|DE Bonus Pack maps:|
Tips and tricks
- The UT incarnation of the gametype lacked a time limit in versions prior to the v425 patch.
- The gametype is available in UT2003 only by installing the Epic Bonus Pack.
|Gametypes for Unreal Tournament|
|Gametypes for Unreal Tournament 2004|