In every incarnation of the mode, players spawn with all of the weapons and start with a set amount of lives. The objective is to deplete the enemy players' lives while preventing the own lives to be taken. Each time a player is fragged, their lives count is reduced by 1. When a player loses all of their lives, they are eliminated and have to spend the rest of the match as a spectator.
There are no scores, only lives left.
|Deathmatch maps for Unreal Tournament 2003|
|DM-1on1-Serpentine • DM-Antalus (UT200X map) • DM-Asbestos (UT200X map) • DM-Compressed (UT200X map) • DM-Curse3 (UT2003 map) • DM-Flux2 (UT200X map) • DM-Gael (UT200X map) • DM-Inferno (UT200X map) • DM-Insidious (UT200X map) • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-TokaraForest • DM-TrainingDay|
|Epic Bonus Pack maps: DM-1on1-Crash • DM-1on1-Mixer • DM-Icetomb • DM-Injector • DM-IronDeity • DM-Rustatorium|
|DE Bonus Pack maps: DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2|
Tips and tricks Edit
- The UT incarnation of the gametype lacked a time limit in versions prior to the v425 patch.
- The gametype is available in UT2003 only by installing the Epic Bonus Pack.
See also Edit
|Gametypes for Unreal Tournament|
|Assault • Capture the Flag • Deathmatch • Domination • King of the Hill (Chaos UT gametype) • Rocket Arena (gametype) • Single player • Team Deathmatch|
|Gametypes for Unreal Tournament 2004|
|Assault • Bombing Run • Capture the Flag • Deathmatch • Double Domination • Instagib CTF • Invasion • Mutant • Onslaught • Single player • Team Deathmatch • Vehicle Capture the Flag|