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The following is a meta-article, which explains a concept which usually falls out of one of the wiki's categorizations, yet it's still important to explain something. |
"$1,000,000 NVIDIA Make Something Unreal Contest
Welcome to the $1,000,000 Make Something Unreal Contest, the ultimate modification competition brought to you by Nvidia in association with Epic Games and Atari Inc.
We invite you to download and play the Phase 1, Phase 2 and Phase 3 winners. Next up is Grand Finals and it closes on November 15th, 2004!
Educational Awards can run on UT2003 or UT2004, however Phase 3, Phase 4 and Grand Finals require your mod run on UT2004. For further details be sure to check out the Categories Listing, Legal, and Overview pages. When you are ready to submit for Grand Finals simply submit your mod!"
Welcome to the $1,000,000 Make Something Unreal Contest, the ultimate modification competition brought to you by Nvidia in association with Epic Games and Atari Inc.
We invite you to download and play the Phase 1, Phase 2 and Phase 3 winners. Next up is Grand Finals and it closes on November 15th, 2004!
Educational Awards can run on UT2003 or UT2004, however Phase 3, Phase 4 and Grand Finals require your mod run on UT2004. For further details be sure to check out the Categories Listing, Legal, and Overview pages. When you are ready to submit for Grand Finals simply submit your mod!"
– UT2004 website[1]
This is an overview of the second edition of the Make Something Unreal Contest, which was about third-party content for Unreal Tournament 2003 and Unreal Tournament 2004. The contest was hinted in an interview with both Tim Sweeney and Cliff Bleszinski for PlanetUnreal on October 22, 2002.[2]
"There is going to be a very, very big mod contest for UT2003, which won't be announced for another few weeks, but the scope is unprecedented, and there will be lots of opportunities for community recognition, for projects of all sizes and complexities."
– Tim Sweeney
Overview[]
"The Make Something Unreal is created for you to have fun working with the engine while making something Unreal to share with the community! It is broken into four different phases each are not dependant upon each other. The idea behind having four phases is to encourage people to enter early and often, and to keep improving their mods over time. You can enter the same mod in all four phases of the contest but, in order to be judged, there must be noticeable improvements to the mod upon the second or third submission. We're anxious to tell the world about your mod, but we'll want your help to do so. If you have an official web site for your mod, then we'll happily post your URL, along with the download URL you provide for the mod itself, on our contest web site once it is fully operational. One thing we're anxious to do with this mod contest is to help mod makers get professional status. Nearly half of the people who work on Epic Games' development team were former mod makers! We want to help you can make it to the big-time too.
You can enter any phase you wish, and do not need to be a winner of previous phases. If you win any phase you are free to enter the next phase once it opens (Except for Grand Finals which required you to be a finalist of Phase 4).
Phase 1 which is already closed and judged focuses on early development mods for UT2003. Phase 2 which is already closed and judged is also for UT2003 and gives users a bit more time to work their mod. Phase 3 is currently already closed and judged requires your mod works on UT2004 and we suggest it installs using Umod. Phase 4 must be entered by already closed and judged and work on UT2004. If you are working on Unreal as part of a school project we invite you to enter Educational Awards by already closed.
All phase prizes and details can be found on our Categories page. We invite you to download the already judged entries which you can find by using the navigation above.
Never learned how to make something Unreal™, but want to get in on more than $1,000,000 in cash and prizes available in this contest? Want to be a big-time professional game developer? Never fear. There are over 120 hours of FREE downloadable Video Training Modules at www.masteringunreal.com. Check them out and feel free to let us know what else you'd like to see there.
The real-time non-interactive movie (also know as Machinima - for more information see www.machinima.org ) category is for aspiring Hollywood types that want to make an amazing cinematic experience. You can use any subject as long as it is tasteful. You might also want to enter your creation in the Machinima Film Festival!
Please read the End-User License Agreement that comes with either UT2003 or UT2004. It says exactly what you can and can't do with your mod. To be eligible for this contest, your mod must be in compliance. Particularly, you can't enter mods (or create mods for that matter) that are used to promote a product or service in any way.
Teams that create mods should choose one person to represent the mod and file the entry for the contest. Cash and hardware prizes will be awarded to that person and it is his or her responsibility to distribute winnings to the remaining team members - so choose someone you trust!
What does winning an Unreal Engine mean? It means that you have some pretty amazing options. With an engine license under your belt you could create a commercial version of your mod and then sell it yourself or find a publisher to do that for you. You could create a whole new game using the Unreal Engine development skills honed while creating your contest entry. When you talk to publishers, you can have the confidence of having a pre-paid Unreal Engine license worth $350,000! But the best news is that this Unreal Engine license applies to both the current generation of the technology and the next, third generation of Unreal Engine technology, so you'll be set for the future. Note: the engine license is for the Microsoft Windows PC platform only.
The educational category is open to any student or faculty member of any accredited school. This can be a high school, university, community college, etc. You don't have to build the mod on behalf of any official school project or function. You simply have to be an enrolled student or faculty member and submit a mod for the contest and the name of your institution. In order to be eligible in each category, the school will be required to verify your status and indicate that they would accept the systems, use them for educational (not administrative) purposes, and allow us to use their name publicly when listing contest winners. We know there are LOTS of schools out there that could use high-end computers like these, so we want to make sure they're going to good use.
In addition to the 50 computers being given away to educational institutions, we're also giving away 50 computers to contest winners! For some prizes, specifically those where we suspect it will take a team of people to win, we're giving away multiple computer systems. For example, if you win first or second place in the best FPS mod category in Phase 2, you would get two computers along with your cash prize! We expect the best mod teams in the contest to walk away with several computers by winning computer prizes within multiple categories in multiple phases. It will be up to the team leader (the person elected by the team to submit the mod entry) to let us know to whom each computer should be awarded. Sorry, but we can't settle disputes over prize distribution, so please choose someone you trust as team leader."
You can enter any phase you wish, and do not need to be a winner of previous phases. If you win any phase you are free to enter the next phase once it opens (Except for Grand Finals which required you to be a finalist of Phase 4).
Phase 1 which is already closed and judged focuses on early development mods for UT2003. Phase 2 which is already closed and judged is also for UT2003 and gives users a bit more time to work their mod. Phase 3 is currently already closed and judged requires your mod works on UT2004 and we suggest it installs using Umod. Phase 4 must be entered by already closed and judged and work on UT2004. If you are working on Unreal as part of a school project we invite you to enter Educational Awards by already closed.
All phase prizes and details can be found on our Categories page. We invite you to download the already judged entries which you can find by using the navigation above.
Never learned how to make something Unreal™, but want to get in on more than $1,000,000 in cash and prizes available in this contest? Want to be a big-time professional game developer? Never fear. There are over 120 hours of FREE downloadable Video Training Modules at www.masteringunreal.com. Check them out and feel free to let us know what else you'd like to see there.
The real-time non-interactive movie (also know as Machinima - for more information see www.machinima.org ) category is for aspiring Hollywood types that want to make an amazing cinematic experience. You can use any subject as long as it is tasteful. You might also want to enter your creation in the Machinima Film Festival!
Please read the End-User License Agreement that comes with either UT2003 or UT2004. It says exactly what you can and can't do with your mod. To be eligible for this contest, your mod must be in compliance. Particularly, you can't enter mods (or create mods for that matter) that are used to promote a product or service in any way.
Teams that create mods should choose one person to represent the mod and file the entry for the contest. Cash and hardware prizes will be awarded to that person and it is his or her responsibility to distribute winnings to the remaining team members - so choose someone you trust!
What does winning an Unreal Engine mean? It means that you have some pretty amazing options. With an engine license under your belt you could create a commercial version of your mod and then sell it yourself or find a publisher to do that for you. You could create a whole new game using the Unreal Engine development skills honed while creating your contest entry. When you talk to publishers, you can have the confidence of having a pre-paid Unreal Engine license worth $350,000! But the best news is that this Unreal Engine license applies to both the current generation of the technology and the next, third generation of Unreal Engine technology, so you'll be set for the future. Note: the engine license is for the Microsoft Windows PC platform only.
The educational category is open to any student or faculty member of any accredited school. This can be a high school, university, community college, etc. You don't have to build the mod on behalf of any official school project or function. You simply have to be an enrolled student or faculty member and submit a mod for the contest and the name of your institution. In order to be eligible in each category, the school will be required to verify your status and indicate that they would accept the systems, use them for educational (not administrative) purposes, and allow us to use their name publicly when listing contest winners. We know there are LOTS of schools out there that could use high-end computers like these, so we want to make sure they're going to good use.
In addition to the 50 computers being given away to educational institutions, we're also giving away 50 computers to contest winners! For some prizes, specifically those where we suspect it will take a team of people to win, we're giving away multiple computer systems. For example, if you win first or second place in the best FPS mod category in Phase 2, you would get two computers along with your cash prize! We expect the best mod teams in the contest to walk away with several computers by winning computer prizes within multiple categories in multiple phases. It will be up to the team leader (the person elected by the team to submit the mod entry) to let us know to whom each computer should be awarded. Sorry, but we can't settle disputes over prize distribution, so please choose someone you trust as team leader."
– UT2004 website[3]
Categories[4][]
- Best FPS Mod: "This one needs no explanation. Make the best First-Person Shooter-style mod that you can."
- Best Non-FPS Mod: "Be inventive. The Unreal Engine can be used for all sorts of game types. Let your creativity shine and design something cool that you wouldn't ordinarily see in a traditional First-Person Shooter."
- Best Real-Time Non-Interactive Movie: "Fire up UT2003 or UT2004 and begin a new single-player game. Check out the cool non-interactive movie of the combatants getting ready for battle with a roaring crowd behind them. Did you know you could do this?
The Unreal Engine provides a feature called Matinee, which allows you to build these kinds of movies inside the Unreal Editor. Are you a future Hollywood honcho? Show us how good you are! These movies are known as Machinima. Learn more about this at the Academy of Machinima Arts and Sciences web site at www.machinima.org." - Best Level: "Make an awesome level for any UT2003/UT2004 game type. In this category, you're welcome to any of the existing content that came with UT2003/UT2004, or you may create your own. We're looking for the best playing level here - in this category, it's all about the gameplay."
- Best Level Using Original Content: "We've all seen those unique, one-of-a-kind levels that show great design and skill by author(s), who create and incorporate completely new content, such as textures, static mesh models, materials, particle effects, audio effects and music. In this category, we're looking to reward the best levels made from original content.
Here, the emphasis is on making something with as much great original content as possible. Levels entered in this category are also eligible for "Best Level," so you could double your winnings! Note: Levels do not need to contain entirely original content, but they will be judged solely on their original content." - Best Mutator: "Mutators can be a lot of fun, and here we're looking for the best new Mutator. Check out some of the awesome Mutators that come with UT2003/UT2004, to see the kind of things you can do, then let your imagination run wild!"
- Best Character Model: "Can you make an awesome original character model for UT2003/UT2004? Feel free to call on the game's existing skeletal meshes and animation, or go for extra consideration and create your own!"
- Best Voice Pack or Audio Modification: "Got a great voice or a knack for making cool sound effects? Let's hear your stuff!"
- Best Vehicle: "Vehicles come in all shapes, sizes and styles. Build one and make it fun to use."
- Best Tool: "Got a cool tool or utility you've created for UT2003 or UT2004? Here's where you can win some money for it."
- Best Use of Physics: "Ragdoll death physics is one of the coolest new features in the 2003 edition of UT.. But the Karma physics system can do so much more than that! Here, we're looking for the most interesting ways you can utilize physics within UT2003/UT2004's gameplay. "
- Best Gametype: "The Best GameType category is for new game modes that primarily use existing UT2003/UT2004 levels and other content. "
- Special Educational Category: "At the close of the Educational Category Judging, a total of 50 computer systems will be awarded to educational institutions. The judges will, at their sole discretion, choose the top five schools most worthy schools represented by students or faculty in the contest. Entrants who are students or faculty members will be asked to provide the name of their educational institution and the contact information for the school. Schools must verify that they will accept the computers and provide them for student use. For consideration in this category, the mods do not have to be school projects, but the students or faculty must be presently enrolled or employed by the institution."
Deadlines and dates[]
Phase | Deadline | Judgement |
---|---|---|
Phase 1 | July 15, 2003[5] | December 19, 2003[6] |
Phase 2 | October 20, 2003[5] | May 10, 2004[7] |
Phase 3 | February 15, 2004 (initial)[5] May 30, 2004[8] |
August 5, 2004[9] |
Phase 4 | March 15, 2004 (initial)[5] August 20, 2004[7]September 10, 2004[10] |
December 2, 2004[11] |
Educational Awards | November 15, 2004[1] September 10, 2004[10] |
January 24, 2005[12] |
Grand Finals | November 15, 2004[1] | January 24, 2005 |
Phase 1 Winners[13][]
Best Mod[]
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Best Level[]
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Best Level Using Original Content[]
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Best Mutator[]
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Best Model[]
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Best Voice Pack or Audio Modification[]
|
Best Tool[]
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Best Gametype[]
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Phase 2 Winners[]
Best FPS Mod[16][]
|
Best Non-FPS Mod[18][]
|
---|---|
Best Real-Time Movie[20][]
|
Best Level[22][]
|
Best Level Using Original Content[24][]
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Best Mutator[25][]
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Best Model[27][]
|
Best Voice Pack or Audio Modification[29][]
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Best Vehicle[31][]
|
Best Tool[33][]
|
Best Use of Karma Physics[34][] |
Best Gametype[35][] |
Phase 3 Winners[]
Best FPS Mod[36][]
|
Best Non-FPS Mod[38][]
|
---|---|
Best Level[40][]
|
Best Level Using Original Content[42][]
|
Best Mutator[43][]
|
Best Model[44][]
|
Best Voicepack or Audio Modification[45][]
|
Best Vehicle[46][]
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Best Tool[48][]
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Best Use of Karma Physics[49][]
|
Best Gametype[50][]
|
Phase 4 Winners[]
Best FPS Mod[51][]
|
Best Non-FPS Mod[52][]
|
---|---|
Best Assault Map[53][]
|
Best Onslaught Map[55][]
|
Best Movie[57][]
|
Educational Awards Winners[59][]
|
Grand Finals Winners[]
This phase was opened to all Phase 4 finalists.[60] Prizes in this phase were adjusted for the Best Movie category: the first five places won respectively $5.000, $2.500, $1.500, $1.000 and $500; while the first five places for Best Mod won $25.000, $15.000, $5.000, $3.000 and $1.500 respectively.[61]
Best Mods[62][]
|
Best Movie[64][]
|
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Trivia[]
- Each of the mods included in the Editor's Choice Edition release of Unreal Tournament 2004 are either MSUC finalists or winners:
- Air Buccaneers: Grand Finals - Best Mod (3rd.); Phase II - Best Vehicle (5th.)
- Alien Swarm: Grand Finals - Best Mod (4th.); Phase IV - Best Non-FPS Mod (1st.); Phase III - Best Non-FPS Mod (1st.), Best Level Using Original Content (3rd.) & Best Voice Pack or Audio Modification (1st.)
- Chaos UT2: Phase II - Best Voice Pack or Audio Modification (4th.); Phase I - Best Mutator (1st.); Grand Finals - Best Mod (Finalist)
- Clone Bandits: Phase IV - Best FPS Mod (7th.); Phase III - Best FPS Mod (3rd.), Best Vehicle (1st.), Best Use of Karma Physics (2nd.)
- Deathball: Phase IV - Best Non-FPS Mod (5th.); Phase III - Best Non-FPS Mod (5th.); Phase II - Best Non-FPS Mod (2nd.); Phase I - Best Mod (1st.); Grand Finals - Best Mod (Finalist)
- Domain 2049: Phase IV - Best FPS Mod (5th.); Phase III - Best FPS Mod (5th.); Grand Finals - Best Mod (Finalist)
- Frag.Ops: Grand Finals - Best Mod (7th.); Phase IV - Best FPS Mod (2nd.); Phase III - Best FPS Mod (4th.); Phase II - Best FPS Mod (5th.)
- Jailbreak 2004: Phase III - Best Gametype (1st.)
- Red Orchestra: Grand Finals - Best Mod (1st.); Phase IV - Best FPS Mod (1st.); Phase III - Best FPS Mod (1st.) & Best Voice Pack or Audio Modification (2nd.); Phase II - Best FPS Mod (1st.) & Best Voice Pack or Audio Modification (1st.)
- Rocketeer: Phase III - Best Gametype (3rd.)
- UnWheel: Phase IV - Best Non-FPS Mod (7th.); Phase III - Best Non-FPS Mod (3rd.), Best Vehicle (2nd.) & Best Use of Karma Physics (1st.); Phase II - Best Non-FPS Mod (1st.), Best Vehicle (1st.) & Best Use of Karma Physics (1st.); Grand Finals - Best Mod (Finalist)
- The same is true for the Assault maps included in the "Mega Pack" for UT2004: AS-Thrust (1st.); AS-Jumpship (2nd.); AS-Outback (3rd.); and AS-Acatana (5th.). The fourth placer, AS-MZ-HighRise, was also planned to be included in the pack, however time constraints prevented the map from appearing.
- The case is the same for the Phase III Best Level winner CTF-CBP2-Pistola and the Phase II Best Level finalist CTF-CBP2-Concentrate.
- According to Steven Polge, the reason why the "Best Non-FPS Mod" categories were implemented is because the devs wanted to encourage mod makers to come up with gameplay that differed radically from the base FPS game of UT2004.[65]
- There were several deadline shifts, as well as category phase shifts. The Phase 3 deadline was extended to May 30th, while the Phase 3 "Best real-time non-interactive movie" award was moved instead to Phase 4 in order to "allow more time for mod authors to work on entries to be considered for the Grand Finals".[66] Also, some entries in some categories (such as Seismic CTF and Capture the Beer in "Best Mutator" from Phase II) were moved to more fitting categories (the aforementioned mods were entries for Phase II "Best Mutator", and were moved to Phase II "Best Gametype").[26]
External links and references[]
- ↑ 1.0 1.1 1.2 "MSUC Home". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ Fragmaster (October 22, 2002). "Tim Sweeney & CliffyB Interview". PlanetUnreal. Archived from the original on July 1, 2014. Retrieved April 25, 2019.
- ↑ "MSUC Overview". UT2004.com. Archived from the original on September 13, 2009. Retrieved May 9, 2019.
- ↑ "Already Judged Categories". UT2004.com. Archived from the original on May 15, 2006. Retrieved May 9, 2019.
- ↑ 5.0 5.1 5.2 5.3 "MSUC Categories". UT2003.com. Archived from the original on June 9, 2003. Retrieved May 9, 2019.
- ↑ Pezman (December 12, 2003). "MSU Phase 1 Contest Winners to be announced at CPL". UnrealTournament.com. Archived from the original on February 2, 2004. Retrieved May 23, 2019.
- ↑ 7.0 7.1 Polge, Steven (May 10, 2004). "NVidia $1000000 Make Something Unreal Contest Phase 2 Winners Announced!". UnrealTournament.com. Archived from the original on June 3, 2004. Retrieved May 23, 2019.
- ↑ Mouser (February 19, 2004). "Phase 3 submission date extended". UnrealTournament.com. Archived from the original on April 2, 2004. Retrieved May 23, 2019.
- ↑ Morris, Jeff (August 5, 2004). "MSUC Phase 3 Winners Announced!". UnrealTournament.com. Archived from the original on November 27, 2004. Retrieved May 23, 2019.
- ↑ 10.0 10.1 Morris, Jeff (July 28, 2004). "Phase 4, Educational and Grand Finals Dates Moved!". UnrealTournament.com. Archived from the original on December 8, 2004. Retrieved May 23, 2019.
- ↑ Morris, Jeff (December 2, 2004). "$1,000,000 NVIDIA Make Something Unreal Contest Phase 4 Winners Announced". UnrealTournament.com. Archived from the original on December 8, 2004. Retrieved May 23, 2019.
- ↑ Morris, Jeff (January 24, 2005). "MSUC Grand Finals Winners Announced!". UnrealTournament.com. Archived from the original on February 7, 2005. Retrieved May 23, 2019.
- ↑ "Phase I Winners". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 14.0 14.1 14.2 14.3 14.4 "Make Something Unreal Phase 1 Finalists". BeyondUnreal (August 5, 2003). Retrieved May 7, 2019.
- ↑ 15.0 15.1 "MSU Mutator Finalists". BeyondUnreal (August 7, 2003). Retrieved May 7, 2019.
- ↑ "Phase II Winners - Best FPS Mod". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ Polge, Steven (April 2, 2004). "Make Something Unreal Contest Phase 2 Finalists (FPS Mods)". UnrealTournament.com. Archived from the original on April 5, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Non-FPS Mod". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ Polge, Steven (April 6, 2004). "MSU Contest Phase 2 Finalists (non-FPS Mods)". UnrealTournament.com. Archived from the original on June 3, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Real-Time Movie". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 21.0 21.1 Polge, Steven (April 8, 2004). "MSU Contest Phase 2 Finalists (Game Types and Real Time Movies)". UnrealTournament.com. Archived from the original on July 22, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Level". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 23.0 23.1 23.2 Polge, Steven (April 19, 2004). "MSU Contest Phase 2 Finalists (Levels and Levels with Original Content)". UnrealTournament.com. Archived from the original on June 9, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Level Using Original Content". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase II Winners - Best Mutator". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 26.0 26.1 26.2 Polge, Steven (April 21, 2004). "MSU Contest Phase 2 Finalists (Mutators)". UnrealTournament.com. Archived from the original on June 3, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Model". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ Polge, Steven (April 26, 2004). "MSU Contest Phase 2 Finalists (Models)". UnrealTournament.com. Archived from the original on June 3, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Voice Pack or Audio Modification". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 30.0 30.1 "MSU Contest Phase 2 Finalists (Tools and Sound)". UnrealTournament.com (April 28, 2004). Archived from the original on June 2, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Vehicle". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 32.0 32.1 Polge, Steven (April 23, 2004). "MSU Contest Phase 2 Finalists (Vehicles and Karma Physics)". UnrealTournament.com. Archived from the original on June 3, 2004. Retrieved May 23, 2019.
- ↑ "Phase II Winners - Best Tool". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase II Winners - Best Use of Karma Physics". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase II Winners - Best Gametype". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best FPS Mod". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 37.0 37.1 "MSU Phase 3 Best FPS Mod / Best Gametype Finalists". Epic Games Forums (June 30, 2004). Retrieved May 7, 2019.
- ↑ "Phase III Winners - Best Non-FPS Mod". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 39.0 39.1 39.2 "MSU Contest Phase 3 Finalists (Non-FPS and Mutator)". Epic Games Forums (July 1, 2004). Retrieved May 7, 2019.
- ↑ "Phase III Winners - Best Level". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 "MSU phase3 level finalists". Epic Games Forums (July 13, 2004). Retrieved May 7, 2019.
- ↑ "Phase III Winners - Best Level Using Original Content". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best Mutator". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best Model". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best Voicepack or Audio Modification". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best Vehicle". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "MSU Contest Phase 3 Finalists: Vehicle and Karma Physics". Epic Games Forums (July 2, 2004). Retrieved May 7, 2019.
- ↑ "Phase III Winners - Best Tool". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best Use of Karma Physics". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase III Winners - Best Gametype". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase IV Winners - Best FPS Mod". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase IV Winners - Best Non-FPS Mod". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ "Phase IV Winners - Best Assault Map". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 54.0 54.1 54.2 54.3 "MSUC Phase 4 Finalist: Assault Maps". Epic Games Forums (October 11, 2004). Retrieved May 7, 2019.
- ↑ "Phase IV Winners - Best Onslaught Map". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 56.0 56.1 56.2 56.3 "MSUC4 Onslaught finalists announced". Epic Games Forums (October 13, 2004). Retrieved May 7, 2019.
- ↑ "Phase IV Winners - Best Movie". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ 58.0 58.1 58.2 58.3 Morris, Jeff (October 14, 2004). "MSU Contest Phase 4 Finalists (Real-Time Non-Interactive Movie)". UT2004.com. Archived from the original on May 15, 2006. Retrieved May 9, 2019.
- ↑ Morris, Jeff (November 1, 2004). "MSU Contest Phase 4 Finalists (Educational)". UT2004.com. Archived from the original on May 15, 2006. Retrieved May 9, 2019.
- ↑ Morris, Jeff (November 1, 2004). "MSUC Grand Finals Open to All Phase 4 Finalists!". UT2004.com. Archived from the original on May 15, 2006. Retrieved May 9, 2019.
- ↑ Morris, Jeff (November 1, 2004). "MSUC Grand Finals Movie Prize Adjustment (updated)". UT2004.com. Archived from the original on May 15, 2006. Retrieved May 9, 2019.
- ↑ "Grand Finals Winners - Best Mods". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ Morris, Jeff (December 17, 2004). "MSU Contest Grand Finals Finalists (Mod)". UT2004.com. Archived from the original on May 15, 2006. Retrieved May 9, 2019.
- ↑ "Grand Finals Winners - Best Movie". UT2004.com. Archived from the original on November 25, 2006. Retrieved May 9, 2019.
- ↑ Callaham, John (January 27, 2005). "Make Something Unreal Interview". HomeLAN Fed. Archived from the original on February 6, 2005. Retrieved May 9, 2019.
- ↑ Aristotle (April 7, 2004). "MSU Phase 3 "Best real-time non-interactive movie" category moved to Phase 4". UnrealTournament.com. Archived from the original on April 8, 2004. Retrieved May 23, 2019.