The Mine Layer is a weapon from Unreal Tournament 2004.
The Mine layer is a spidermine deploying weapon. It occupies weapon slot 3 together with the Bio Rifle, which is usually not found in Onslaught maps.
The primary fire launches Spider Mines onto the ground. The Mine Layer is able to control up to eight mines at the same time and will stop firing when this limit is reached. New spider mines can be layed when at least one of the existing mines is destroyed. Every player can have 8 mines in play at a time. If they launch another mine, the oldest mine explodes harmlessly.
The secondary fire is a laser that allows you to "herd" your spider mines into strategic positions.
If a player dies while some of their Spider Mines are deployed, then all Mines will explode harmlessly, and if a teammate is nearby and were to die from the Spider Mine, then it will count as a suicide.
Tips and tricks Edit
- The gun is designed to assist in playing defensively on Onslaught maps.
- A case can be made of the Araknid-based weapons (such as the Biomass Gun) being predecessors of this weapon back in Unreal II: The Awakening.
- The weapon was going to appear in Unreal Tournament 3 but was replaced by the deployable Spidermine Trap.
- There is a hidden, unused animation for the Mine Layer in UT2004's files that is UT3's "Death by Spider Mine" animation.
See also Edit