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If you're looking for the Stinger Minigun from Unreal Championship 2: The Liandri Conflict, Unreal Tournament 3 and Unreal Tournament 4, you might want to check Stinger.
The Minigun is a weapon from the Unreal series.
Overview[]
The Minigun has remained more or less unchanged throughout the games: Primary fire shoots out a fast stream of inaccurate bullets that do light damage, while secondary fire shoots out more accurate and damaging bullets, but the rate of fire is severely dropped. In Unreal and Unreal Tournament these firing modes are swapped.
Unreal and Unreal Mission Pack: Return to Na Pali[]
Primary fire | Steady stream of bullets, fast, accurate. |
Secondary fire | More rapid, but less accurate stream of bullets. |
Source: Unreal manual |
The Unreal version features two tri-barrels that spin with each other, the weapon should be used carefully since it shares ammo with the Automag and uses it up quickly. You should be often picking up boxes of 50 bullets with this, as it replenishes ammunition. Tapping the primary fire button once makes the Minigun shoot an accurate 5-shot burst, whereas holding it down would continuously fire it. The secondary fire mode fires more bullets at the expense of accuracy.
Unreal Tournament[]
Secondary Fire: Faster firing rate; less accurate.
As simple as it is dangerous, the Minigun features a rotating barrel assembly and an unmatched rate of fire. If the primary fire isn’t fast enough for you, try the much faster (and less accurate) secondary fire. Good aim is the key to mastering the Minigun. With a little practice you’ll be reducing your opponents to helpless bullet catchers at every opportunity. The ammo supply is displayed on the top of the weapon."
Classification | Gatling Gun |
Primary fire | Bullets are sprayed forth at a medium to fast rate of fire and good accuracy. |
Secondary fire | Minigun fires twice as fast and is half as accurate. |
Techniques | Secondary fire is much more useful at close range, but can eat up tons of ammunition. |
Source: UT Weapon Priority menu. |
In Unreal Tournament, the Minigun returns, now looking a lot more like a gatling gun. It features a rotating barrel composed by five tubes, and is now green in color, except for the entire barrel, which is grey. Primary fire has rate at 14 bullets per second, secondary fire - 20 per second.
Unreal Championship and Unreal Tournament 2003/2004[]
The UT2k series reuses the UT model and concept with slight changes. Its primary fire mode shoots rapidly but inaccurately, it being a lot more effective at close range. The secondary fire mode shoots a slower but highly accurate stream of bullets which also cause more damage.
Unreal Championship's version of the Minigun does not really differ from the UT2k series' Minigun in terms of functionality. Its design is different, however.
In UT2004 the Minigun no longer imparts momentum to target players, but deals out a bit more damage than the UT2003 version. The momentum was removed to prevent lockdown.
Tips and tricks[]
Unreal Tournament[]
- In UT (and also in Unreal) the Minigun's actual firing rate greatly depends on the server's current tick rate or offline frame rate.
The minigun fires more or less bullets depending on the tickrate of the server. A tickrate of 20 will give you around 10 bullets per second, while increasing to 25 could theoretically give you 12.5 bullets per second. a 25% increase in damage. This is a theoretical value. The tickrate is not perfect on the server, it will vary a bit. But it's interesting enough as it shows on the picture. Different tickrates can be used to manipulate the power of the minigun. This is one of the reasons tickrate should stay at a default of 20 to avoid minigun being overpowered."
Unreal Championship[]
It’s not, however, a very accurate weapon. Don’t use it against distant enemies. It also takes a moment to rev up to full firing speed—those warm-up milliseconds can be costly.
The minigun’s primary fire is faster than its secondary fire, but use it and your ammo will last longer. Use the primary fire at medium to close range—an enemy who is, say, 10 to 30 feet away. The greater the distance, the more inaccurate the gun.
The minigun's secondary fire is slightly slower than the primary fire, but each of the shells inflict slightly more damage on their targets. This will help you extend the lifetime of each clip, which is a huge help in big battles.
Maps with tight corridors or enclosed defensive points are prime minigun territory. It’s awesome used against nearby opponents, and second only to the link gun for defensive use and use in tight areas.
Maps that are flat and open aren’t the minigun’s forte. It’s too inaccurate for use at range.
Charge it fully, and start pulling the trigger before your enemy is fully targeted. By the time you target your opponent, the gun is at maximum power. You can clear rooms in Double Domination, Bombing Run, and Capture the Flag by spraying them with secondary fire from a fully powered minigun."
Trivia[]
- The Minigun and the Stinger are based on entirely different technology, but are only featured together in Unreal (and, by proxy, Unreal Mission Pack: Return to Na Pali) and Unreal Tournament 4, possibly due to the same appearance and purpose. Unreal Tournament 3 makes a compromise between the two with the Stinger Minigun and UT4 features both weapons plus the Link Gun, the successor of the Pulse Gun which in turn replaced the Stinger.
Preview Notes[]
Unreal Tournament 2003[]
Gallery[]
External links and references[]
- ↑ TNSe's boring page of Tickrate & Netspeed facts @ UTZone.de
- ↑ StealthDP (May 26, 2002). "E3 Report". Unreal Playground. Archived from the original on October 11, 2002. Retrieved July 10, 2020.
See also[]
Unreal weapons |
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Dispersion Pistol • Automag • Stinger • ASMD • Eightball • Flak Cannon • Razorjack • GES BioRifle • Sniper Rifle • Minigun |
Return to Na Pali weapons: Combat Assault Rifle • UMS Grenade Launcher • UMS Rocket Launcher |
Unreal v227 weapons: Quadshot • Peacemaker • Translocator |
Unreal Tournament weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Pulse Gun • Ripper • Minigun • Flak Cannon • Rocket Launcher • Sniper Rifle |
Special weapons: Chainsaw • Translocator • Super Shock Rifle |
Superweapons: Redeemer |
Chaos: UT weapons: Grappling Hook • Bastard Sword • CAS12 Shotgun • Utility Gun • Crossbow • The Claw • Proximity Mines • Chaos Sniper V2 • The Vortex • Sentry Turret |
Unreal Championship weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Shock Rifle • Link Gun • Minigun • Flak Cannon • Rocket Launcher • Lightning Gun |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: T.A.G. Rifle |
Unreal Tournament 2003 weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Shock Rifle • Link Gun • Minigun • Flak Cannon • Rocket Launcher • Lightning Gun |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: Ion Painter • Redeemer |
Unreal Tournament 2004 weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Mine Layer • Shock Rifle • Link Gun • Minigun • Flak Cannon • Grenade Launcher • Rocket Launcher • AVRiL • Lightning Gun • Sniper Rifle |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: Ion Painter • Redeemer • Target Painter |