| Map stub |
|---|
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If you're looking for other versions of the map, you might want to check Recurring maps#Mothership Core.
| Overview |
Mothership Core is the thirty-third map of the single-player mode of Unreal.
Map description[]
As the player heads deeper into the Skaarj Mothership, the Skaarj guarding the ship begin to hunt the player down in waves. In due course, the player learns that he must seek out and destroy the main power generator of the Mothership to continue.
Weapons and pickups[]
Weapons[]
| Weapon | Count | Location |
|---|---|---|
A: 3 |
Ammo: Shell Boxes (3): | |
A: 7 |
- | |
A: 8 |
- | |
A: 6 |
- | |
A: 11 |
Ammo: Flak Box (8): Flak Shell (3): | |
A: 7 |
- | |
W: 1 A: 12 |
- | |
A: 4 |
Ammo: Bullet Box (3): Rifle Shell (1): |
| Weapon | Count | Location |
|---|---|---|
A: 3 |
Ammo: Shell Boxes (3): | |
A: 7 |
- | |
A: 8 |
- | |
A: 6 |
- | |
A: 11 |
Ammo: Flak Box (8): Flak Shell (3): | |
A: 7 |
- | |
W: 1 A: 12 |
- | |
A: 4 |
Ammo: Bullet Box (3): Rifle Shell (1): |
| Weapon | Count | Location |
|---|---|---|
A: 3 |
Ammo: Shell Boxes (3): | |
A: 7 |
- | |
A: 8 |
- | |
A: 6 |
- | |
A: 12 |
Ammo: Flak Box (7): Flak Shell (5): | |
A: 7 |
- | |
W: 1 A: 11 |
- | |
A: 4 |
Ammo: Bullet Box (3): Rifle Shell (1): |
| Weapon | Count | Location |
|---|---|---|
A: 3 |
Ammo: Shell Boxes (3): | |
A: 7 |
- | |
A: 8 |
- | |
A: 6 |
- | |
A: 12 |
Ammo: Flak Box (7): Flak Shell (5): | |
A: 7 |
- | |
W: 1 A: 11 |
- | |
A: 4 |
Ammo: Bullet Box (3): Rifle Shell (1): |
| Weapon | Count | Location |
|---|---|---|
A: 3 |
Ammo: Shell Boxes (3): | |
A: 7 |
- | |
A: 8 |
- | |
A: 6 |
- | |
A: 13 |
Ammo: Flak Box (8): Flak Shell (5): | |
A: 7 |
- | |
W: 1 A: 12 |
- | |
A: 4 |
Ammo: Bullet Box (3): Rifle Shell (1): |
Pickups[]
| Pickup | Count | Location |
|---|---|---|
| Health | ||
20 |
- | |
4 |
- | |
| Armor | ||
2 |
- | |
2 |
- | |
| Inventory | ||
4 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
20 |
- | |
4 |
- | |
| Armor | ||
2 |
- | |
2 |
- | |
| Inventory | ||
4 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
20 |
- | |
4 |
- | |
| Armor | ||
2 |
- | |
2 |
- | |
| Inventory | ||
4 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
18 |
- | |
4 |
- | |
| Armor | ||
2 |
- | |
2 |
- | |
| Inventory | ||
4 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
20 |
- | |
4 |
- | |
| Armor | ||
2 |
- | |
2 |
- | |
| Inventory | ||
4 |
- | |
1 |
- | |
Monsters[]
| Monster | Count | Location |
|---|---|---|
| Monsters | ||
1 |
- | |
4 |
3x Spawned (one at a time every 7 sec, Patrolling). 1x Patrolling. | |
1 |
- | |
6 |
4x Spawned (one at a time every 7 sec, Patrolling). | |
2 |
1x Faking death. 1x Aggressiveness: | |
2 |
1x Carries a Stinger, Aggressiveness: | |
7 |
1x Carries an Eightball, Combat Style: | |
7 |
1x Combat Style: | |
| Monster | Count | Location |
|---|---|---|
| Monsters | ||
1 |
- | |
4 |
3x Spawned (one at a time every 7 sec, Patrolling). 1x Patrolling. | |
1 |
- | |
6 |
4x Spawned (one at a time every 7 sec, Patrolling). | |
2 |
1x Faking death. 1x Aggressiveness: | |
2 |
1x Carries a Stinger, Aggressiveness: | |
7 |
1x Carries an Eightball, Combat Style: | |
7 |
1x Aggressiveness: | |
| Monster | Count | Location |
|---|---|---|
| Monsters | ||
1 |
- | |
4 |
3x Spawned (one at a time every 7 sec, Patrolling). 1x Patrolling. | |
1 |
- | |
6 |
4x Spawned (one at a time every 7 sec, Patrolling). | |
2 |
1x Faking death. 1x Aggressiveness: | |
2 |
1x Carries a Stinger, Aggressiveness: | |
7 |
1x Carries an Eightball, Combat Style: | |
7 |
1x Aggressiveness: | |
| Monster | Count | Location |
|---|---|---|
| Monsters | ||
1 |
- | |
4 |
3x Spawned (one at a time every 7 sec, Patrolling). 1x Patrolling. | |
1 |
- | |
6 |
4x Spawned (one at a time every 7 sec, Patrolling). | |
2 |
1x Faking death. 1x Aggressiveness: | |
2 |
1x Carries a Stinger, Aggressiveness: | |
7 |
1x Carries an Eightball, Combat Style: | |
6 |
1x Aggressiveness: | |
| Monster | Count | Location |
|---|---|---|
| Monsters | ||
1 |
- | |
4 |
3x Spawned (one at a time every 7 sec, Patrolling). 1x Patrolling. | |
1 |
- | |
6 |
4x Spawned (one at a time every 7 sec, Patrolling). | |
2 |
1x Faking death. 1x Aggressiveness: | |
2 |
1x Carries a Stinger, Aggressiveness: | |
7 |
1x Carries an Eightball, Combat Style: | |
8 |
1x Combat Style: | |
Trivia[]
- Levelshots for the map were added in the OldUnreal version 227j patch.
- An official Deathmatch addon version of this map made by Inoxx himself is available for downloading, based on a beta concept when they had several maps both DM and SP.
Author's Notes[]
"Extreme is the 2nd Level I did for Unreal. It's so big that I had to cut it in 7 parts:
The MotherShip Basement (ExtremeBeg)
The Skaarj Laboratories (ExtremeLab)
The MotherShip Core (ExtremeCore)
The Skaarj Generator (ExtremeGen)
Illumination (ExtremedGen)
The Darkening (Extreme Dark)
The Source Antechamber (ExtremeEnd).
I also did the Ending Sequence of the game (Endgame).
At the end of Extreme Core you reach the Skaarj Generator that provide the Energy for the MotherShip. After destroying it, you have to walk back in the core of the MotherShip which is unpowered this time. The power failure had some very unfortunate consequences : all the force fields which were locking the prisoners have been deactivated. Now all the badass Skaarj criminals, Mercenaries and furious Skaarj guinea pigs are walking free in the MotherShip. If you make you way through the MotherShip core again, you'll reach the end of the level and make the big jump to the Source."
The MotherShip Basement (ExtremeBeg)
The Skaarj Laboratories (ExtremeLab)
The MotherShip Core (ExtremeCore)
The Skaarj Generator (ExtremeGen)
Illumination (ExtremedGen)
The Darkening (Extreme Dark)
The Source Antechamber (ExtremeEnd).
I also did the Ending Sequence of the game (Endgame).
At the end of Extreme Core you reach the Skaarj Generator that provide the Energy for the MotherShip. After destroying it, you have to walk back in the core of the MotherShip which is unpowered this time. The power failure had some very unfortunate consequences : all the force fields which were locking the prisoners have been deactivated. Now all the badass Skaarj criminals, Mercenaries and furious Skaarj guinea pigs are walking free in the MotherShip. If you make you way through the MotherShip core again, you'll reach the end of the level and make the big jump to the Source."
Gallery[]
External links and references[]
- ↑ Fiorentino, Cedric. "Extreme". Inoxx Industries. Archived from the original on May 09, 2006. Retrieved Jun 27, 2025.
See also[]
| Unreal Single Player maps |
|---|
| Vortex Rikers • NyLeve's Falls • Rrajigar Mine • Depths of Rrajigar • Sacred Passage • Chizra - Nali Water God • The Ceremonial Chambers • Dark Arena • Harobed Village • Terraniux Underground • Terraniux • Noork's Elbow • Temple of Vandora • The Trench • ISV-Kran Deck 4 • ISV-Kran Decks 3 and 2 • ISV-Kran Deck 1 • Spire Village • The Sunspire • Gateway to Na Pali • Na Pali Haven • Outpost 3J • Velora Pass • Bluff Eversmoking • Dasa Mountain Pass • Cellars at Dasa Pass • Serpent Canyon • Nali Castle • Demonlord's Lair • Demon Crater • Mothership Basement • Mothership Lab • Mothership Core • Skaarj Generator • Illumination • The Darkening • The Source Antechamber • The Source |















