"The first player to score a frag becomes the Mutant. Everyone else hunts the Mutant, as by killing the mutant, a player becomes the mutant, with superhuman powers. The player with the lowest score is the Bottom Feeder. He can also kill other players."
Overview[]
"A Mutant game starts out as a free-for-all deathmatch. However, as soon as one player makes a kill, he becomes the Mutant. Everyone else stops fighting (you can’t hurt each other anymore), and guns for the Mutant instead.
Mutants get all (non-super) weapons, lots of ammo, and have invisibility, agility and berserk. However, the Mutant’s health slowly runs down and can only be replenished by killing other players. Also, the Mutant’s position appears on everyone else’s HUD. If a player kills the Mutant, they become the new Mutant.
As an optional twist, the player with the lowest score is the Bottom Feeder — he can also go kill other players to score points. As soon as the Bottom Feeder’s score isn’t the lowest, a new player becomes the Bottom Feeder."
Mutants get all (non-super) weapons, lots of ammo, and have invisibility, agility and berserk. However, the Mutant’s health slowly runs down and can only be replenished by killing other players. Also, the Mutant’s position appears on everyone else’s HUD. If a player kills the Mutant, they become the new Mutant.
As an optional twist, the player with the lowest score is the Bottom Feeder — he can also go kill other players to score points. As soon as the Bottom Feeder’s score isn’t the lowest, a new player becomes the Bottom Feeder."
– UT2004 manual
Scoring[]
Players score points only when they're mutants:
- Normal Kill: 2 Points
- Double Kill: 3 Points
- Multi Kill (and above): 4 Points
- Killing the Bottom Feeder: 5 points
Bottom Feeders score 1 point per frag.
Configurable Options[]
Unreal Tournament 2004[]
Configurable options | |||
---|---|---|---|
Item | Type | Default | Description |
Bots | |||
Number of Bots | Integer | 3 | - |
Bots Balance Teams | Boolean | Yes | - |
Bot Mode | List | Use Map Defaults | Options: Specify Number/Use Map Defaults/Use Bot Roster. |
Bot Skill | List | Average | Options: Novice/Average/Experienced/Skilled/Adept/Masterful/Inhuman/Godlike |
Game | |||
Delay at End of Game | Float | - | |
Enable Bottom Feeder | Boolean | - | |
Goal Score | Integer | - | |
Spawn Protection Time | Float | - | |
Time Limit | Integer | - | |
Use Team Skins | Integer | - | |
Weapons Stay | Boolean | - | |
Rules | |||
Allow Taunts | Boolean | - | |
Weapons Shake View | Boolean | - | |
Allow Translocator | Boolean | - | |
Allow Weapon Throwing | Boolean | - |
Maplists[]
Unreal Tournament 2003 Deathmatch maps |
---|
DM-Antalus • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Inferno • DM-Insidious • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Serpentine • DM-TokaraForest • DM-TrainingDay Epic Bonus Pack maps: DM-1on1-Crash • DM-1on1-Mixer • DM-Icetomb • DM-Injector • DM-IronDeity • DM-Rustatorium DE Bonus Pack maps: DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 |
Unreal Tournament 2004 Deathmatch maps |
---|
DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |
Tips and tricks[]
Trivia[]
- The gametype is available in UT2003 only by installing the Epic Bonus Pack.
Author's notes[]
"There is one gametype that we're testing now called "Mutant" in which one player is the bad guy and he is invisible and he has regenerating health. Kill him and you become the mutant; the player who lasts the longest wins. Bear in mind that everyone's radar is tracking your location when you're the mutant, of course. It's quite a bit of fun. Any other mutators/gametypes remain to be seen."
– Cliff Bleszinski[1]
Gallery[]
External links and references[]
- ↑ Callaham, John (November 28, 2002). "UT 2003 Bonus Pack Interview". HomeLAN Fed. Archived from the original on December 2, 2002. Retrieved May 9, 2019.
See also[]
Gametypes for Unreal Tournament 2004 |
---|
Solo gamemodes |
Single player |
Multiplayer gamemodes |
UT2003 gamemodes: Deathmatch • Team Deathmatch • Capture the Flag • Bombing Run • Double Domination • Invasion • Mutant • Last Man Standing New gamemodes: Assault • Onslaught • Instagib CTF |
Semi-official mod gametypes |
ECE Edition mods: Air Buccaneers • Alien Swarm • Clone Bandits • Deathball • Domain 2049 • Frag.Ops • Jailbreak 2004 • Red Orchestra • Rocketeer • UnWheel |
Other |
Vehicle CTF |