If you're looking for the planet, you might want to check Na Koja Abad (planet).
Na Koja Abad is the ninth mission from Unreal II: The Awakening.
Prologue[]
Back into the ship after the events of the previous mission, John Dalton meets with Sector Commander Hawkins in a holo-conversation.
- Hawkins: "Things are heating up, John."
- John Dalton: "Tell me about it."
- Hawkins: "Our researchers have been trying to decipher the glyphs on the artifacts. They speculate that if all the artifacts are combined, they'll form a weapon of unimaginable power. We cannot allow them to fall into the wrong hands."
- John Dalton: "We've got five of them. Do we know where the other two are?"
- Hawkins: "The data you've got on Sulferon revealed they have a unique energy signature. We scanned for other occurrences, and were able to pinpoint their locations. The Izanagi Corporation has a major installation and dig site on Na Koja Abad. They've found an artifact, but they haven't removed it yet. I've uploaded a holograph of their base for you to look at when we're done."
- John Dalton: "So that's my next stop."
- Hawkins: "Do whatever it takes. And now for the good news. Because of your outstanding performance, General Drexler has not only agreed to a permanent reinstatement in the Marines, but it comes with a promotion to Colonel. congratulations, John. I'll be sorry to lose you, but I'm glad to see things work out the way you want."
After the cutscene, Aida approaches John.
- Aida: "Something's not right about this, John."
Two dialog options appear in front of John.
Why not?[]
- John Dalton: "Whaddya mean?"
- Aida: "If Drexler really wants you back in, why is he having Hawkins act as an intermediary? Why doesn't he go on record himself? Where's the paperwork? You've got no proof of anything. Drexler is playing you for a fool."
- John Dalton: "You're making things up, Aida. Can you think of one earthly reason why Drexler would do that? No? I thought not."
Nonsense![]
- John Dalton: "You're just paranoid, Aida. Everything will be fine."
Afterwards, both dialog lines converge again.
Dialog continuation[]
- Aida: "Something else has been bothering me. You could have left Meyer back there on Janus. In fact, you should have. Why did you smuggle him out and drop him on Vistula?"
- John Dalton: "What was I supposed to do? Shoot him?"
- Aida: "You didn't even like the guy."
- John Dalton: "Yeah, but he trusted me."
- Aida: "By the way, did Hawkins tell you he wants to pull Ne'Ban and send a replacement?"
- John Dalton: "What!?! Why?"
- Aida: "Turns out he's actually Prince Ne'Ban. Middle son of a Hex-Core Potentate. They thought they were parking him out in the boonies, but now they're afraid his royal hiney is gonna get hurt."
- John Dalton: "Shouldn't that be up to Ne'Ban?"
- Aida: "Ask him yourself. He's waiting outside."
Afterwards, Dalton gets out of the briefing room and speaks with Ne'Ban.
Ne'Ban[]
- Ne'Ban: "Marshal. You cannot letting them do this to me!"
- John Dalton: "Take it slow, Ne'Ban. Easy!"
- Ne'Ban: "You cannot knowing what it is like. Always guarded. Always shielded. Not allowed to taking a chance. Not allowed to live. I am one of fifty princes, not even in line for throne. So... I getting away. I want to matter. I want putting myself to a good cause. YOU are a good cause, Marshal."
- John Dalton: "You're a great pilot, Ne'Ban. The best I've ever seen. Just get back to work and try not to worry. I'll see what I can do."
If you try to re-trigger the conversation, this happens:
- Ne'Ban: "Marshal. You cannot letting them do this to me!"
- John Dalton: "Okay, Ne'Ban, calm down. I'll see what I can do."
There's not much to see there, so all that remains is to talk with Isaak.
Isaak[]
- Isaak: "'Ja hear about Ne'Ban?"
- John Dalton: "Yeah."
- Isaak: "Ya gonna let 'em take him?"
- John Dalton: "I thought you didn't like him."
- Isaak: "He's one helluva pilot. But if he's so smart, why doesn't he learn our language?"
- John Dalton: "Maybe when you speak five hundred of 'em, some details kinda slip your mind."
Afterwards, Isaak has a new toy to show you: the Smoke Grenade for the Hydra Grenade Launcher. Then you can proceed to the planet.
Level list[]
- Izanagi Xeno Research Facility - Outside
- Izanagi Xeno Research Facility
- Izanagi Xeno Research Facility - Excavation
Trivia[]
- The planet Na Koja Abad appears in a multiplayer map called XMP-NaKoja, in addition to its appearance in the campaign.
- This is the last mission where Izanagi Ghost Warriors are faced, and the last overall mission where human enemies are fought.
- According to the game, the planet Na Koja Abad was originally settled by people of Arab origin, who named it after a spiritual realm otherwise called "The Land of Nowhere". In reality, however, "Na-kojā-ābād" is a Persian word, not Arabic. (Native form: ناکجاآباد) It is the Persian equivalent of "backwater", i.e., "an isolated, backward, or intellectually stagnant place." This word is degrading. A more literal translation of the word is "Nowhereville" or "Nowhere Town".
Gallery[]
External links and references[]
See also[]
| Unreal II: The Awakening Single Player maps |
|---|
| Avalon (preface) (TCA Training Course) • Sanctuary (Mining Complex Entrance • Mining Complex • Power Plant) • Swamp • Hell (Descent • Discovery • Desolation • Disclosure) • Acheron • Severnaya • Kalydon • Sulferon (Secret Izanagi Facility • Defend) • Janus (Outside Polaris • Polaris Entrance • Polaris Geologics Research • PGR Exterior • PGR Rooftop) • Na Koja Abad (Outside • Izanagi Xeno Research Facility • Excavation) • NC962VII (Suspicion • Scrutiny • Subjugation • Subordination • Solitude) • Avalon • Dorian Gray (The Vault • The Dorian Gray) Extra mission: Solaris Base |









