"The Nemesis is the unholy spawn of a mobile turret and a main battle tank. Two segmented hover treads, separated by a glowing nanocore propulsion engine, creep across any terrain in a nearly organic fashion. The centerpiece of the Nemesis is an actuated plasmid turret capable of attacking in any of three transforming configurations. When compacted, the turret locks into a forward facing position and all energy is funnelled into the hover treads. This dramatically lowers the overall profile of the vehicle and allows for a great boost in speed. When fully engaged, the turret rises up to great heights and the plasmid energy of the nanocore can be seen from great distances. Such a sight should be taken as a warning, as a Nemesis turret in this state is capable of delivering a rapid fire plasma beam with immense power and devastating accuracy."
– UT3 manual
The Nemesis is a vehicle appearing in Unreal Tournament 3.
Overview[]
The Nemesis is the Necris answer to the Goliath, with its speed and lack of skill needed. It is much easier to use than other Necris vehicles, but still isn't as user-friendly as the Axon vehicles. It's primary mode of fire are hitscan laser beams which vary and its secondary fire allow the player to zoom.
The vehicle has three different movement/fire modes:
- Default stance. Crouching switches to the Turret Locked stance, while jumping switches to the Risen stance.
- Risen stance: This stance increases the beams' rate of fire to devastating levels at the cost of slowing the vehicle's movement to a crawl, roughly on par with the Leviathan, as well as a very large and obvious target. Crouching switches to the Default stance.
- Turret Locked stance: This stance increases the movement speed and reduce the profile of the Nemesis at the cost of locking the turret's aim to face only where the vehicle is pointing, with no motion at all except for vehicular manipulation. It should be noted that driving about in this stance for long periods is not recommended for combatants with motion sickness. Jumping switches to the Default stance.
Related Achievements[]
Armadillo
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Get the "Roadkill" award in 10 matches.
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Jack of All Trades
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Kill an enemy with every vehicle (except Hoverboard).
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Tips and tricks[]
Using the Nemesis[]
- The Nemesis is primarily a long range support vehicle. The better its positioning, the more effective it is. Ideally players should find a good vantage point where they can quickly retreat or retract behind cover. Learning when to change stance based on the situation is crucial. Players who know the map well will be much more effective at providing suppressive fire than their less enlightened counterparts. Players with good aim can easily take out incoming AVRiL's if they know where the missile is coming from (look for the laser).
- You can tell right away that the vehicle has 3 uses mainly to accommodate the 3 positions of the turret. The lowest is useful as a transport and can easily run over people. The mid-range is ideal for combat at moderate range, and can easily dipatch of lone targets and Longbow AVRiL rockets. The highest position is perfect for Ground-to-Air combat or Raptor sniping, as the high rate of fire and hitscan firing speed preventing players from dodging.
Fighting against the Nemesis[]
- AI do not use the positions offered, so they always use the default middle position. Attacking from more than one area is smart, as the vehicle does not have any copilots. Online, however, people use the multiple positions very frequently, and generally, having good aerial vehicle skill is needed to kill one with a Raptor, Cicada or Fury.
- The Nemesis is probably the most uncomfortable Necris vehicle to fight against. The plasmid turret turns all but the most durable armor into swiss cheese in seconds, however there are a few effective strategies on how to deal with them. Remember, if it can't see you it can't shoot you.
- If you happen to be carrying an AVRiL with at least three shots the Nemesis shouldn't be that much of a problem. Simply fire your missile high into the sky and point your crosshair at the Nemesis. This will lock the missile on without showing your position with the tracking laser. Once the anti vehicle missile is flying towards the Nemesis feel free to forget about it. Most of the time the Nemesis will not be able to move out of the missiles way fast enough, even if it isn't locked on. Repeat as needed.
- The Nemesis also suffers from a poor turret rotation speed. If you can get close enough to it you can run circles around the thing on foot or with an agile vehicle. The problem is closing the distance. Try to use flanking maneuvers, most Nemesis drivers are notoriously unaware of their surroundings when firing at distant objects so strike hard and fast. The Viper or Scorpion's kamikaze ability is quite useful in this circumstance.
Trivia[]
Gallery[]
External links and references[]
See also[]
Unreal Tournament 3 vehicles |
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Vehicles |
Manta • Raptor • Scorpion • Hellbender • Goliath • Leviathan • Paladin • Cicada • Hellfire SPMA Necris: Viper • Scavenger • Fury • Nemesis • Nightshade • Darkwalker Titan Pack: StealthBender |
Turrets |
Energy Turret • Shock Turret • Rocket Turret • Stinger Turret Titan Pack: Eradicator |
Other |
Hoverboard |