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| Overview |
"When Government prospectors happened upon this planet, Liandri knew they had found their next Onslaught arena. A primordial world still in the early stages of life, the lush landscape and rolling hills provide a serene and fitting environment for wholesale destruction."
– Map description
ONS-Dawn is an Onslaught map from Unreal Tournament 2004.
Map description[]
Keyguide by KurlonT.
Default link setup.
Choke Point link setup.
As its description says, the map takes place in a world still in development.
The map has the following named areas:
- Outside: The playable area of the map. Contains the following subzones:
- Red Base: Located north of the map, the big base belonging to the Red team.
- Northwest Node (6): Located southwest of the Red Base, holds the Red West Prime Node (6).
- Northeast Node (3): Located southeast of the Red Base, holds the Red East Prime Node (3).
- Central West Node (1): Located at the center of the map, in the west side, hosts the namesake node.
- Central East Node (4): Located at the center of the map, in the east side, hosts the namesake node.
- Southwest Node (2): Located northwest of the Blue Base, holds the Blue West Prime Node (2).
- Southeast Node (5): Located northeast of the Blue Base, holds the Blue East Prime Node (5).
- Blue Base: Located south of the map, the big base belonging to the Blue team.
Link Setups[]
- Default:
- Path 1: Red Power Core ➡ Red West Prime Node (6) ➡ Central West Node (1) ➡ Blue West Prime Node (2) ➡ Blue Power Core.
- Path 2: Red Power Core ➡ Red East Prime Node (3) ➡ Central East Node (4) ➡ Blue East Prime Node (5) ➡ Blue Power Core.
- Additional to both paths: Central West Node (1) ➡ Central East Node (4).
- Choke Point: Red Power Core ➡ Red West Prime Node (6) OR Red East Prime Node (3) ➡ Central West Node (1) ➡ Central East Node (4) ➡ Blue West Prime Node (2) OR Blue East Prime Node (5) ➡ Blue Power Core.
Weapons and pickups[]
Weapons[]
| Weapon | Count | Location |
|---|---|---|
W: 1 A: 2 |
Weapon: Near the Central West Node. Ammo: Near the weapon. | |
W: 3 A: 6 |
Weapon: 1x Red Base. 1x Central East Node. 1x Red Base. Ammo: 2x Near the Red Base weapon. 2x Near the Central East Node weapon. 2x Near the Blue Base weapon. | |
W: 2 A: 4 |
Weapon: 1x Red Base, at a walkway overlooking the playing field. 1x Blue Base, at a walkway overlooking the playing field. Ammo: 2x Near the Red Base weapon. 2x Near the Blue Base weapon. | |
W: 1 |
Weapon: West of the map, between the Central West Node and the Blue West Prime Node. | |
W: 1 |
Weapon: East of the map, between the Central East Node and the Blue East Prime Node. | |
W: 14 |
Weapon: [See below] |
Weapon Lockers[]
| Items | Count | Location |
|---|---|---|
| 2 | 1x Red East Prime Node. 1x Blue West Prime Node. | |
| 4 | 2x Red Base. 2x Blue Base. | |
| 2 | 1x Red Base. 1x Blue Base. | |
| 2 | 1x Central West Node. 1x Central East Node. | |
| 2 | 1x Red West Prime Node. 1x Blue East Prime Node. | |
| 2 | 1x Red Base. 1x Blue Base. |
Pickups[]
| Pickup | Count | Location |
|---|---|---|
8 |
2x Red West Prime Node. 2x Red East Prime Node. 2x Blue West Prime Node. 2x Blue East Prime Node. | |
3 |
1x Red Base, at a walkway behind the Raptor. 1x West of the map, between the Central West Node and the Red West Prime Node. 1x Blue Base, at a walkway behind the Raptor. | |
3 |
1x Red Base, end of the Lightning Gun walkway. 1x Intersection between Red East Prime Node, Blue East Prime Node and Center East Node. 1x Blue Base, end of the Lightning Gun walkway. |
Vehicles[]
| Vehicle | Count | Location |
|---|---|---|
4 |
1x Outside of the Red Base. 1x Red East Prime Node. 1x Blue West Prime Node. 1x Outside of the Blue Base. | |
6 |
1x Red Base. 1x Red West Prime Node. 1x Central West Node. 1x Central East Node. 1x Blue East Prime Node. 1x Blue Base. | |
2 |
1x Outside of the Red Base. 1x Outside of the Blue Base. | |
4 |
1x Outside of the Red Base. 1x Central West Node. 1x Central East Node. 1x Outside of the Blue Base. | |
4 |
1x Red Base. 1x Red West Prime Node. 1x Blue East Prime Node. 1x Blue Base. | |
12 |
1x Blue Base. 2x Outside of the Blue Base. 1x Red West Prime Node. 1x Red East Prime Node. 1x Central West Node. 1x Central East Node. 1x Blue West Prime Node. 1x Blue East Prime Node. 2x Outside of the Red Base. 1x Red Base. |
| Vehicle | Count | Location |
|---|---|---|
4 |
2x Outside of the Red Base. 1x Blue West Prime Node. 1x Outside of the Blue Base. | |
4 |
1x Red West Prime Node. 1x Central West Node. 1x Central East Node. 1x Blue East Prime Node. | |
4 |
1x Outside of the Red Base. 1x Central West Node. 1x Central East Node. 1x Outside of the Blue Base. | |
2 |
1x Red Base. 1x Blue Base. | |
2 |
1x Outside of the Blue Base. 1x Red East Prime Node. | |
2 |
1x Red Base. 1x Blue Base. | |
2 |
1x Red West Prime Node. 1x Blue East Prime Node. | |
12 |
1x Blue Base. 2x Outside of the Blue Base. 1x Red West Prime Node. 1x Red East Prime Node. 1x Central West Node. 1x Central East Node. 1x Blue West Prime Node. 1x Blue East Prime Node. 2x Outside of the Red Base. 1x Red Base. |
Tips and tricks[]
Prima Official Guide[]
"Dawn's tranquility is soon to be replaced with carnage. Opposing teams face off from secure initial bases. A perimeter road contains PowerNodes. Use the middle glade area for stealthy exploration or shortcuts.
Home Base
The bases on this small map are difficult to breach. Outside are two turrets, with another on the balcony next to the satellite dish (near the only health pack on the walkway). A fourth turret inside devastates anyone who reaches the base interior. The base must be ready for action, as PowerNodes #1 or #2 can expose the core. Brace for an attack from either direction, or even the glade entrance ahead.
PowerNode 1
PowerNode #1, near the base, connects the base and the middle east/west PowerNode. Two health packs are nearby, and it spawns a couple of small vehicles. This is an important area to hold, and sometimes a weak link if you're spread too thinly. Bring in defenses from your base to guard this.
PowerNode 2
The second PowerNode is farther from the base but offers a Goliath. The PowerNode can be sniped from a distance, so watch your incoming fire and defenses. Find two health packs here. The PowerNode links to the base and the east/west middle PowerNode (the opposite PowerNode to PowerNode #1's link).
Middle East and West PowerNodes
The middle PowerNodes both access a PowerNode #1 and #2 on different sides. Find a big keg-o-health near a burning space fighter to the west, and a 100 shield pack and sniper rifle near a satellite dish to the east. The rock wall offers some protection. The opposite middle PowerNode can be attacked when the first is taken. This is the last vital link to destroying a base.
PowerNode to Joy: Planning Victory
Either zoom to the initial PowerNode #1, or head a little farther to PowerNode #2, where better vehicles spawn. Then choose either PowerNode #2 or one of the middle PowerNodes (we recommend PowerNode #2 for the Goliath spawn).
The action depends on which middle PowerNode your opponents take—the one nearer the PowerNode #2 lets you use your tank. Then continue to the opposite PowerNode near your enemies' base. Attack this tough base with Goliaths and Hellbenders.
Use your Raptor to check your opponents' PowerNodes. If any are poorly defended, guide your team there. It's easier to defend the base and PowerNode #1, so you head up this side, using the Raptor to land at the middle east/west PowerNode while your team secures PowerNode #1. When this happens, your enemy will react defensively. This lets you head to the PowerNode opposite the one your enemy is approaching.
For example, blue team takes PowerNode #1, then heads north to the middle west PowerNode. Your opponents see that PowerNode disappear, and defend their PowerNode #2 in the northwest. Your Raptor take the middle east PowerNode, and you press on into the base. To blast the base, have your Raptor take care of the balcony turret, while your Hellbender and tanks deal with the ground ones.
The enchanted glade is a good shortcut to the opposite outer pathway (to cut off a tank, for example). The Manta or Scorpion are excellent for driving over a rise to attack from above. Use the tank in your base to cover PowerNode #1. Break out the Hellbender's turret to destroy the middle PowerNodes from behind the giant mushrooms."
Home Base
The bases on this small map are difficult to breach. Outside are two turrets, with another on the balcony next to the satellite dish (near the only health pack on the walkway). A fourth turret inside devastates anyone who reaches the base interior. The base must be ready for action, as PowerNodes #1 or #2 can expose the core. Brace for an attack from either direction, or even the glade entrance ahead.
PowerNode 1
PowerNode #1, near the base, connects the base and the middle east/west PowerNode. Two health packs are nearby, and it spawns a couple of small vehicles. This is an important area to hold, and sometimes a weak link if you're spread too thinly. Bring in defenses from your base to guard this.
PowerNode 2
The second PowerNode is farther from the base but offers a Goliath. The PowerNode can be sniped from a distance, so watch your incoming fire and defenses. Find two health packs here. The PowerNode links to the base and the east/west middle PowerNode (the opposite PowerNode to PowerNode #1's link).
Middle East and West PowerNodes
The middle PowerNodes both access a PowerNode #1 and #2 on different sides. Find a big keg-o-health near a burning space fighter to the west, and a 100 shield pack and sniper rifle near a satellite dish to the east. The rock wall offers some protection. The opposite middle PowerNode can be attacked when the first is taken. This is the last vital link to destroying a base.
PowerNode to Joy: Planning Victory
Either zoom to the initial PowerNode #1, or head a little farther to PowerNode #2, where better vehicles spawn. Then choose either PowerNode #2 or one of the middle PowerNodes (we recommend PowerNode #2 for the Goliath spawn).
The action depends on which middle PowerNode your opponents take—the one nearer the PowerNode #2 lets you use your tank. Then continue to the opposite PowerNode near your enemies' base. Attack this tough base with Goliaths and Hellbenders.
Use your Raptor to check your opponents' PowerNodes. If any are poorly defended, guide your team there. It's easier to defend the base and PowerNode #1, so you head up this side, using the Raptor to land at the middle east/west PowerNode while your team secures PowerNode #1. When this happens, your enemy will react defensively. This lets you head to the PowerNode opposite the one your enemy is approaching.
For example, blue team takes PowerNode #1, then heads north to the middle west PowerNode. Your opponents see that PowerNode disappear, and defend their PowerNode #2 in the northwest. Your Raptor take the middle east PowerNode, and you press on into the base. To blast the base, have your Raptor take care of the balcony turret, while your Hellbender and tanks deal with the ground ones.
The enchanted glade is a good shortcut to the opposite outer pathway (to cut off a tank, for example). The Manta or Scorpion are excellent for driving over a rise to attack from above. Use the tank in your base to cover PowerNode #1. Break out the Hellbender's turret to destroy the middle PowerNodes from behind the giant mushrooms."
Offense[]
Defense[]
Link setup-specific tips[]
- Default:
- Choke Point:
Trivia[]
- This map is also the tutorial map for Onslaught.
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 51st. most played UT2004 map of all-time, with over 53.500 matches.[1]
Preview Notes[]
"Air supremacy is crucial in the mid-sized "Dawn" -- if you can own the two points at the center, you'll almost certainly roll to victory.
A Raptor fighter and Goliath tank sit at each team's base, with a Manta available just outside and more to be found at other nodes. There aren't many places to hide on this map, so it's extra crucial that teammates stick together at the beginning, until your team owns a few nodes and everyone has access to a ride."
A Raptor fighter and Goliath tank sit at each team's base, with a Manta available just outside and more to be found at other nodes. There aren't many places to hide on this map, so it's extra crucial that teammates stick together at the beginning, until your team owns a few nodes and everyone has access to a ride."
– GameSpy[2]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
- ↑ "ONS-Dawn". GameSpy. Archived from the original on Jan 5, 2008. Retrieved Nov 10, 2024.
See also[]
| Unreal Tournament 2004 Onslaught maps |
|---|
| ONS-ArcticStronghold • ONS-Crossfire • ONS-Dawn • ONS-Dria • ONS-Frostbite • ONS-Primeval • ONS-RedPlanet • ONS-Severance • ONS-Torlan XP Bonus maps: ONS-Aridoom • ONS-Ascendancy ECE Bonus Pack maps: ONS-Adara • ONS-IslandHop • ONS-Tricky • ONS-Urban Semi-official maps: ONS-Icarus • ONS-Sidaro |


















