Map stub |
---|
This article is a stub. You can help the Unreal Wiki by expanding it. What needs to be done: Add map description, add weapon/ammo locations, add weapon locker locations, add pickup locations, add vehicle locations, add specific tips and tricks for the sections. |
Overview |
"When Government prospectors happened upon this planet, Liandri knew they had found their next Onslaught arena. A primordial world still in the early stages of life, the lush landscape and rolling hills provide a serene and fitting environment for wholesale destruction."
– Map description
ONS-Dawn is an Onslaught map from Unreal Tournament 2004.
Map description[]

Keyguide by KurlonT.

Default link setup.

Choke Point link setup.
For description purposes, we'll give each node a name:
- Blue West Prime Node: The node located northwest of the Blue base.
- Blue East Prime Node: The node located northeast of the Blue base.
- West Node: The node located center of the map, at west.
- East Node: The node located center of the map, at east.
- Red West Prime Node: The node located southwest of the Red base.
- Red East Prime Node: The node located southeast of the Red base.
Link Setups[]
- Default: Both Power Cores are linked to their East and West Prime Nodes. Both West Primes are linked to the West Node. Both East Primes are linked to the East Node. West and East Nodes are linked with each other.
- Choke Point: Same as Default, but the Red West Prime Node isn't connected to the West Node, but rather to the East Node. Likewise, the Blue East Prime Node isn't connected to the East Node, but rather to the West Node.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 1 A: 2 |
Weapon: - Ammo: - | |
W: 3 A: 6 |
Weapon: - Ammo: - | |
W: 2 A: 4 |
Weapon: - Ammo: - | |
W: 1 |
- | |
W: 1 |
- | |
W: 14 |
Weapon: [See below] |
Weapon Lockers[]
Items | Count | Location |
---|---|---|
2 | - | |
4 | - | |
2 | - | |
2 | - | |
2 | - | |
2 | - |
Pickups[]
Pickup | Count | Location |
---|---|---|
8 |
- | |
1 |
- | |
3 |
- |
Vehicles[]
Vehicle | Count | Location |
---|---|---|
6 |
- | |
4 |
- | |
2 |
- | |
4 |
- | |
4 |
- | |
12 |
- |
Tips and tricks[]
Prima Official Guide[]
"Dawn's tranquility is soon to be replaced with carnage. Opposing teams face off from secure initial bases. A perimeter road contains PowerNodes. Use the middle glade area for stealthy exploration or shortcuts.
Home Base
The bases on this small map are difficult to breach. Outside are two turrets, with another on the balcony next to the satellite dish (near the only health pack on the walkway). A fourth turret inside devastates anyone who reaches the base interior. The base must be ready for action, as PowerNodes #1 or #2 can expose the core. Brace for an attack from either direction, or even the glade entrance ahead.
PowerNode 1
PowerNode #1, near the base, connects the base and the middle east/west PowerNode. Two health packs are nearby, and it spawns a couple of small vehicles. This is an important area to hold, and sometimes a weak link if you're spread too thinly. Bring in defenses from your base to guard this.
PowerNode 2
The second PowerNode is farther from the base but offers a Goliath. The PowerNode can be sniped from a distance, so watch your incoming fire and defenses. Find two health packs here. The PowerNode links to the base and the east/west middle PowerNode (the opposite PowerNode to PowerNode #1's link).
Middle East and West PowerNodes
The middle PowerNodes both access a PowerNode #1 and #2 on different sides. Find a big keg-o-health near a burning space fighter to the west, and a 100 shield pack and sniper rifle near a satellite dish to the east. The rock wall offers some protection. The opposite middle PowerNode can be attacked when the first is taken. This is the last vital link to destroying a base.
PowerNode to Joy: Planning Victory
Either zoom to the initial PowerNode #1, or head a little farther to PowerNode #2, where better vehicles spawn. Then choose either PowerNode #2 or one of the middle PowerNodes (we recommend PowerNode #2 for the Goliath spawn).
The action depends on which middle PowerNode your opponents take—the one nearer the PowerNode #2 lets you use your tank. Then continue to the opposite PowerNode near your enemies' base. Attack this tough base with Goliaths and Hellbenders.
Use your Raptor to check your opponents' PowerNodes. If any are poorly defended, guide your team there. It's easier to defend the base and PowerNode #1, so you head up this side, using the Raptor to land at the middle east/west PowerNode while your team secures PowerNode #1. When this happens, your enemy will react defensively. This lets you head to the PowerNode opposite the one your enemy is approaching.
For example, blue team takes PowerNode #1, then heads north to the middle west PowerNode. Your opponents see that PowerNode disappear, and defend their PowerNode #2 in the northwest. Your Raptor take the middle east PowerNode, and you press on into the base. To blast the base, have your Raptor take care of the balcony turret, while your Hellbender and tanks deal with the ground ones.
The enchanted glade is a good shortcut to the opposite outer pathway (to cut off a tank, for example). The Manta or Scorpion are excellent for driving over a rise to attack from above. Use the tank in your base to cover PowerNode #1. Break out the Hellbender's turret to destroy the middle PowerNodes from behind the giant mushrooms."
Home Base
The bases on this small map are difficult to breach. Outside are two turrets, with another on the balcony next to the satellite dish (near the only health pack on the walkway). A fourth turret inside devastates anyone who reaches the base interior. The base must be ready for action, as PowerNodes #1 or #2 can expose the core. Brace for an attack from either direction, or even the glade entrance ahead.
PowerNode 1
PowerNode #1, near the base, connects the base and the middle east/west PowerNode. Two health packs are nearby, and it spawns a couple of small vehicles. This is an important area to hold, and sometimes a weak link if you're spread too thinly. Bring in defenses from your base to guard this.
PowerNode 2
The second PowerNode is farther from the base but offers a Goliath. The PowerNode can be sniped from a distance, so watch your incoming fire and defenses. Find two health packs here. The PowerNode links to the base and the east/west middle PowerNode (the opposite PowerNode to PowerNode #1's link).
Middle East and West PowerNodes
The middle PowerNodes both access a PowerNode #1 and #2 on different sides. Find a big keg-o-health near a burning space fighter to the west, and a 100 shield pack and sniper rifle near a satellite dish to the east. The rock wall offers some protection. The opposite middle PowerNode can be attacked when the first is taken. This is the last vital link to destroying a base.
PowerNode to Joy: Planning Victory
Either zoom to the initial PowerNode #1, or head a little farther to PowerNode #2, where better vehicles spawn. Then choose either PowerNode #2 or one of the middle PowerNodes (we recommend PowerNode #2 for the Goliath spawn).
The action depends on which middle PowerNode your opponents take—the one nearer the PowerNode #2 lets you use your tank. Then continue to the opposite PowerNode near your enemies' base. Attack this tough base with Goliaths and Hellbenders.
Use your Raptor to check your opponents' PowerNodes. If any are poorly defended, guide your team there. It's easier to defend the base and PowerNode #1, so you head up this side, using the Raptor to land at the middle east/west PowerNode while your team secures PowerNode #1. When this happens, your enemy will react defensively. This lets you head to the PowerNode opposite the one your enemy is approaching.
For example, blue team takes PowerNode #1, then heads north to the middle west PowerNode. Your opponents see that PowerNode disappear, and defend their PowerNode #2 in the northwest. Your Raptor take the middle east PowerNode, and you press on into the base. To blast the base, have your Raptor take care of the balcony turret, while your Hellbender and tanks deal with the ground ones.
The enchanted glade is a good shortcut to the opposite outer pathway (to cut off a tank, for example). The Manta or Scorpion are excellent for driving over a rise to attack from above. Use the tank in your base to cover PowerNode #1. Break out the Hellbender's turret to destroy the middle PowerNodes from behind the giant mushrooms."
Offense[]
Defense[]
Link setup-specific tips[]
- Default:
- Choke Point:
Trivia[]
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 51st. most played UT2004 map of all-time, with over 53.500 matches.[1]
Preview Notes[]
"Air supremacy is crucial in the mid-sized "Dawn" -- if you can own the two points at the center, you'll almost certainly roll to victory.
A Raptor fighter and Goliath tank sit at each team's base, with a Manta available just outside and more to be found at other nodes. There aren't many places to hide on this map, so it's extra crucial that teammates stick together at the beginning, until your team owns a few nodes and everyone has access to a ride."
A Raptor fighter and Goliath tank sit at each team's base, with a Manta available just outside and more to be found at other nodes. There aren't many places to hide on this map, so it's extra crucial that teammates stick together at the beginning, until your team owns a few nodes and everyone has access to a ride."
– GameSpy[2]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
- ↑ "ONS-Dawn". GameSpy. Archived from the original on Jan 5, 2008. Retrieved Nov 10, 2024.
See also[]
Unreal Tournament 2004 Onslaught maps |
---|
ONS-ArcticStronghold • ONS-Crossfire • ONS-Dawn • ONS-Dria • ONS-Frostbite • ONS-Primeval • ONS-RedPlanet • ONS-Severance • ONS-Torlan XP Bonus maps: ONS-Aridoom • ONS-Ascendancy ECE Bonus Pack maps: ONS-Adara • ONS-IslandHop • ONS-Tricky • ONS-Urban Semi-official maps: ONS-Icarus • ONS-Sidaro |