This article is a stub. You can help the Unreal Wiki by expanding it. What needs to be done:Add the missing info.
"This volcanic archipelago served once as a gateway in the human wars of the 21st century. Transformed for tournament use, a series of bridges now connects the islands. These bridges, though excellent use for ground based vehicles, do not provide a direct path to battle. Manta's will be the primary choice for transportation."
– Map description
ONS-IslandHop (whose full name is Island Hop) is a map appearing in Unreal Tournament 2004 . It comes with the UT2004 ECE Bonus Pack.
Island Hop is an Onslaught map consisting of six large islands in a diamond shape, connected via bridges. In the center is a volcanic island, the middle of which houses a Redeemer (see map). On the outskirts of the map are small, secluded islands housing target painters. On each of the diamond islands except the center, there is one powernode for each island, and on the farthest corners on the east and west sides lie the powercores.
As the description for the map suggests, the optimal form of transportation is the manta due to it's ability to float over water. For some reason, all ground based vehicles take damage rapidly and explode when they tread water deep enough. Swimming is also impractical, as it's slow and makes players vulnerable.
This map relies less heavily on tactics than prior maps. Due to the placement of the SPMA vehicle, the artillery could conceivably be used for defensive purposes, as it is nestled deep within enemy territory, protected.
The Manta will be the last PowerCore's downfall. The Manta has enough agility and the ability to traverse water, so as to destroy the Powercore, barraging it with plasma. The Manta is able to completely circumvent all defences with it's speed, using the geography to the advantage of the pilot.