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The subject of this article appeared in Unreal Tournament.

"Primary Fire: Rapid fire plasma bursts.
Secondary Fire: Steady stream of plasma.

Powerful rounds of burning plasma, a high rate of fire and a vicious secondary attack make the Pulse Blaster a very popular mid-range weapon. The primary fire riddles targets with glowing bursts of plasma; the secondary fire emits a steady stream of the incandescent yellow substance. The pulse blaster uses clips containing 50 rounds, which must be replaced after they are emptied. The number of rounds remaining in the current clip is displayed on the weapon."
UT manual

The Pulse Gun is a weapon in Unreal Tournament.

Overview[]

Classification Plasma Rifle
Primary fire Medium sized, fast moving plasma balls are fired at a fast rate of fire.
Secondary fire A bolt of green lightning is expelled for 100 meters, which will shock all opponents.
Techniques Firing and keeping the secondary fire's lightning on an opponent will melt them in seconds.
Source: UT Weapon Priority menu.


The Pulse Gun fires plasma cells in two ways.

The primary fire consists on fast-moving green orbs of plasma at a rapid rate. It can be quite dangerous in close range fights, long range spamming or when retreating around corners, due to its fire rate compare to other projectile weapons in UT. The downside is that the bolts themselves travel slowly compared to most of the other guns and have a finite range.

The secondary fire is a stream of green plasma lightning which the weapon's wielder can easily land on opponents. However, it is much more effective at medium range than the primary fire, owing to its hitscan nature and lockdown effect, which prevents players from being able to dodge nor jump away. The downside is that ammo is consumed at double the rate, and it's also only effective up to a certain range; it's useless if the player is too far from the target.

Tips and tricks[]

The "Saw" Effect[]

The beam is divided into 10 segments of 81uu length. Each of them does a fixed damage of 10 health on first contact with the player. So if you move towards an opponent and back away from him you are doing a bit more damage than usually. (imagine you got a saw in your hands, which you have to move forward and back all the time)

Note that the segments 'forget' their last target as soon as you switch to another segment, so the 10 damage on 1st contact always refreshes. That`s why the best method is to switch fast between 2 segments, but you'd have to know the exact segment borders which are difficult to see. But theoretically you could do an insane amount of damage with this method.

Trivia[]

  • The manual names the gun "Pulse Blaster", a leftover from development.
  • The weapon had a different, greyish skin in the betas, and yellow energy attacks instead of green.

Preview notes[]

"This resembles the hyperblaster from Quake II. Its rotating barrels shoot out blasts of fire energy that melt opponents in their tracks."
IGN, UT[1]


Gallery[]

External links and references[]

  1. JB (May 13, 1999). "Unreal Tournament - Hands-on preview". IGN. Retrieved May 22, 2019.

See also[]

  • Link Gun, the successor to the Pulse Gun.


Unreal Tournament weapons
Impact HammerEnforcerBio RifleShock RiflePulse GunRipperMinigunFlak CannonRocket LauncherSniper Rifle
Special weapons: ChainsawTranslocatorSuper Shock Rifle
Superweapons: Redeemer
Chaos: UT weapons: Grappling HookBastard SwordCAS12 ShotgunUtility GunCrossbowThe ClawProximity MinesChaos Sniper V2The VortexSentry Turret
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