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The subject of this article appeared in Unreal Tournament 2004.The subject of this article appeared in Unreal Tournament 3.

The Self-Propelled Mobile Artillery or SPMA is a wheeled long range artillery vehicle, seen in Unreal Tournament 2004 and Unreal Tournament 3.

Overview[]

As its name implies, the vehicle is a dual mode driven artillery gun. The vehicle is mainly known for its shockingly devastating effect when fired from the sky. It can impact a large area. It has a defensive cannon on which fire an unstable plasma projectile which can explode upon impact if hit with the secondary fire of photon beams. The SPMA also features a camera for a strategic bare eyes view of the battlefield which allows the user to target and predict the impact of the hit.

In both games it appears, the driver decides when to deploy the gun. When deployed, the driver can shoot an explosive camera. If the driver chooses to activate the camera mid-flight, the camera stops its trajectory and changes into beacon mode; this allows the driver to select a destination target and shoot another projectile that splits into several projectiles mid-flight. But this is where the similarities between both games' version of the vehicle ends, as they also have different features.

Unreal Tournament 2004[]

"The driver controls the main cannon, which in primary fire mode flies a high-explosive shell wherever the cannon happens to be pointing. Watch out for the recoil. The secondary fire mod launches a special camera shell that the driver can deploy at will to hover over the battlefield. The camera gives the driver a bird's-eye-view of the action, as well as displaying a real-time target reticule that shows where the cannon fire will land. Additionally, shells fired in this mode fragment in the air and release five separate warheads to devastate the entire area.

The passenger is tasked primarily with defense of the vehicle; to accomplish this, they have control of an EMP quanta projectile cannon. This lethal turret makes short work of anyone trying to discourage the driver's important work. It's also useful for clearing paths through crowds of angry enemies, should the driver need to move on in a hurry."
UT2004 ECE Manual

In this game, the SPMA is a dual-seated vehicle. The driver controls the main gun while the passenger controls a skymine turret akin to that of the Hellbender. The main gun also has a mortar shot when undeployed, and has a somewhat restricted camera movement when the gun is deployed and the camera shot, unlike the more "free" camera objective movement of UT3. The cluster projectile also splits in 5 sub-projectiles.

Unreal Tournament 3[]

"This self propelled mobile artillery (SPMA) device is infamous for its ability to blanket a large area with the devastating fire that falls from the sky above.

The Axon Hellfire is sufficiently maneuverable to deploy its long range artillery cannon on almost any terrain. A remote camera gives its operator a bird's-eye view of the battlefield through a targeting reticule that calculates the projected area of impact in real time.

The vehicle housing also incorporates a defensive shock cannon that deploys floating mines of unstable plasma which can be chain-ignited by the weapon's secondary fire photon beam."
UT3 manual

In UT3 the vehicle is now called "Hellfire SPMA". The main change is that the skymine turret is now controlled by the driver when the vehicle is undeployed, forcing the driver to deploy the SPMA to use its main turret. As a result of this design decision, there's no longer a passenger/gunner seat. Also, the camera can now crush and kill people if it hits them (or even if they simply run into it!) and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed. There is now a visual arc that shows what path the shell will roughly take, assuming that the area is strikeable - an area that cannot be bombed will not show this targeting arc.

Related Achievements[]

UT3 Armadillo achievement
Armadillo
Gamerscore 10
Get the "Roadkill" award in 10 matches.
Bronze
UT3 Jack of all trades achievement
Jack of All Trades
Gamerscore 10
Kill an enemy with every vehicle (except Hoverboard).
Bronze

Tips and tricks[]

Unreal Tournament 2004[]

  • Alt-fire shoots out the mortar camera. Alt-firing again deploys the camera. Then you can use your forward/backwards/strafing keys to control the reticle on the ground, which sets the SPMA target. If the reticle turns red, it means that the camera cannot see the center of the target zone, and can therefore not target that position. This means that the SPMA can only shoot at targets which are in the line of sight of the camera.[1]
  • This is important, because the mortar camera can be shot down. Also, you can shoot AVRiLs at a mortar camera. If the AVRiL gets a line of sight to the SPMA vehicle while traveling towards the mortar camera, it will change targets to the SPMA vehicle, allowing defenders to indirectly destroy the SPMA.[1]
  • If you fire without deploying the camera, the mortar shells have a short fuse, so they cannot be used for parabolic trajectory attacks.[1]
  • The SPMA is a powerful vehicle, capable of a wide variety of uses and accommodates many different tactics. In the hands of a good player, a SPMA can serve to either press a pre-emptive strike, or it can stave off an attacking force, all from a safe, indirect distance. In a pinch, the SPMA can also substitute for the Hellbender, and its skymine turret is just as effective as the Hellbender's, able to devastate infantry as well as quickly take out a node.
  • Offense is a bit of a balancing act: You can send the camera up high and be very hard to spot. (Especially on maps like ONS-IslandHop) However, your shell will fragment widely, which is fine if that's what the situation calls for. Conversely, a lower trajectory will allow you to much more greatly focus the shot, devastating more of a focused area; however, this also makes it easier to "trace the shell" and get a trajectory back to you, and you can be pretty sure if it's traced back, you'll be dealing with people in short order. Always keep an eye on your armor if you're bombarding - if it starts going down, you're getting shot at, and nothing's more annoying than to be focusing on bombing and you're suddenly dead.
  • Defending against the SPMA is generally not too hard. The hardest part will usually be actually finding the SPMA in the first place. If you find the camera, shoot it and attempt to watch as much of the surrounding area as possible, to see if you can find the next shell/camera as it's getting shot out. The shot always fires in a straight direction, in a parabolic arc, so if you see the shell flying for any appreciable length of time (at least half a second or so) you can generally figure out where the SPMA is. This is called "tracing the shell" or "shell tracing." Its strengths as a support vehicle means that other than that, it needs to be up close to do significant damage. (Note that, however, like the Hellbender, the Skymine Turret Detonator can be used like a slightly faster rate of fire shock rifle, although it does less damage.)
  • Vehicles that are excellent at taking out the SPMA are Raptors and Mantas, as it only has 600 armor, and will take it out relatively quickly, although the rapid, small amounts of damage risk tipping off the bombardier. If it's unmanned by a passenger, than you can even safely get reasonably close on foot and destroy it. (Flak and 3-Pack Rockets are excellent for this.) Be wary, however, some drivers will notice the damage and promptly switch to the second seat, so don't sit in a position where you can be easily skymined. Other equally good alternatives are the Cicada (its rocket-queuing altfire mode will devastate and usually make quick work of a SPMA) or a Goliath. (Two shots and it's dead no matter what.)

Unreal Tournament 3[]

  • Remember that, unlike 2004, the driver does the bulk of the job deciding when to use the skymine and when to deploy. Keep this in mind when looking for a place to attack from.
  • The skymine turret is useful for defending against enemy players on foot or in open vehicles, like Manta or Viper, at close to medium range.
  • When deployed, the main turret first fires a camera shell that, once it's under way, can be activated by pressing any of the fire buttons. Make sure you find a good place for the camera because placing a new camera is time-consuming. Keep in mind, that the camera can be taken down with a single hit. Also keep in mind that the camera shell is just as explosive as regular shells.
  • You should consider entering the SPMA only after picking up the AVRiL, so you can quickly get out and defend against flying vehicles.
  • The best way to fight the SPMA is from high above it because that's one of the few places it can't reach directly. Any air vehicle should be fine as long as you either hover right above the SPMA or keep moving. If you don't move, the SPMA driver might actually try to pick you off with the main gun.
  • If you don't happen to have a flying vehicle, a Manta, Scorpion or even the Link Gun are effective against a deployed Hellfire. Just make sure you catch the driver by surprise or attack from a place he can't reach. Some SPMA drivers resort to pretty desperate usage of the main gun by firing even the camera shell into walls or the ground next to an attacker and often enough even succeed.
  • From afar you can annoy the SPMA driver by making sure his camera won't stay up there very long. Take down any enemy camera shell you see. Even a single hit with an Enforcer is enough, but any precise weapons like Link Gun primary, Shock Rifle primary or the Sniper Rifle are effective with single shots. If the camera didn't fall down on the first hit, stop shooting - it's on your own team!

Trivia[]

  • The vehicle is often pronounced "Spamma" as opposed to the individual letters. The name's similarity to the word "spam" is probably intended.

Gallery[]

External links and references[]

  1. 1.0 1.1 1.2 Blitz (February 13, 2004). "Onslaught tips and tricks". Unreal Playground. Archived from the original on July 27, 2013. Retrieved July 10, 2020.

See also[]

Unreal Tournament 2004 vehicles
Vehicles
MantaRaptorScorpionHellbenderGoliathLeviathan
ECE vehicles: PaladinCicadaSPMA
Assault vehicles: Ion Plasma TankHuman Space FighterSkaarj Space Fighter
Turrets
Energy TurretMinigun TurretCeiling SentinelFloor SentinelLink TurretSpace TurretIon Cannon
Other
Phoenix BomberTC-1200Bulldog
Unreal Tournament 3 vehicles
Vehicles
MantaRaptorScorpionHellbenderGoliathLeviathanPaladinCicadaHellfire SPMA
Necris: ViperScavengerFuryNemesisNightshadeDarkwalker
Titan Pack: StealthBender
Turrets
Energy TurretShock TurretRocket TurretStinger Turret
Titan Pack: Eradicator
Other
Hoverboard
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