Unreal Wiki
Advertisement

The subject of this article appeared in Unreal Tournament 3.

"A Necris Scavenger barreling towards – and over – its enemies is a truly fearsome sight.
The Scavenger's pilot is enveloped in a sphere of modulated nanoblack that can phase-cycle across the battlefield at great speed, barreling through obstacles and crushing infantry with reckless abandon. Nano-fueled tentacles can be deployed from the central sphere in multiple configurations. When partially deployed, the tentacles spin around the central core in a whirlwind of destructive force, causing even more damage than the sphere alone. When fully deployed, the Scavenger can actually walk on the tentacles, or use them to leap into the air or climb over any obstacles in its way.
The Scavenger is always accompanied by a protective drone that is comprised of pure sentient nanoblack. When employed, the drone locks on to a target and instantly begins to deteriorate it at a molecular level, leaving nothing in its wake."
UT3 manual

The Necris Scavenger is a small and agile vehicle appearing in Unreal Tournament 3.

Overview[]

The Scavenger is a small and agile vehicle. This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It serves as the Necris equivalent of the Scorpion. As a result, it is fast, agile, and a good roadkill vehicle. Unlike the Scorpion, though, the Scavenger can convert into a small sphere to cover distance fast.

Its secondary fire allows it to switch between tripod and ball forms. In ball form, it retracts its tentacles and start rolling across the terrain with great speed while rolling on the ground, doing significant damage if it collides with other vehicles. As a drawback, however, the driver has little control over the Scavenger.

Its primary fire depends on the current stance it's on:

  • In tripod form, it shoots a nanoblack sphere. When not attacking, this sphere hovers around the vehicle; the Scavenger acts more like a targeting device for this orb to attack. This orb also heals nodes.
  • In ball form, tentacles can be semi-deployed as deadly blades that spin around the main body. Unlike Scorpion blades, these cannot break off when hitting something hard.

The Scavenger can move a lot like a player on foot: It can walk, jump and duck, although the latter doesn't make much difference.

Related Achievements[]

UT3 Armadillo achievement
Armadillo
Gamerscore 10
Get the "Roadkill" award in 10 matches.
Bronze
UT3 Jack of all trades achievement
Jack of All Trades
Gamerscore 10
Kill an enemy with every vehicle (except Hoverboard).
Bronze

Tips and tricks[]

Using the Scavenger[]

  • For short-to-medium range attacks, the Scavenger in tripod mode can lock on to a target to send out its attack drone. The drone needs to travel to the target first, so this attack doesn't make much sense at long ranges. The Scavengers drone can also be used to heal damaged nodes.
  • The Scavenger itself is very clumsy, and while a sphere, may roll where you did not want it to. As a result, accidentally rolling into enemy fire happens rather frequently, and it is advised to convert back to the default position when near an enemy. Though, there is a bonus. When the vehicle is on ball mode and you press the Primary fire button, the tentacle arms extend outwards, serving as lethal blades like the Scorpion's, then it converts properly to the walker position. The nanoblack ball has indefinite range and acts as something of a boomerang, as all Scavengers have only one of these spheres. For this reason, it is useful for sniping. Just be careful of the laser. It's visible to not only you, but your opponents, allowing for your position to be known of.
  • It should be noted that players can affect the Scavengers direction while in ball mode by changing their camera view. Skilled players can use this technique to steer without blundering into walls like a gigantic pinball.
  • The Scavenger is notoriously dangerous to the more cumbersome vehicles without proper support as a skilled driver can scuttle about on top of the enemy vehicle while their drone has a field day. There have been multiple documented cases of lone Scavengers taking out Leviathans using this method because nobody thought to bring a Longbow AVRiL along with them.
  • Some Scavenger pilots like to hide somewhere high-up and hard to see, and send their probe out to attack it - thus "sniping" them.
  • In ball mode, the Scavenger is quite fast, so it can be used to pull along a flag/orb carrier on the Hoverboard. It's also fairly good for chasing down enemy flag/orb carriers, as it's able to outrun a hoverboarding flag/orb carrier with ease, and can generally catch up to all but the fastest, most nimble vehicles.
  • Use the Scavenger's drone to heal friendly nodes and damage enemy ones. The drone cannot heal vehicles.

Fighting against the Scavenger[]

  • A single well-placed Longbow AVRiL rocket can easily take out a Scavenger. This is even better because the Scavenger cannot shoot down Longbow AVRiL rockets, making avoidance next to impossible. If you're on foot and don't have the AVRiL, dodging is probably your most efficient weapon against a Scavenger in ball mode, because it's extremely hard to steer in that mode.
  • Be wary of enemies in ball mode zigzagging towards you - if they force you into a dodge or a corner, you're likely going to be ground into paste.
  • The Darkwalker's secondary shriek attack can force the Scavenger into ball mode and push it away, effectively rendering it defenseless for a short while and its attacks a lot weaker against vehicles.
  • Never underestimate the annoyance power of a Scavenger; dancing around on an enemy Goliath while they shoot your node while you sic your drone on them can cause them to very quickly turn their attention to you - possibly giving your team the crucial few seconds it needs to regroup, fortify, or capture the enemy node.

Trivia[]

  • Up until Patch 1.2 Beta 4, it was possible for Scavengers to fly into the air at sharp, high angles. This was achieved by having the Scavenger move backward while looking straight down. If all went well, the Scavenger would spin in place (or move slightly) and then quickly begin to ascend in the air. On most maps it would blow up or descend once it hit a certain height, however, on some maps like WAR-Avalanche or VCTF-Corruption it was possible to get very high up.

Gallery[]

External links and references[]


See also[]


Unreal Tournament 3 vehicles
Vehicles
MantaRaptorScorpionHellbenderGoliathLeviathanPaladinCicadaHellfire SPMA
Necris: ViperScavengerFuryNemesisNightshadeDarkwalker
Titan Pack: StealthBender
Turrets
Energy TurretShock TurretRocket TurretStinger Turret
Titan Pack: Eradicator
Other
Hoverboard
Advertisement