Cut content
This article covers content which was scrapped from the Unreal series.

These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.
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The Shian are a race from Unreal II: The Awakening.

Overview Edit

The Shian were one of the three races dropped from the final version of Unreal 2: The Awakening along with the N and the Striders.

Originally one of the missions had the player investigating an underwater colony, which is where they meet the Shian. Described as jellyfish-like monstrosities, they used their psychic abilities to summon all the sea creatures in the area to serve in the battle.

Trivia Edit

  • The pawns ShianWorker and ShianWarrior appear in the editor that shipped with Unreal 2, but no code is contained within, and the model was replaced by a simple black cube.
  • The music of the Shian world is included in Unreal 2, and was never actually used in-game. The music files are Mission_07Ambient.ogg, Mission_07Battle.ogg and Mission_07Underwater.ogg. They give a good understanding of the atmosphere and the events developed there.
  • These quotes describe the Shian:
"One of the scenarios for the singleplayer story is "the ocean floor of a world covered with water". These are the resident creatures."
Cleaned BeyondUnreal

"The Shian are an underwater community (and the underwater regions look extremely cool). They appear to have lobster shells and tentacles, and communicate with you telepathically, in that your mind simply "hears what they're saying." Where this really comes into play is that they, just like fairy tale mermaids, are able to summon all the sea creatures in the area to serve in the battle. You'll spend a lot of time not fighting them directly, but instead fighting all the creatures that they're summoning from different parts of the ocean."

"A floating crablike creature that resembles the Invid from Robotech fiction"

"Jellyfish like monstrosities"

Gallery Edit

External links and references Edit

See also Edit

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BR-AsteroidBR-ElecFieldsBR-KroenikBR-OsirisBR-OutpostBR-Sand-StormBellow FishCTF-CrashSiteCTF-FortressCTF-GlotreesCTF-LanceCTF-LethargicCTF-MineCTF-TombOfRassulConquestCryoxCut content of Unreal IIDM-BaneDM-BoreDM-ColumnDM-GutterDM-KapowDM-Molten (UT2003 map)DM-MorbiasTestDM-Nexus (UC map)DM-OverlordDM-Plan1DM-RGBDM-SandDM-SidCastleDM-VortexDOM-Osiris (UC map)DOM-Sand-StormDOM-TorontoDiverDragonFR-BlackstoneFR-HighRoadMercenary Shipping LaneMoroseNNexus (Unreal level)Nexus EndONS-LaynONS-RiseONS-ThorQuadshotSoledadSquidStridersThe GatewayUgly FishCategory:Unreal Championship 2: The Liandri Conflict cut contentCategory:Unreal Championship cut contentCategory:Unreal II: The Awakening cut contentCategory:Unreal Tournament 2003 cut contentCategory:Unreal Tournament 2004 cut contentCategory:Unreal Tournament 3 cut contentCategory:Unreal Tournament 4 cut contentCategory:Unreal Tournament cut contentCategory:Unreal cut contentWater Dipper
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